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Display on Intel onboard graphics card
#2
(12-14-2012, 12:08 PM)Darth1701 Wrote: Log 6 is without line 74, Shaders,Dynamic,UBO, also success!
Good news!
Next step is to find out which function in StateProxy is causing the issue.

You now have to reenable line 74 in RenderingEngineFactory and uncomment the functions disableVertexAttribArray and enableVertexAttribArray in StateProxy (lines 542 - 562):
Code:
//    @Override
//    public void disableVertexAttribArray(int id) {
//        if (id >= 0 && id <= maxUniformId) {
//            StateBoolean state = vertexAttribArray[id];
//            if (!state.isFalse()) {
//                super.disableVertexAttribArray(id);
//                state.setValue(false);
//            }
//        }
//    }
//
//    @Override
//    public void enableVertexAttribArray(int id) {
//        if (id >= 0 && id <= maxUniformId) {
//            StateBoolean state = vertexAttribArray[id];
//            if (!state.isTrue()) {
//                super.enableVertexAttribArray(id);
//                state.setValue(true);
//            }
//        }
//    }
Is the display then still correct?
If not, try to uncomment all the functions with a name starting with setUniform
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Display on Intel onboard graphics card - by gid15 - 12-14-2012, 12:37 PM

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