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How to force JPCSP use more PC resources??
#4
(07-13-2012, 12:53 AM)hyakki Wrote: To be honest the game you are testing with is quite buggy at this time (it could be from the protection shadow was talking about, causing the game to slow down like that) and no amount of boost will get it going full speed yet, even I only get 0 fps on that game :p
The FPS display in Jpcsp is assuming that the game is using double-buffering: it just counts 1 frame for each double-buffer switch. If the FPS steadily stays at 0, it could be that the game is not using any double-buffering technique at all. I wonder if there is any flickering on a real PSP?
I will have to think of an accurate way to evaluate the FPS in that case...

Added as Issue 306
http://code.google.com/p/jpcsp/issues/detail?id=306
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: How to force JPCSP use more PC resources?? - by gid15 - 07-13-2012, 09:40 AM

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