09-27-2010, 03:50 PM
Hi! 
As an alternative, we now have PCSP, written in C++, which offers a different approach to the same emulation perspective.
It's funny you mentioned those two games, because those are precisely what I'm testing and fixing right now.

(09-27-2010, 03:14 PM)NEO117 Wrote: A question tho: Why Java? Why not use something less demanding and (in my experience) less of a b** to code with not to mention more stable? Like Phyton (which comes from Java anyways).Well, the main reason behind Java was to provide a flexible and portable solution. When JPCSP first started it was more homebrew oriented, focusing on supplying necessary debugging tools, but it then began to show some impressive results and we kept working towards a more demanding emulation level. It came as a really nice surprise to look at it now and see how we managed to reach such levels of stability, compatiblity and progress while maintaining a really good work on increasing the speed emulation.
As an alternative, we now have PCSP, written in C++, which offers a different approach to the same emulation perspective.
(09-27-2010, 03:14 PM)NEO117 Wrote: Also I think you gotta change a the compatibility list a bit. I don't know to what extent these games were fully playable in old versions but in the new one, they crash a lot and on the same spot (like Megaman powered up on lOading and Castlevania on the beginning of the 1st stage) and sometimes the emulator won't even start.Yes, I was in charge of keeping the list updated, but due to lack of time, it has been like that for a while. Fortunately, gilatino is now helping in reorganizing the list.
It's funny you mentioned those two games, because those are precisely what I'm testing and fixing right now.

(09-27-2010, 03:14 PM)NEO117 Wrote: One last question: Are you guys planning to work more on compatibility or stability first of all?We're trying to balance both and splitting tasks to work on the two areas at the same time.
