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Is not having LLE Modules the reason why most games freeze?
#20
(02-22-2017, 05:44 PM)Kilowog01 Wrote:
(02-21-2017, 09:31 PM)ssshadow Wrote: Auto LLE is coming soon, it is on the short term list. Of course "soon" in the context of making a PS3 emulatior may be a few weeks. Critical core improvements is the priory right now.

I miss more this update than I miss my ex. Do you have any idea how this will work? rpcs3 will load the LLE's based on errors or what? GCM (and other LLEs that bring problems) would have to be fixed before, right?

A game executable contains information on what modules it will use. So RPCS3 will just have to look at this "list" and then enable those that can be enabled.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RE: Is not having LLE Modules the reason why most games freeze? - by ssshadow - 02-22-2017, 06:00 PM

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