09-10-2011, 10:38 AM
not loading (not sure what revision broke it)
r2303
r2303
Code:
0 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
8 [GUI] INFO emu - Jpcsp v0.6 2303
12 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10565
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
DRIVER_PATH =
GAMEDATA_ID = ULUS10565
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = TACTICS OGRE Let Us Cling Together
USE_USB = 0
probably homebrew? false
173 [GUI] INFO emu - Loading global compatibility settings:
174 [GUI] INFO emu - Configuration / Region
187 [GUI] INFO emu - Language [English]
188 [GUI] INFO emu - Button preference: ["X" for "Enter"]
189 [GUI] INFO emu - Daylight savings: [On]
189 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [1]
189 [GUI] INFO emu - Time format: [12H]
190 [GUI] INFO emu - Date format: [YYYY-MM-DD]
190 [GUI] INFO emu - WLAN power saving mode: [On]
191 [GUI] INFO emu - Ad hoc channel: [Auto]
191 [GUI] INFO emu - Nickname: [hyakki]
191 [GUI] INFO emu - Configuration / Video
192 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
192 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
192 [GUI] INFO emu - [ ] Use vertex cache
193 [GUI] INFO emu - [X] Use shaders (experimental)
193 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
194 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
194 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
194 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
195 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
195 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
195 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
196 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
196 [GUI] INFO emu - Configuration / Audio
196 [GUI] INFO emu - [ ] Disable audio threads
196 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
197 [GUI] INFO emu - [ ] Disable audio blocking
197 [GUI] INFO emu - Configuration / Memory
198 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
198 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
198 [GUI] INFO emu - Configuration / Media
199 [GUI] INFO emu - [X] Use Media Engine
199 [GUI] INFO emu - [ ] Extract media files to tmp folder
199 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
199 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
200 [GUI] INFO emu - Configuration / Compiler
200 [GUI] INFO emu - [X] Use compiler (dynarec)
200 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
201 [GUI] INFO emu - [500] Maximum method size
201 [GUI] INFO emu - Configuration / Crypto
201 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
202 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
202 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
202 [GUI] INFO emu - Configuration / Display
202 [GUI] INFO emu - Anti-aliasing: [OFF]
203 [GUI] INFO emu - Resolution: [Native]
203 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
203 [GUI] INFO ge - Only GE Graphics: true
204 [GUI] INFO hle.sceMpeg - Media Engine enabled
237 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
237 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
238 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
239 [GUI] INFO memory - Ignore invalid memory access: false
7732 [GUI] INFO hle.sceDisplay - Saving GE to Textures
7805 [GUI] INFO hle - Using the external audio decoder (SonicStage)
8237 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
8245 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8252 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8257 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8263 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8269 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8275 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8280 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8286 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8292 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8297 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8302 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8308 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8313 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8318 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8324 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8329 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8335 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8336 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8413 [GUI] INFO ge - Using RenderingEngineLwjgl31
8413 [GUI] INFO ge - OpenGL version: 3.3.0
8413 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
8414 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
8414 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
8520 [GUI] INFO ge - Using VBO
8523 [GUI] INFO ge - Using shaders with Skinning
8523 [GUI] INFO ge - Using dynamic shaders
8524 [GUI] INFO ge - Using Geometry Shader for SPRITES
8525 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
8574 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8579 [GUI] INFO ge - Using VBO
8580 [GUI] INFO ge - Using shaders with Skinning
8580 [GUI] INFO ge - Using dynamic shaders
8580 [GUI] INFO ge - Using Geometry Shader for SPRITES
8581 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
8611 [GUI] INFO ge - Using Geometry Shader shader-150.geom
20488 [root] WARN hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
20615 [taco_thread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=13
20683 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20684 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
20686 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
20737 [GUI] INFO ge - Using Geometry Shader shader-150.geom
20756 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20758 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
20759 [taco_thread] INFO hle.sceMpeg - sceMpegInit
20771 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
20772 [taco_thread] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xe6a5e1e7561f805548112ef5663364de
20785 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FILETABLE.BIN flags = 4001 permissions = 00
20835 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0000.BIN flags = 1 permissions = 00
20847 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0014.BIN flags = 1 permissions = 00
20858 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/001E.BIN flags = 1 permissions = 00
20868 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0064.BIN flags = 1 permissions = 00
20880 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/00C8.BIN flags = 1 permissions = 00
20891 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/012C.BIN flags = 1 permissions = 00
20902 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0190.BIN flags = 1 permissions = 00
20914 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/01F4.BIN flags = 1 permissions = 00
20926 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0258.BIN flags = 1 permissions = 00
20939 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/02BC.BIN flags = 1 permissions = 00
20950 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0320.BIN flags = 1 permissions = 00
20961 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0352.BIN flags = 1 permissions = 00
20973 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0384.BIN flags = 1 permissions = 00
20984 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0385.BIN flags = 1 permissions = 00
20996 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0386.BIN flags = 1 permissions = 00
21009 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0387.BIN flags = 1 permissions = 00
21020 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0388.BIN flags = 1 permissions = 00
21031 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0389.BIN flags = 1 permissions = 00
21042 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038A.BIN flags = 1 permissions = 00
21053 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038B.BIN flags = 1 permissions = 00
21064 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038C.BIN flags = 1 permissions = 00
21076 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038D.BIN flags = 1 permissions = 00
21086 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E8.BIN flags = 1 permissions = 00
21111 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E9.BIN flags = 1 permissions = 00
21124 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/07D0.BIN flags = 1 permissions = 00
21134 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/09C4.BIN flags = 1 permissions = 00
21145 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A28.BIN flags = 1 permissions = 00
21156 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A8C.BIN flags = 1 permissions = 00
21168 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0ABE.BIN flags = 1 permissions = 00
21191 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
21196 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
21198 [taco_thread] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10565SQEXTACO' not a directory! (could be missing)
21210 [FileSystem] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x4B8C_size0x10C2AC flags = 1 permissions = 00
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