(07-06-2011, 03:33 AM)Exertim Wrote: For some reason, left/right is read as up/down for bravery attacks. It's the only part where I had control problems with. I just adjusted to it after a few battles, not sure if it's any different when using a keyboard since I'm using a PS2 controller via Joy2Key.
Okay, good to know I'm not the only one.
Quote:Also, managed to change my -xmx size to 512mb without any adverse side effects (also set max compiler size to 100) and I now get 20~ FPS on the world map. However, the only stages where I've been able to consistently get 30 FPS are still only Lunar and Pandemonium Top Floor.
That's what I experienced too. With -xmx 512 I can keep vertex cache on without the emulator ever filling up the memory from it and freezing (although I still have to restart when the code cache fills up). Will try max compiler size 100 too.
I'm getting about 15-20 FPS as it is in battles on a "good" map that doesn't lag, on worse ones I can go as low as 10-14 FPS. Can reach full speed on Lunar and Planet Core as well, especially when the action is focused on the edges of the arena (but those 2 maps run very well in overall too). World map FPS varies strangely, some areas have massive fps drops for no reason and others, for instance Yuna's story, run quite well, I think I even reached full speed at one point when playing as Yuna. Cutscenes are the worst fps wise, my fps can dip as low as 3-5 with multiple characters on screen, and that causes dialogue lines to stay on screen for what seems to be an eternity till someone speaks again.

Pc specs; Intel Core 2 Duo T6600 2.2 Ghz, 4 GB RAM, Ati Mobility Radeon HD 4670 1 GB, Windows 7 64 bit
EDIT: Tried the max instruction size 100, and it does give a nice speed boost (only tested in quick battles so far). Some 3-5 FPS gain. It also caused small pauses and slowdown during EX mode bursts for me though, but other than that, everything seemed faster.