Ok, this is really odd...
There are simply no calls to sceUtilityLoadNetModule. The game is making an assumption based on a memory read value and calling stdout because of that.
My guess is that this may be related to a syscall inside a VBLANK, since the printed error code is 0x1E.
EDIT: Oh no. I think I may have found out the issue with this one.
I've tested this game myself, but the game is running perfectly under Java 1.6. Same doesn't happen under 1.7.
Looks like the VBLANK execution is much faster under 1.7, which is getting in the way of regular code compilation.
There are simply no calls to sceUtilityLoadNetModule. The game is making an assumption based on a memory read value and calling stdout because of that.
My guess is that this may be related to a syscall inside a VBLANK, since the printed error code is 0x1E.
EDIT: Oh no. I think I may have found out the issue with this one.
I've tested this game myself, but the game is running perfectly under Java 1.6. Same doesn't happen under 1.7.
Looks like the VBLANK execution is much faster under 1.7, which is getting in the way of regular code compilation.
