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Dissidia 012 Duodecim Final Fantasy texture problem
#6
(10-23-2012, 09:01 PM)montcer9012 Wrote: If the perfect config is there i don't know it; i own an ATI video card too and still waiting for that graphic fix. Let's be patient.

I have a similar graphic bug on GOW. Look here:
http://www.emunewz.net/forum/showthread....#pid108962

Just use this settings (that applies for both of you) with and without using VertexInfo (cause if VertexInfo is off, the faster the Jpcsp is) and then reply to me for results Wink :
1.Unpack PBP when loading;
2.Enable file IO logging;
3.Only GE graphics;
4.Use vertex cache;
5.Use shaders;
6.Use a geometry shader for 2D rendering;
7.Disable UBO;
8.Enable VAO;
9.Enable saving GE screen to textures instead of memory
10.Enable dynamic shader generator AMD/ATI;
11.Ignore invalid memory acess;
12.Use media engine;
13.Extract media files to tmp folder;
14.Decode media files with SonicStage;
15.Use compiler (dynarec);
16.Maximum method size 50 (can I go higher?! Please answer if yes);
17.All crypto selected and that would be it

Try to play any dissidia game with this settings and you will see how good it will work. Try to use Lunar Subterrane map cause is the fastest map working for me on these settings.

P.S.-Please explain this blurry and foggy bug (the links below):
1.Jpcsp graphics:
   
2.Normal PSP graphics:
   
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RE: Dissidia 012 Duodecim Final Fantasy texture problem - by Jozma7 - 10-24-2012, 01:23 AM

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