09-12-2012, 09:23 PM
(This post was last modified: 09-12-2012, 09:55 PM by montcer9012.)
When using Compiler Maximum method size <100, game speed is very nice; thanks to @jeremymd for bringing it out because i always use 3000 on compiler method.
Here is a test video i record:
00:00 - 00:29 Tutorial on the beach; not matter what i change, is always that slow.
00:30 - 00:49 Game gets a speed was increasing until it raise a nice boost; it looks like FPS will change according to the world.
01:01 - 01:21 Game reach a very nice speed to consideer the game Playable; however, when i look to the floor instead the world FPS keep constant but when i look to the world FPS goes down a little bit.
01:22 - 02:10 Make your own opinion.
When i have more time i will do a deeper test here because this game definetively looks like playable; FPS is good even when it goes down. The remaining issue here is that on some sectors of some stages FPS goes down under 10 and game becomes slower than the beach tutorial.
EDIT: Lucky for me, this MG does not crash like MGS Portable Ops +.
Here is a test video i record:
00:00 - 00:29 Tutorial on the beach; not matter what i change, is always that slow.
00:30 - 00:49 Game gets a speed was increasing until it raise a nice boost; it looks like FPS will change according to the world.
01:01 - 01:21 Game reach a very nice speed to consideer the game Playable; however, when i look to the floor instead the world FPS keep constant but when i look to the world FPS goes down a little bit.
01:22 - 02:10 Make your own opinion.
When i have more time i will do a deeper test here because this game definetively looks like playable; FPS is good even when it goes down. The remaining issue here is that on some sectors of some stages FPS goes down under 10 and game becomes slower than the beach tutorial.
EDIT: Lucky for me, this MG does not crash like MGS Portable Ops +.
![[Image: montcer.png]](http://mypsn.eu.playstation.com/psn/profile/montcer.png)