This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
shaders on ati, and a suggestion
#4
(02-06-2011, 05:06 PM)darkcloudl Wrote: im a bit confused about the fps...all the psp games goes to 60 fps ingame for 100% (fullspeed)? with castlevania i have fullspeed gameplay with 30 fps, and with dissidia in recent jpcsp releases (jpcsp new rev x64+win 7 magnifier+ playing in planet core or ff4 scenario) i have almost fullspeed (with 25-28 fps), but with 3rd birthday some parts need 30 fps for fullspeed, but anoter parts need 60 fps.... I thought that the frame rate depends on the game... Confused

Don't be confused. PSP LCD can display up to 60 frames per second and not more. But some games chose to display 30 frames per second so they can compute more objects between each frame. So yes, some games are full-speed in-game at 30 fps, some other games are full-speed in-game at 60 fps.
Reply


Messages In This Thread
shaders on ati, and a suggestion - by darkcloudl - 02-06-2011, 02:45 PM
RE: shaders on ati, and a suggestion - by hlide - 02-06-2011, 11:51 PM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 12:33 AM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 02:08 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)