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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 12-25-2010

(12-25-2010, 03:14 PM)FelixFelicis Wrote: ok i can try that i am not at my own house now i am at my mothers house but when that screen freeze again i try that version to see if the problem solves ty can i use the same save file? when i copy it to m0??

again ty for your help

Isn't it obvious? lol jk yea use the same ms0


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - FelixFelicis - 12-25-2010

ye i saw in a tut vid that you can copy the whole map Smile only the save map is enough i think but the whole m0 is easier Tongue any way on my moms pc i can;t even start the whole game -_- it runs i c titel screen after clicking new game and then normal mode it gives black screen i saw in a previouse post some one with the same problem but i am too lazy to search it again so i am trying some options

Edit : Problem Solved xD


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - lasyn - 12-26-2010

Oh.... Holyshit

I have play this game until mission 10 and I enjoy it with 40 avarege fps. and more smoth with 20 avarege fps when battle
and then there is something wrong about my computer. I formatted all of my harddrive and reinstall windows XP SP3, directX update July 2010, VGA Update Driver Latest Realease, JDK 6 & 7, sonistage installed. Antivirus latest realease

BUT I CAN NOT RUN MY LOVE GAME ON JPCSP AGAIN Sad

When I load UMD and Press Load Button, By JPCSP error and auto exit

There is on my cmd:
Quote:#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=3732, tid=3788
#
# JRE version: 7.0
# Java VM: Java HotSpot™ Client VM (20.0-b01 mixed mode windows-x86 )
# Problematic frame:
# C 0x00000000
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

I think there is more requarement to play with JPCSP emulator than only installing latest: DirectX,VGA Driver, & JDK
Note: Before I reinstalling my Windows, I have use many many programs to play other game.
anyone know what I must Install, please help me Huh


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 12-26-2010

(12-26-2010, 02:59 PM)lasyn Wrote: Oh.... Holyshit

I have play this game until mission 10 and I enjoy it with 40 avarege fps. and more smoth with 20 avarege fps when battle
and then there is something wrong about my computer. I formatted all of my harddrive and reinstall windows XP SP3, directX update July 2010, VGA Update Driver Latest Realease, JDK 6 & 7, sonistage installed. Antivirus latest realease

BUT I CAN NOT RUN MY LOVE GAME ON JPCSP AGAIN Sad

When I load UMD and Press Load Button, By JPCSP error and auto exit

There is on my cmd:
Quote:#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=3732, tid=3788
#
# JRE version: 7.0
# Java VM: Java HotSpot™ Client VM (20.0-b01 mixed mode windows-x86 )
# Problematic frame:
# C 0x00000000
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

I think there is more requarement to play with JPCSP emulator than only installing latest: DirectX,VGA Driver, & JDK
Note: Before I reinstalling my Windows, I have use many many programs to play other game.
anyone know what I must Install, please help me Huh

Graphics drivers?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - lasyn - 12-26-2010

(12-26-2010, 04:52 PM)Kai3213 Wrote:
(12-26-2010, 02:59 PM)lasyn Wrote: Oh.... Holyshit

Graphics drivers?

I already installed latest graphic driver update for Geforce 8500 GT
260.99_desktop_winxp_32bit_english_whql.exe for XP SP3 32bit
what else must I do


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Darth1701 - 12-26-2010

Use JRE 6 not JRE 7


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - lasyn - 12-27-2010

Thanks much for all solution Idea

I don't know how my JPCSP work
after I installed Street Fighter IV on My PC, than my JPCSP work perfectly
not coused by directX beacouse I have use latest realease June 2010 before I install SFIV,
or Game For Windows Life (I don't know I think not that)
or need some program to bring my VGA wake up Big Grin


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Xav24 - 12-27-2010

(12-24-2010, 11:41 PM)FelixFelicis Wrote: after i saved the game and zack shouting for angeal
you see a fire ball is raising up and then after the game freeze and i got this error

I am getting the same error on build 1931.

have language set to "Engligh" in settings, and have tried unchecking all of the options in video, audio, memory, and media, to no avail.

To clarify, this happens each time just before the Ifrit fight.

The full error I get:
Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at org.objectweb.asm.Frame.a(Unknown Source)
        at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
        at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:405)
        at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
        at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:294)
        at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:349)
        at jpcsp.Allegrex.compiler.RuntimeContext.getExecutable(RuntimeContext.java:761)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:106)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:192)
        at _S1_2_886C3BC.s(_S1_2_886C3BC.java:204)
        at _S1_2_886C3BC.exec(_S1_2_886C3BC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:151)
        at _S1_2_886C21C.s(_S1_2_886C21C.java:120)
        at _S1_2_886AFC4.s(_S1_2_886AFC4.java:76)
        at _S1_2_886AE8C.s(_S1_2_886AE8C.java:172)
        at _S1_2_886B3BC.s(_S1_2_886B3BC.java:2092)
        at _S1_2_885F694.s(_S1_2_885F694.java:24)
        at _S1_2_889E270.s(_S1_2_889E270.java:192)
        at _S1_2_88075C4.s(_S1_2_88075C4.java:712)
        at _S1_2_8806544.s(_S1_2_8806544.java:120)
        at _S1_2_8806188.s(_S1_2_8806188.java:60)
        at _S1_2_89877A0.s(_S1_2_89877A0.java:356)
        at _S1_2_89877A0.exec(_S1_2_89877A0.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

My system: Java 6SE update 23 (most recent)
HP dv6500 laptop, Intel Core 2 Dueo T7500 2.2Ghtz, 4Gb OCZ Ram, GeForce 8400M GS.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - lasyn - 12-27-2010

(12-27-2010, 03:01 AM)Xav24 Wrote:
(12-24-2010, 11:41 PM)FelixFelicis Wrote: after i saved the game and zack shouting for angeal
you see a fire ball is raising up and then after the game freeze and i got this error

I am getting the same error on build 1931.

have language set to "Engligh" in settings, and have tried unchecking all of the options in video, audio, memory, and media, to no avail.

To clarify, this happens each time just before the Ifrit fight.

1931, fastest but more error coused. I have try it with Dissidia, Crisis Core, & naruto Ultimate ninja heroes 3
I am back to use 1920, is more nice


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Xav24 - 12-27-2010

(12-27-2010, 08:08 AM)lasyn Wrote:
(12-27-2010, 03:01 AM)Xav24 Wrote: I am getting the same error on build 1931.
have language set to "Engligh" in settings, and have tried unchecking all of the options in video, audio, memory, and media, to no avail.
To clarify, this happens each time just before the Ifrit fight.
1931, fastest but more error coused. I have try it with Dissidia, Crisis Core, & naruto Ultimate ninja heroes 3
I am back to use 1920, is more nice
Awesome, this fixed it. Thanks!

Edit: This build does seem to be a little more wonky with FPS. Sometimes I get way more (35 or so), and sometimes less (15).