Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 11-25-2010 (11-25-2010, 06:16 AM)DarkCloud Wrote:(11-24-2010, 06:18 PM)Kai3213 Wrote:(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee...... just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound) Scratch that, I noticed your using an Ati card. Ati cards and this emulator don't go well together. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Butz_san - 11-25-2010 (11-23-2010, 09:33 PM)Darth1701 Wrote: @Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too. I finally past that part, I just use revision 1800, I think that the issue has something to do with the audio decoding, because, it freeze after a video (in revision 1873), but well, now I'm using revision 1873 until I got a new problem xDDD RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 11-25-2010 always decode new at3 files... i had tht when fighing a "friend" before junon RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 12-01-2010 I feel its a double post but posting results of r1874 The speed was prev 10-11 fps on r1855 when stable but this gave me 12-13fps which is noticeable too and sometimes spikes to 15fps well done coding EDIT: Tried it on the faster ATI computer with shaders (though i couldnt see the char) prev it gave 15fps stable but with this rev, it was 19-20 fps... thts 25-35% fps increase marvelous work once again EDIT: A problem with doing Aerith's limit break as the game closes just before the cutscene showing zack doing the special move EDIT: lol tht was a really fast update, should have waited r1876 works... BEAUTIFULLY!! I can even hear sounds/music in video which i couldnt hear prev, simply marvelous! i wonder if 1875 fixes the crash... let me check EVEN MORE EDITS: I got an error in the console when i just came in contact with a boss monster during one of the missions attached and maybe i can say tht java was using 1.2gb ram when the freeze occured as i have got 4gb PS - The speed and sound makes the emu just amazing even with the freezing well done once again (sorry if i am "overposting") RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - theball - 12-02-2010 r1877 : Since a long time, I can finally pass the first fight and the game is a bit more playable (with ati card) but MediaEngine is really crappy. I check only mediaengine (and nothing else for test). 23 minutes to play the first video of crisis core (very loooowwwwwww), incomprehensible sounds (there is a noise and after 1 or 2 secondes that takes the next "voice" because of laf between video and sounds). And finally, a lot of background sounds disappeared. For info, my previously version was the 1873 and I give 2 giga RAM at jpcsp to works on my laptop. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 12-02-2010 (12-02-2010, 12:05 AM)theball Wrote: r1877 : I noticed that too in rev 1877. Something must have gone wrong with the decoder function since rev 1876 worked extremely well. Edit: It's also a problem in other games to where the sounds are repeating over and over and the background music is incomprehensible even without the media engine and decoder thing turned off. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 12-02-2010 (12-02-2010, 04:25 AM)Kai3213 Wrote:(12-02-2010, 12:05 AM)theball Wrote: r1877 : Oops. Sorry about that. I've accidentaly added an extra "0" to the intended SAS core delay. Going to commit a fix as soon as possible. EDIT: Nevermind. I've tried the same tests with a more clean sample program, and it appears that the most accurate delay to expect from the audio driver is around 2500~7500 (apparently, it depends on the kind of library being used in combination with SAS). So, it seems that around 5000 should be the best value for the delay, which is half of the intended previous value. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pmk - 12-03-2010 new vids http://www.youtube.com/watch?v=-vznn81iOuA http://www.youtube.com/watch?v=4bPx_iLRWO8 RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Hykem - 12-03-2010 Could everybody please check r1878? The delay issue is probably fixed now and, hopefully, the background sounds should be back too. Also, now it may be possible to hear even more sound effects (objects moving in cutscenes, certain characters' footsteps), so, if you notice any new sounds, please report them either for this or other games, since it may help on improving the SAS implementation. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pmk - 12-03-2010 new vid http://www.youtube.com/watch?v=uaVSWTfH0iw |