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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 11-25-2010

(11-25-2010, 06:16 AM)DarkCloud Wrote:
(11-24-2010, 06:18 PM)Kai3213 Wrote:
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.

Still not working.. Could post your other settings as well?

Scratch that, I noticed your using an Ati card. Ati cards and this emulator don't go well together.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Butz_san - 11-25-2010

(11-23-2010, 09:33 PM)Darth1701 Wrote: @Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.

I finally past that part, I just use revision 1800, I think that the issue has something to do with the audio decoding, because, it freeze after a video (in revision 1873), but well, now I'm using revision 1873 until I got a new problem xDDD


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 11-25-2010

always decode new at3 files... i had tht when fighing a "friend" before junon


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 12-01-2010

I feel its a double post but posting results of r1874
The speed was prev 10-11 fps on r1855 when stable but this gave me 12-13fps which is noticeable too and sometimes spikes to 15fps
well done coding

EDIT: Tried it on the faster ATI computer with shaders (though i couldnt see the char)
prev it gave 15fps stable but with this rev, it was 19-20 fps... thts 25-35% fps increase
marvelous work once again

EDIT: A problem with doing Aerith's limit break as the game closes just before the cutscene showing zack doing the special move

EDIT: lol tht was a really fast update, should have waited
r1876 works... BEAUTIFULLY!! I can even hear sounds/music in video which i couldnt hear prev, simply marvelous!
i wonder if 1875 fixes the crash... let me check

EVEN MORE EDITS: I got an error in the console when i just came in contact with a boss monster during one of the missions
attached and maybe i can say tht java was using 1.2gb ram when the freeze occured as i have got 4gb

PS - The speed and sound makes the emu just amazing even with the freezing
well done once again (sorry if i am "overposting")


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - theball - 12-02-2010

r1877 :
Since a long time, I can finally pass the first fight and the game is a bit more playable (with ati card) but MediaEngine is really crappy.
I check only mediaengine (and nothing else for test).
23 minutes to play the first video of crisis core (very loooowwwwwww), incomprehensible sounds (there is a noise and after 1 or 2 secondes that takes the next "voice" because of laf between video and sounds).
And finally, a lot of background sounds disappeared.

For info, my previously version was the 1873 and I give 2 giga RAM at jpcsp to works on my laptop.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 12-02-2010

(12-02-2010, 12:05 AM)theball Wrote: r1877 :
Since a long time, I can finally pass the first fight and the game is a bit more playable (with ati card) but MediaEngine is really crappy.
I check only mediaengine (and nothing else for test).
23 minutes to play the first video of crisis core (very loooowwwwwww), incomprehensible sounds (there is a noise and after 1 or 2 secondes that takes the next "voice" because of laf between video and sounds).
And finally, a lot of background sounds disappeared.

For info, my previously version was the 1873 and I give 2 giga RAM at jpcsp to works on my laptop.

I noticed that too in rev 1877. Something must have gone wrong with the decoder function since rev 1876 worked extremely well.

Edit: It's also a problem in other games to where the sounds are repeating over and over and the background music is incomprehensible even without the media engine and decoder thing turned off.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 12-02-2010

(12-02-2010, 04:25 AM)Kai3213 Wrote:
(12-02-2010, 12:05 AM)theball Wrote: r1877 :
Since a long time, I can finally pass the first fight and the game is a bit more playable (with ati card) but MediaEngine is really crappy.
I check only mediaengine (and nothing else for test).
23 minutes to play the first video of crisis core (very loooowwwwwww), incomprehensible sounds (there is a noise and after 1 or 2 secondes that takes the next "voice" because of laf between video and sounds).
And finally, a lot of background sounds disappeared.

For info, my previously version was the 1873 and I give 2 giga RAM at jpcsp to works on my laptop.

I noticed that too in rev 1877. Something must have gone wrong with the decoder function since rev 1876 worked extremely well.

Edit: It's also a problem in other games to where the sounds are repeating over and over and the background music is incomprehensible even without the media engine and decoder thing turned off.

Oops. Sorry about that. I've accidentaly added an extra "0" to the intended SAS core delay. Going to commit a fix as soon as possible. Tongue

EDIT: Nevermind. I've tried the same tests with a more clean sample program, and it appears that the most accurate delay to expect from the audio driver is around 2500~7500 (apparently, it depends on the kind of library being used in combination with SAS). So, it seems that around 5000 should be the best value for the delay, which is half of the intended previous value.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pmk - 12-03-2010

new vids

http://www.youtube.com/watch?v=-vznn81iOuA

http://www.youtube.com/watch?v=4bPx_iLRWO8


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Hykem - 12-03-2010

Could everybody please check r1878? The delay issue is probably fixed now and, hopefully, the background sounds should be back too. Also, now it may be possible to hear even more sound effects (objects moving in cutscenes, certain characters' footsteps), so, if you notice any new sounds, please report them either for this or other games, since it may help on improving the SAS implementation.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - pmk - 12-03-2010

new vid
http://www.youtube.com/watch?v=uaVSWTfH0iw