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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - theball - 11-21-2010

revision 1870 with eur version.
It freeze alwasy in the first fight between "after result" and the begining of the video of behemot :/
6 (begining) to 3 (before freeze) fps in game ... (+/- 40 fps for videos).

I have put debug mode just before the freeze.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyperspeedgx - 11-22-2010

In rev 1870 (32bit) works fine the sound, the music does not work, the emulator does not yet support background music?(Without decoding)Huh
I can see that the voice works now in new versionsSmile, the background music here a few revs will work?


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 11-22-2010

i had gotten a freeze when two ppl were fighting (not telling u who)... what i did was extract the media files and then decode them with convertie and then remove the at3 files that have already been decoded
it worked then


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Butz_san - 11-23-2010

Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 11-23-2010

(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Darth1701 - 11-23-2010

(11-23-2010, 08:59 PM)Kai3213 Wrote:
(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...

@Kai3213: Well, if the error is on the console you have to do that. The logger would not help here.

@Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - DarkCloud - 11-24-2010

(11-21-2010, 11:19 PM)robertus27 Wrote:
(11-21-2010, 07:35 AM)DarkCloud Wrote: Someone pls help. The game runs at a good 50-55 fps on my system with stunning graphics but with horrible jerky sounds.

which svn u r using? how about the jpcsp config? mine runs at only 20 fps
rig i7 950
3 GB RAM
gtx 460
jpcsp svn 1868
win xp 32 bit
jcsp 1772
in decent default configuration.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - DarkCloud - 11-24-2010

Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 11-24-2010

(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - DarkCloud - 11-25-2010

(11-24-2010, 06:18 PM)Kai3213 Wrote:
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.

Still not working.. Could post your other settings as well?