Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - cruz777 - 09-07-2010 had the same freezing issue at the same point (dumbapples, angeal hometown flashback) in the latest build as i did in r1754 (same settings, everything off in vid options and media engine on). i copied the save to r1725 and got past the flashback static movie scene. it was glitchy as hell but it allowed me to save right after (it also was a tad faster, by 1-2 fps, for me), don't know why r1754 x86 and r1759 x86 gets stuck here on my system (ati hd 5470, win 7 x64, 6 gb, e7400 c2d). copied the save back into r1759. the scene prior to the twin boss fight was glitch hell, as i couldn't see anything except zoomed distorted texture and/or a black screen with a see-through silhouette of zack. limits graphics are now glitchy for me. i got a freeze when i pressed "s" during ifreets hellfire fmv (in the base experimental mission) RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 09-07-2010 good work on the last few revisions (tested with 1760), now shaders work again for me in this game, they were broken for me since r1640 RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 09-07-2010 (09-07-2010, 08:11 PM)hyakki Wrote: good work on the last few revisions (tested with 1760), now shaders work again for me in this game, they were broken for me since r1640 Good for you, bad for me since shader not longer work for me. No change with rev 1760. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 09-08-2010 (09-06-2010, 09:52 PM)shakirmole Wrote: ...but if vertex cache is enabled, the game cannot be seen although it is working as u can hear and see the save dialogThe "Use Vertex Cache" should be fixed in r1764. Are there any other graphics improvements since r1762? Thanks for testing and reporting RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - MaXiMu - 09-08-2010 now seems no longer shows black errors And in the 1764 revision Fix the use of vertex cache - good job again RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 09-08-2010 from r1759 to r1764 works correctly with vertex cache (nice) and i have seen the monsters disappearing slowly which i dont think was happening before (ie. prev the dead monster appeared red and disappeared... same with when a battle started) nice work and always happy to help RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - ZackFair - 09-08-2010 Yeah, the black errors are really gone.... great job..... Now the graphic is nearly perfect - just shaders still don't work on ATI cards - Characters and some scene parts are completely invisible. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 09-08-2010 agreed, r1764 graphics look good now still a few glitches in limit breaks, but most of main graphic glitches are fixed, the black flashes are gone, character shadows now appear in sector 8, red fade effect when you defeat an enemy. vertex cache seems to work too so far. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - corvenik - 09-10-2010 Hi, long time i dont visit those forums . Just 1 question, is the audio ingame still bugged? Dont remember what rev was but the audio become choppy, its still the same now? RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - ZackFair - 09-10-2010 In my case audio is still choppy. |