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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - corvenik - 06-26-2010

yes, just download and install jre(java runtime enviroment) 32 bits


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - elgatoapo - 06-27-2010

hey ppl, have bad performance with the settings provided by this thread... 4 fps on amd phenom 9850 quad (2.5 ghz), 3.25 gb ram, cpu utilisation is quite low, any ideas?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - thesti - 06-27-2010

(06-19-2010, 09:11 PM)Kai3213 Wrote: This is what I get when I start a new game with the shaders on rev 1591.

[Image: ULUS10336-Shot-0-4.png?t=1276981782]

It goes away with the shaders off. Anyone else have this problem?

edit: It goes away with viewport on. Thanks for deceiving me musashi111!

I have the same problem too with JPCSP v.05 rev1624. It looks like the video is skipped. I've tried changing the setting, turning shaders on/off, viewport on/off, jpcsp connector on/off but no helps.

Then i try to use rev1591 and it works.

Now, the problem is sometimes on some scene and at the combat mode, the FPS is dropped to around 5 FPS and the game runs slow. Have any of you experience this?

Thank you


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - hyakki - 06-27-2010

(06-27-2010, 06:51 PM)thesti Wrote:
(06-19-2010, 09:11 PM)Kai3213 Wrote: This is what I get when I start a new game with the shaders on rev 1591.

[Image: ULUS10336-Shot-0-4.png?t=1276981782]

It goes away with the shaders off. Anyone else have this problem?

edit: It goes away with viewport on. Thanks for deceiving me musashi111!

I have the same problem too with JPCSP v.05 rev1624. It looks like the video is skipped. I've tried changing the setting, turning shaders on/off, viewport on/off, jpcsp connector on/off but no helps.

Then i try to use rev1591 and it works.

Now, the problem is sometimes on some scene and at the combat mode, the FPS is dropped to around 5 FPS and the game runs slow. Have any of you experience this?

Thank you

yes the video bug where it cuts short has been present for the last few revisions, i think the developers are aware of it though.

use a revision below 1598 for the video to work.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 06-27-2010

(06-27-2010, 07:45 PM)hyakki Wrote:
(06-27-2010, 06:51 PM)thesti Wrote:
(06-19-2010, 09:11 PM)Kai3213 Wrote: This is what I get when I start a new game with the shaders on rev 1591.

[Image: ULUS10336-Shot-0-4.png?t=1276981782]

It goes away with the shaders off. Anyone else have this problem?

edit: It goes away with viewport on. Thanks for deceiving me musashi111!

I have the same problem too with JPCSP v.05 rev1624. It looks like the video is skipped. I've tried changing the setting, turning shaders on/off, viewport on/off, jpcsp connector on/off but no helps.

Then i try to use rev1591 and it works.

Now, the problem is sometimes on some scene and at the combat mode, the FPS is dropped to around 5 FPS and the game runs slow. Have any of you experience this?

Thank you

yes the video bug where it cuts short has been present for the last few revisions, i think the developers are aware of it though.

use a revision below 1600 for the video to work.

In which exact revision did this began to occur?

EDIT: hyakki, I noticed you changed to 1598. Is this the problematic rev?


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 06-27-2010

yep crisis core videos started to be cut short at revision 1598 and above they seem to work ok in 1597


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 06-27-2010

(06-27-2010, 08:28 PM)hyakki Wrote: yep crisis core videos started to be cut short at revision 1598 and above they seem to work ok in 1597

It's probably due to the timestamp handling. I'll add some extra checks for it.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Hykem - 06-27-2010

Is it better in r1626?


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - thesti - 06-28-2010

I've checked it in 1626 and it works fine if shaders is off and Enable waitThreadEndCB is off.

I couldn't find the "Disable reserved thread memory" in the compatibility tab that is recommended to be checked in page 1. Where is it?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - hyakki - 06-28-2010

(06-27-2010, 11:46 PM)Hykem Wrote: Is it better in r1626?

good work, just tested in 1626 and videos are working again ^^


thesti
"Disable reserved thread memory" is a depreciated option and no longer needed, will update first post