Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 06-09-2010 (06-08-2010, 08:56 PM)hyakki Wrote:(06-08-2010, 05:30 PM)Hykem Wrote: Any improvements in r1546? Interesting... What about the ingame sounds (the ones processed by sceSasCore)? Are those still out of sync? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - hyakki - 06-09-2010 (06-08-2010, 05:30 PM)Hykem Wrote: Interesting...from what i can tell the ingame sounds (and decoded files) are in sync again RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Hykem - 06-09-2010 (06-08-2010, 08:56 PM)hyakki Wrote: from what i can tell the in-game sounds (and decoded files) are in sync again Great! I noticed the current implementation has quite a positive effect in some games. The audio seems to flow more properly (instead of having those slight delays). RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 06-10-2010 i think the speed has also improved unless i didnt notice it previously... i guess i will check it on PC to tell the difference RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - s3phhyr0th - 06-11-2010 i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong? i don't config anything to disable audio RE: CRISIS COFINAL FANTASY VII - ULUS10336 - hyakki - 06-11-2010 (06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong? you need to decode the audio jpcsp can't do this for you, check this thread for more info (right now its under maintenance so some files aren't available ) http://www.emunewz.net/forum/showthread.php?tid=1160&page=1 RE: CRISIS COFINAL FANTASY VII - ULUS10336 - s3phhyr0th - 06-11-2010 (06-11-2010, 01:30 AM)hyakki Wrote:(06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong? yup, i don't see Convertie download link anywhere RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 06-11-2010 (06-11-2010, 03:49 PM)s3phhyr0th Wrote:(06-11-2010, 01:30 AM)hyakki Wrote:(06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong? Thats because there isn't one....yet RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 06-11-2010 u can decode audio with what hyakki has done well... it reminds u of the situation when jpcsp dumped the decoded video files in the temp folder but did not play it together with the game on the first run but later it was integrated perfectly (as of now that is)... hopefully we will see the same with audio too RE: CRISIS COFINAL FANTASY VII - ULUS10336 - hyakki - 06-11-2010 (06-11-2010, 08:13 PM)shakirmole Wrote: u can decode audio with what hyakki has done well... it reminds u of the situation when jpcsp dumped the decoded video files in the temp folder but did not play it together with the game on the first run but later it was integrated perfectly (as of now that is)... hopefully we will see the same with audio too I doubt jpcsp will ever play video or the bgm audio right out since they are oma audio files with atrac3+ (sony drm) and there is no open source way to decode them, this is why you need sonic stage. but for what i noticed every video file in every game i tested can be decoded with sonicstage. for voice audio there could be a possibility jpcsp can play them since they are normal atrac3 (not plus) files and ffmpeg can play them. every game is different also some company s might of just used atrac3+ on everything while others games like crisis core might mix the formats. as for pre copying the files, i can easily do the video files from the extracted package (foldernames are are just the filesize - 2048), i actually already made a program to do this awhile back (before jpcsp could decode on the fly), but its still helpful to get all the extaudio. for the at3 files its a little more hard, because of the third filename value Atrac-0000C7CC-[2D387A48].at3 i cant reproduce it outside of jpcsp. |