Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - LeonhartGR - 09-09-2012 I copied those from the first post Just a few people notice to look at it. I might have changed something since I do not use an ati card but don't remember. My way is work with the options in the first post and add/remove one option at a time everytime a new version of JPCSP releases. Then test and watch any difference. If there's a problem I deselect the option and move on with the rest. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Zantetsuken - 09-11-2012 (09-05-2012, 11:16 PM)LeonhartGR Wrote: Ok with jpcsp-2574-windows-amd64 for 64bit systems. I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit For my system specs everything worked excellent (shadows work great!) with "Anti-Aliasing at x16" and "Anisotropic filtering=enabled" and with the settings bellow (make sure you have downloaded the latest nvidia even beta driver): I don't have the "Use non-native fonts from flash0 folder" option (using 2718; will thest with 2574 later this afternoon). Also, when I check the Only GE graphhics option, it causes stuttering (2718). Mind you, I have been using those options right from the start and had no issues, the game runs great. I've now upgraded my 560GTX-Ti to a 660GTX-Ti. The only issue I had was the black squares around numbers on the battle screen I've posted before. BTW, I found out what was causing black squares around numbers on the screen, it was the "Enable saving GE screen to Textures instead of Memory" option. Disabling it makes textures look pixelated and sprites as well, but removes the black squares around numbers I've mentioned earlier. Again, thanks a lot for your assistance. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - LeonhartGR - 09-11-2012 Thank you for noticing that RE: CRISIS COFINAL FANTASY VII - ULUS10336 - whynot - 09-19-2012 [/quote] BTW, I found out what was causing black squares around numbers on the screen, it was the "Enable saving GE screen to Textures instead of Memory" option. Disabling it makes textures look pixelated and sprites as well, but removes the black squares around numbers I've mentioned earlier. [quote/] Try this, enable - "Enable saving GE screen to Textures instead of Memory", during game, right click on screen > options > Video > Filters > None. Those sq are caused by Antisotropic filter. This way, much better quality and less pixilation. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - caizer - 09-25-2012 hello, guys.. i got to the point of near the ending of Crisis Core but it froze.. the light still blinks on the PSP but nothing happens, when i press start, it'll pause just like it's normal but it doesn't continue the scene... here's the scene, Zack & cloud get off that mini truck or whatever it's called and then Zack carries Cloud & put him besides this rock.. then Zack wiggles Cloud's head, Cloud woke up but Zack started walking away.. The shinra troops surrounded Zack, he withdrew his sword, put it in front of him & after Zack said "Embrace your dreams, and... whatever happens, protect your honor... as SOLDIER!" it stops there, you can't do anything, no save or whatsoever.. i copied the save file into the PC to try it w/ the emu but still the same... please, i need your help.. i really wanna finish the game.. thanks in advance.. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Mr.Wabblez - 10-25-2012 Hey guys I have a problem. The game works but it's very choppy/laggy. In the cutscenes and battles I get massive slowdowns (the fps randomly drops from 30 to like 15 or so). When I'm just exploring and running around the fps is a bit better but the game still stutters every few seconds. This is my pc config: PC: Intel Core2Duo E8500 at 3.16Ghz RAM: 4Gb OS: Windows 7 64-bit Graphics card: NVIDIA GeForce 9800GT 1Gb Graphics card driver: 306.97 Java: Version 7 Update 9 (I have both 32-bit and 64-bit installed) I'm using jpcsp 2810 (64-bit) with these settings: Only GE graphics Use vertex cache Use shaders Use a Geometry Shader for 2D rendering Enable saving GE screen to Textures instead of Memory Enable decoding of indexed textures (using CLUT) in shader Ignore invalid memory access Use Media Engine Decode audio files with SonicStage Use compiler (dynarec) Maximum method size: 50 Anti-aliasing: OFF Resolution: Native So is this performance normal for my PC or I'm doing something wrong? Thanks in advance RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - digiadventures - 10-25-2012 Yeah game is pretty stuttery and slow even on my i5 2400 and 460 gtx. There is not much you can do-I found that lowering method size to 50 helps a bit,but you already done that. Try maybe some different value and see if it helps RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - uruhara12 - 11-01-2012 Help when i defeat Genesis the game crash and there will be a error here is the picture how can i fix this ?? RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - moshroom - 11-21-2012 Hello everyone, My FF7CC works pretty well with Jpcsp 0.6 2774. It works ok on Windows 7 and better on Ubuntu 12.04. I've copied tmp folder from the Windows version to Ubuntu version to make the music work. This works well with the cutscenes. But: the background music doesn't play. All it does is to create new at3 files that can't be used. Is there any way to make the emulator just read the data (wav files!) from tmp/ULUS10336/Atrac folder? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - sum2012 - 11-21-2012 Try rev2871 (11-01-2012, 08:41 AM)uruhara12 Wrote: Help when i defeat Genesis the game crash and there will be a error here is the picture how can i fix this ?? |