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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Faya - 06-15-2011

I play Crisis Core in French on ULES01045 / JPCSP 2187

I've an ATi so i've checked these video settings :
- Only GE graphhics (not recommended for homebrew)
- Use vertex cache
- Enable saving GE screen to Textures instead of Memory

Game is workin fine,
Only 8-10 fps during fight.
Around 30 fps during scene or zack's move.
I use antialiasing x8 and resize video x3


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-16-2011

Question: What is anti-aliasing for, anyway?


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 06-16-2011

(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Adamskiu - 06-16-2011

Is there any way to prevent random hangs occuring in the game? After I say 10-15 minutes of playing music goes on but the game hangs. It's quite annoying and it's ruining the fun.
Im playing on 2188 with settings:
Only GE graphics
Use vertex cache
Use shaders
Use a geometry shader for 2d rendering
Enable saving GE screen to textures...
Enable dynamic shader generation

Use media engine and sonicstage
Use compiler (seto to 500)

My rig is:
c2d e7300 3.9 ghz
geforce 8600gt
2gb ram


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Adamskiu - 06-17-2011

Ok I solved the problem myself, unticking vertex cache did the trick.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 06-18-2011

the resizing thing is really nice without speed loss for me
by the way is opengl acceleration for java enabled? sorry for doubting


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-19-2011

(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 06-19-2011

(06-19-2011, 03:22 PM)TenyumeKasumi Wrote:
(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..

It's under the display tab of the config menu. I don't think it works quite yet ( from my experience ) so you'll have to config you graphics card manually to do that.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Infinity - 06-20-2011

Hey can someone help me with the config please I can't get the game to go over 4fps and if I change the config i get an error and the game wont load what can i do??    


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-25-2011

(06-19-2011, 03:32 PM)Kai3213 Wrote:
(06-19-2011, 03:22 PM)TenyumeKasumi Wrote:
(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..

It's under the display tab of the config menu. I don't think it works quite yet ( from my experience ) so you'll have to config you graphics card manually to do that.

Well, I tried turning it on on my graphics card (ATI) and JPCSP basically super lagged and crashed when I tried to load a game. I tried turning on JPCSP's antialiasing. The colours turned real bright and something was up with the shadows (it made 3D look like 2D).

So I reverted back to no antialiasing in the end. But thanks for your explanation! Big Grin