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11 Eyes Crossover - ULJM05574 - Printable Version

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+----- Thread: 11 Eyes Crossover - ULJM05574 (/showthread.php?tid=91499)



11 Eyes Crossover - ULJM05574 - nash67 - 10-30-2012

11 Eyes Crossover - ULJM05574
using r2810
keeps pausing at the beginning but just keep on clicking run
lots of graphic glitches
here is the info log


RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 10-30-2012

To nash67
Code:
ERROR   memory - user_main - read32 - Invalid memory address : 0x8 PC=0894CBF0
ERROR   memory - user_main - write32 - Invalid memory address : 0x0 PC=0894CC24
The error code is similar to another game "Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable"
Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode)


RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 11-01-2012

My friend said that this is also have the error
(10-30-2012, 01:06 PM)sum2012 Wrote: The error code is similar to another game "Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable"
Can you try use attached real psp save to test to fix this error ? (Remember need enable Handle SAVEDATA in crypto mode)




RE: 11 Eyes Crossover - ULJM05574 - Karen - 11-03-2012

select the memory options...., this is no error


RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 11-04-2012

ignore error is a bad idea
(11-03-2012, 11:39 PM)Karen Wrote: select the memory options...., this is no error




RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 07-04-2013

r3289

No Invalid memory address.
Just font wrong(seem same case of Brothers Conflict Passion Pink)
Attach sceFont debug log,

I can also give you real psp of scefont log if you give me instruction.

JPCSP r2737(with humanlly ignore Invalid memory address)
   
JPCSP r2747(with humanlly ignore Invalid memory address)
   

JPCSP r3289
   

Real PSP
   


RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 07-05-2013

JPCSP trace log with these setting
sceFontOpen 0xA834319D 6
sceFontOpenUserFile 0x57FCB733 6
sceFontGetCharInfo 0xDCC80C2F 5
sceFontGetCharGlyphImage_Clip 0xCA1E6945 9

I compare the log,I find that I forget add
sceFontNewLib 0x67F17ED7 4
(07-05-2013, 01:28 PM)sum2012 Wrote: JPCSP trace log with these setting
sceFontOpen 0xA834319D 6
sceFontOpenUserFile 0x57FCB733 6
sceFontGetCharInfo 0xDCC80C2F 5
sceFontGetCharGlyphImage_Clip 0xCA1E6945 9



RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 08-03-2013

r3342

As r3336
Code:
Added more debug information in sceFontGetFontInfo and sceFontGetCharInfo
I update scefont debug log


RE: 11 Eyes Crossover - ULJM05574 - gid15 - 08-06-2013

Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now.


RE: 11 Eyes Crossover - ULJM05574 - sum2012 - 08-06-2013

Well done,r3344 solved the font issue - fontdebuglog
Play so far no probrem,can move to playable section -infolog
(08-06-2013, 04:15 PM)gid15 Wrote: Could you check if the font issue is solved in r3344? I discovered new values in the font file (.PGF) that were unknown until now.