Regression causing corrupted gfx to appear on game load - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: JPCSP builds and releases (https://www.emunewz.net/forum/forumdisplay.php?fid=53) +---- Thread: Regression causing corrupted gfx to appear on game load (/showthread.php?tid=7386) |
Regression causing corrupted gfx to appear on game load - legend80 - 08-21-2011 After loading the game (before running it), the black background (fullscreen) displays garbage gfx. See screenshot. Even after a game is running, you'll see this crud during transitions or in the letterboxing areas. What's weird is one time I saw it display images from the last game I played in Dolphin, as if it were showing the last thing in the vram's buffer or something. I don't have too much time to narrow it down - I'm hoping you guys can figure it out. This started happening in revs released about 2-3 weeks ago. If I get time, i'll see if I can isolate the change that broke this. I'm surprised no one else has brought this up. Settings attached as well. RE: Regression causing corrupted gfx to appear on game load - Hykem - 08-21-2011 Hmm... I've seen this happen when "Saving GE to texture" option is enabled. Could you please confirm if this also happens with this option unchecked? RE: Regression causing corrupted gfx to appear on game load - legend80 - 08-21-2011 Ok, this issue is directly related to that option - only occurs if it's active. Nonetheless, I'm sure something recently has introduced this behavior. I've had this option on for months, ever since I found out that you need it to get hi-res gfx. But I've only observed this problem for a short while. RE: Regression causing corrupted gfx to appear on game load - legend80 - 09-18-2011 Still no change to this regression as of r2313. |