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Asphalt: Urban GT 2 - ULES00719 - Printable Version

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+----- Thread: Asphalt: Urban GT 2 - ULES00719 (/showthread.php?tid=4504)



Asphalt: Urban GT 2 - ULES00719 - raziel1000 - 05-07-2011

r2119:
-the screen flashes.

Code:
1852 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
1855 [GUI] INFO  emu - Jpcsp v0.6
1871 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00719
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 2
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = ASPHALT : URBAN GT 2
probably homebrew? false
1998 [GUI] INFO  emu - Loading global compatibility settings:
1999 [GUI] INFO  emu - Configuration / Region
2010 [GUI] INFO  emu -     Language                                 [English]
2011 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2011 [GUI] INFO  emu -     Daylight savings:                        [Off]
2012 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2012 [GUI] INFO  emu -     Time format:                             [24H]
2013 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2013 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2013 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2014 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2014 [GUI] INFO  emu - Configuration / Video
2015 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2015 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
2015 [GUI] INFO  emu -     [ ] Use vertex cache
2016 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2016 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2016 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2017 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2017 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2018 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2018 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2018 [GUI] INFO  emu - Configuration / Audio
2019 [GUI] INFO  emu -     [ ] Disable audio threads
2019 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2020 [GUI] INFO  emu -     [ ] Disable audio blocking
2020 [GUI] INFO  emu - Configuration / Memory
2020 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2021 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2021 [GUI] INFO  emu - Configuration / Media
2021 [GUI] INFO  emu -     [X] Use Media Engine
2022 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2022 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2022 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2023 [GUI] INFO  emu - Configuration / Compiler
2023 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2024 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2024 [GUI] INFO  emu -     [3000] Maximum method size
2024 [GUI] INFO  emu - Configuration / Crypto
2024 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2025 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2025 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2025 [GUI] INFO  ge - Only GE Graphics: true
2026 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2117 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2128 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2128 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2128 [GUI] INFO  memory - Ignore invalid memory access: true
2131 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2615 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2926 [GUI] INFO  emu - Found ModuleInfo name:'"187 Ride Or Die"' version:0101 attr:00000000 gp:08b45be0
2928 [GUI] INFO  emu - Found 183 unresolved imports
2929 [GUI] INFO  emu - 183 NIDS mapped
2983 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3696 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3705 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3712 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3718 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3725 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3731 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3737 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3743 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3749 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3755 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3761 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3767 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3773 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3778 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3784 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3791 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3792 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3857 [Emu] INFO  runtime - Using Compiler
3884 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3887 [GUI] INFO  ge - OpenGL version: 3.3.0
3887 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3888 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3888 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3969 [GUI] INFO  ge - Using VBO

Infrastructure connection test.


RE: ASPHALT : URBAN GT 2 - ULES00719 - MaXiMu - 05-08-2011

Rarely crashes unable to create new native thread

Code:
Exception in thread "user_main" java.lang.OutOfMemoryError: unable to create new
native thread
        at java.lang.Thread.start0(Native Method)
        at java.lang.Thread.start(Unknown Source)
        at jpcsp.Allegrex.compiler.RuntimeContext.switchThread(RuntimeContext.ja
va:447)
        at jpcsp.Allegrex.compiler.RuntimeContext.update(RuntimeContext.java:412
)
        at jpcsp.HLE.modules150.ThreadManForUser.internalContextSwitch(ThreadMan
ForUser.java:749)
        at jpcsp.HLE.modules150.ThreadManForUser.contextSwitch(ThreadManForUser.
java:767)
        at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(Thre
adManForUser.java:810)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelStartThread(ThreadManF
orUser.java:1728)
        at jpcsp.HLE.modules150.ThreadManForUser.sceKernelStartThread(ThreadManF
orUser.java:3794)
        at jpcsp.HLE.modules150.ThreadManForUser$107.execute(ThreadManForUser.ja
va:5844)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:350)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:110)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
1)
        at _S1_2_8AD3F94.s(_S1_2_8AD3F94.java:4)
        at _S1_2_8A4F558.s(_S1_2_8A4F558.java:228)
        at _S1_2_8A4F558.exec(_S1_2_8A4F558.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_2_88DEBA4.s(_S1_2_88DEBA4.java:84)
        at _S1_2_88E5E78.s(_S1_2_88E5E78.java:164)
        at _S1_2_88E4E84.s(_S1_2_88E4E84.java:5056)
        at _S1_2_88E4E84.exec(_S1_2_88E4E84.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_2_887606C.s(_S1_2_887606C.java:88)
        at _S1_2_88E4C94.s(_S1_2_88E4C94.java:13320)
        at _S1_2_88E4C94.exec(_S1_2_88E4C94.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_2_88760EC.s(_S1_2_88760EC.java:48)
        at _S1_2_88E4FA8.s(_S1_2_88E4FA8.java:40)
        at _S1_2_88E4FA8.exec(_S1_2_88E4FA8.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_2_8879D38.s(_S1_2_8879D38.java:400)
        at _S1_2_8879D38.exec(_S1_2_8879D38.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
17)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
        at _S1_2_88788FC.s(_S1_2_88788FC.java:288)
        at _S1_2_88DCB24.s(_S1_2_88DCB24.java:68)
        at _S1_2_88DA2FC.s(_S1_2_88DA2FC.java:40)
        at _S1_2_8804574.s(_S1_2_8804574.java:544)
        at _S1_2_8AD3B6C.s(_S1_2_8AD3B6C.java:240)
        at _S1_2_8AD3B6C.exec(_S1_2_8AD3B6C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
702)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Add Video limited 30fps recording with fraps

[youtube]http://www.youtube.com/watch?v=forAYeGiyqM[/youtube]


RE: ASPHALT : URBAN GT 2 - ULES00719 - gid15 - 05-09-2011

This games repeatedly invokes
Code:
sceAtrac3plus - hleAtracSetData atracID=71, buffer=0x092EC950, bufferSize=0x1F52FC, fileSize=0x1F52FC
stdout - status = 0x47(in sceAtracSetDataAndGetID)
sceAtrac3plus - hleAtracSetData atracID=72, buffer=0x092EC950, bufferSize=0x1F52FC, fileSize=0x1F52FC
stdout - status = 0x48(in sceAtracSetDataAndGetID)
...
Is there any improvement in the audio with r2127?


RE: ASPHALT : URBAN GT 2 - ULES00719 - MaXiMu - 05-09-2011

Yes is working better sound and great Fix for ge texture is up perfomance now and view better.

In some zones up to 50-60fps fully playable now Tongue


RE: Asphalt: Urban GT 2 - ULES00719 - nash67 - 08-09-2013

using r 3345
still goes ingame
no problems so far
here is an info log