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Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379 - Printable Version

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Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379 - dista_bagus - 04-14-2011

updated setting with latest Jpcsp.
Jpcsp r2289
Enable Media Engine + Decode Audio SonicStage + use non-native fonts flash0

Use latest mono ATRAC3PLUS Autoplay assistant tool (usually on last page) + Sound Forge Audio Studio 10.0
with latest mono ATRAC3PLUS doesn't need enable Extract media files to TMP folder/disable it
http://www.emunewz.net/forum/showthread.php?tid=5293

for colored moving range only work with GeForce. Enable Use Shaders + Enable Stencil Test
if ATI doesn't work so setting Video: none
for ATI user with latest driver(11.11) if black screen on main menu & battle. on Video setting use vertex cache.

to run this game doesn't need to enable unmapped import.
if doesn't work try enable unmapped import.
setting screenshot below
                       

If using GeForce
   


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - dista_bagus - 04-14-2011

for those who want to use cwcheat for this game.
here's link

http://www.pspgweber.com/forums/viewtopic.php?f=17&t=25608&sid=dbcb8eb66e489f34b725820aa3371bb4


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - shinzero4 - 04-14-2011

I Hope that soon we could play this great game
I DonĀ“t know why when I enter any fight the animation is skip


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - Fadeout - 04-14-2011

No voices but made music work after installing the SonicStage software.

It seems to run very well but goes "out of memory" after a while as reported above. It's probably easy to fix if it depends on a buffer or something.


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - Fadeout - 04-14-2011

If I disable "only GE graphics" I get the game in black and white.


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - dista_bagus - 04-14-2011

Fadeout,what if you enable only GE graphics still get black & white.
as for i leaving default/disable.


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - Fadeout - 04-14-2011

Heh?

As I said if I check the option the game has colors, otherwise it's black & white.

It seems also to crash if I try to use 2x textures.


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - gerson2002 - 04-14-2011

No voice .. i going to wait for more update because i want to heard kamina saying.........GIGA DRILL BREAKERRRRRRRRRRR!!!


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - utena000 - 04-15-2011

(04-14-2011, 06:53 PM)dista_bagus Wrote: Jpcsp r2081
run without unmapped import. run 3x then can play.
graphic issue at intermission...

1st run then paused
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
0 [GUI] INFO  emu - Jpcsp v0.6 2081
0 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00379
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.37
REGION = 32768
TITLE = ?2???????????Z ???
USE_USB = 0
probably homebrew? false
78 [GUI] INFO  emu - Loading global compatibility settings:
78 [GUI] INFO  emu - Configuration / Region
78 [GUI] INFO  emu -     Language                                 [???]
78 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
78 [GUI] INFO  emu -     Daylight savings:                        [Off]
78 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
78 [GUI] INFO  emu -     Time format:                             [24H]
78 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
78 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
78 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
78 [GUI] INFO  emu -     Nickname:                                []
78 [GUI] INFO  emu - Configuration / Video
78 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
78 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
78 [GUI] INFO  emu -     [ ] Use vertex cache
78 [GUI] INFO  emu -     [ ] Use shaders (experimental)
78 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
78 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
78 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
78 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
78 [GUI] INFO  emu - Configuration / Audio
78 [GUI] INFO  emu -     [ ] Disable audio threads
78 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
78 [GUI] INFO  emu -     [ ] Disable audio blocking
78 [GUI] INFO  emu - Configuration / Memory
78 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
93 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
93 [GUI] INFO  emu - Configuration / Media
93 [GUI] INFO  emu -     [X] Use Media Engine
93 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
93 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
93 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
93 [GUI] INFO  emu - Configuration / Compiler
93 [GUI] INFO  emu -     [X] Use compiler (dynarec)
93 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
93 [GUI] INFO  emu -     [500] Maximum method size
93 [GUI] INFO  emu - Configuration / Crypto
93 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
93 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
93 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
93 [GUI] INFO  ge - Only GE Graphics: false
93 [GUI] INFO  hle.sceMpeg - Media Engine enabled
109 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
109 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
109 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
109 [GUI] INFO  memory - Ignore invalid memory access: false
265 [GUI] INFO  emu - Unrecognized file format
280 [GUI] INFO  emu - File magic 00 00 00 00
343 [GUI] WARN  emu - Encrypted file detected! (~PSP)
343 [GUI] INFO  emu - Calling crypto engine for PRX.
6942 [GUI] INFO  emu - 6.30 firmware version's ELF program detected!
6973 [GUI] INFO  emu - 6.30 firmware version's ELF sections detected!
6973 [GUI] INFO  emu - Found ModuleInfo name:'srwz2' version:0101 attr:00000000 gp:08c4ae30
6973 [GUI] INFO  emu - Found 200 unresolved imports
6973 [GUI] WARN  emu - Failed to map import at 0x089A3FE4 [0x180F7B62] Module 'sceUtility'(attempt 1)
6973 [GUI] WARN  emu - Failed to map import at 0x089A4224 [0xBB4B68DE] Module 'sceGameUpdate'(attempt 1)
6973 [GUI] WARN  emu - Failed to map import at 0x089A422C [0xCBE69FB3] Module 'sceGameUpdate'(attempt 1)
6973 [GUI] INFO  emu - 197 NIDS mapped
6973 [GUI] INFO  emu - 3 remaining unmapped NIDS
7051 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
7288 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
7298 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
7308 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
7318 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
7318 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
7328 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
7338 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
7338 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
7348 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
7358 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
7358 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
7368 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
7378 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
7388 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
7388 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
7398 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
7398 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7448 [GUI] INFO  ge - Using RenderingEngineLwjgl31
7448 [GUI] INFO  ge - OpenGL version: 3.3.10600 Compatibility Profile Context
7448 [GUI] INFO  ge - Shading Language version: 3.30
7448 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
7448 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
7548 [GUI] INFO  ge - Using VBO
110098 [root] WARN  hle - Unsupported syscall 20F1 SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
110129 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
110132 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
110138 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
110139 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
110139 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP
110140 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL
110141 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
110706 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
110706 [user_main] WARN  hle - Unsupported syscall 209A sceNetInetInit 00020000 00000028 00000000
110706 [user_main] WARN  hle - Unsupported syscall 20AB sceNetResolverInit 00020000 00000028 00000000
110706 [user_main] WARN  hle - Unsupported syscall 2084 sceNetApctlInit 00002400 00000030 00000000
110706 [user_main] WARN  hle - Unsupported syscall 207E sceNetApctlAddHandler 0882D718 00000000 00000000
110706 [user_main] WARN  hle - Unsupported syscall 20C0 sceSslInit 00020000 00000000 00000000
110706 [user_main] WARN  hle - Unsupported syscall 2034 sceHttpInit 00010000 00000000 00000000
110716 [user_main] WARN  hle - Unsupported syscall 2046 sceHttpsInit 00000000 00000000 00000000
110718 [user_main] ERROR hle - Unmapped import at 0x089A422C [0xCBE69FB3] Module 'sceGameUpdate' - 00000000 08d4cde4 08d4cde8

2nd run then paused
Code:
153495 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08F2CBE0, mode=15(READSECURE), gameName=ULJS00379, saveName=SYS, fileName=SYSTEM.BIN
153617 [user_main] ERROR hle - Unmapped import at 0x089A4224 [0xBB4B68DE] Module 'sceGameUpdate' - 00000001 00000000 00000ff9

3rd run no paused
Code:
170598 [user_main] WARN  hle - Unsupported syscall 203A sceHttpsEnd 08C498DD 08C49858 00000000
170599 [user_main] WARN  hle - Unsupported syscall 202D sceHttpEnd 08C498DD 08C49858 00000000
170600 [user_main] WARN  hle - Unsupported syscall 20BF sceSslEnd 08C498DD 08C49858 00000000
170600 [user_main] WARN  hle - Unsupported syscall 2080 sceNetApctlDelHandler 00000000 08C49858 00000000
170601 [user_main] WARN  hle - Unsupported syscall 2085 sceNetApctlTerm 00000000 08C49858 00000000
170602 [user_main] WARN  hle - Unsupported syscall 20AF sceNetResolverTerm 00000000 08C49858 00000000
170603 [user_main] WARN  hle - Unsupported syscall 20A8 sceNetInetTerm 00000000 08C49858 00000000
170603 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
170672 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/KURO/STG_Z2_TBL.BIN flags = 1 permissions = 0644
170742 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0108) PSP_MODULE_UNKNOWN_108
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET
170752 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0100) PSP_MODULE_NET_COMMON
170786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
170786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
170787 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
170794 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08EC7BC0, grain=512, maxVoices=32, outMode=0, sampleRate=44100)
170820 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/INSDIR/DATA002.BIN flags = 40000001 permissions = 00
170832 [Z2_FILE_READ] INFO  hle - Using decrypted file C:\Emulator\jpcsp-2081-windows-x86\tmp\ULJS00379\PGD\File-139168\PGDfile.raw.decrypted
170869 [Z2_FILE_READ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 0644
176494 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x0932D510, mode=15(READSECURE), gameName=ULJS00379, saveName=SYS, fileName=SYSTEM.BIN

still has yellow line on log
Code:
336691 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
339036 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
346089 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
403043 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
408694 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
414094 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....
420754 [str 0 thread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
.....

I haven't test it with r2081
does the character voice come back?
the command and intermission is very slow compare with others, hope it can be solved.


RE: Dainiji Super Robot Taisen Z Hakaihen [ULJS00379] - Encrypted - dista_bagus - 04-15-2011

utena000,still no voice.