EmuNewz Network
Juiced: Eliminator - USA - ULUS10090 - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: PSPEMU Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=136)
+---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=139)
+----- Forum: PSPEMU - Intro Games (https://www.emunewz.net/forum/forumdisplay.php?fid=144)
+----- Thread: Juiced: Eliminator - USA - ULUS10090 (/showthread.php?tid=41895)



Juiced: Eliminator - USA - ULUS10090 - BlackDaemon - 04-08-2012

2012-04-07 (r256)
Settings: Default
Code:
System.NotImplementedException не обработано
  Message=Not implemented Signal Behavior: 2310
  Source=cspspemu
  StackTrace:
       at CSPspEmu.Core.Gpu.GpuDisplayList.Signal(UInt32 Signal, GuBehavior Behavior)
       at CSPspEmu.Core.Gpu.Run.GpuDisplayListRunner.OP_SIGNAL()
       at GpuDisplayList.GenerateSwitch(GpuDisplayListRunner , GpuOpCodes , UInt32 )
       at CSPspEmu.Core.Gpu.GpuDisplayList.ProcessInstruction()
       at CSPspEmu.Core.Gpu.GpuDisplayList.Process()
       at CSPspEmu.Core.Gpu.GpuProcessor.ProcessStep()
       at CSPspEmu.Runner.Components.Gpu.GpuComponentThread.Main()
       at CSPspEmu.Runner.Components.ComponentThread.<StartSynchronized>b__0()
       at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()
  InnerException: