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Peter Jackson's King Kong - USA - ULUS10072 - Printable Version

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+----- Thread: Peter Jackson's King Kong - USA - ULUS10072 (/showthread.php?tid=40510)



Peter Jackson's King Kong - USA - ULUS10072 - BlackDaemon - 04-03-2012

r2506
Code:
1838 [GUI] INFO  emu - Java version: 1.7.0_03 (1.7.0_03-b05)
1838 [GUI] INFO  emu - Jpcsp v0.6 2506
1840 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10072
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = PETER JACKSON'S KING KONG
probably homebrew? false
1847 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2147 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2273 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x170ED00, addr=0x08804000: returns 0x08804000
2277 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2278 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2279 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2279 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2280 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2281 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
2357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
2357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
2358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
2358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
2358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
2359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
2359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
2359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
2360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
2360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
2360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
2360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
2361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
2361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
2361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
2362 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
2362 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
2362 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
2363 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
2363 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
2363 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
2363 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
2364 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
2364 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
2364 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
2365 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
2365 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
2365 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2365 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2366 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.2.0
2385 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2435 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2435 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2437 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2440 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2759 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
2765 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2770 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2776 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2780 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2784 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2788 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2793 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2797 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2801 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2805 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2809 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2813 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2817 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2821 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2825 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2829 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2892 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
2893 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2895 [GUI] DEBUG emu - Patch file not found
...
2897 [GUI] INFO  emu - Using the following settings:
2897 [GUI] INFO  emu - Configuration / Region
2899 [GUI] INFO  emu -     Language                                 [English]
2900 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2900 [GUI] INFO  emu -     Daylight savings:                        [Off]
2900 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2900 [GUI] INFO  emu -     Time format:                             [24H]
2901 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2901 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2901 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2901 [GUI] INFO  emu -     Nickname:                                [server]
2902 [GUI] INFO  emu - Configuration / Video
2902 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2902 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2902 [GUI] INFO  emu -     [X] Use vertex cache
2903 [GUI] INFO  emu -     [X] Use shaders (experimental)
2903 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2903 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2903 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2904 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2904 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2904 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2904 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2905 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2905 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
2905 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
2905 [GUI] INFO  emu - Configuration / Audio
2906 [GUI] INFO  emu -     [ ] Disable audio threads
2906 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2906 [GUI] INFO  emu -     [ ] Disable audio blocking
2907 [GUI] INFO  emu - Configuration / Memory
2907 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2907 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2907 [GUI] INFO  emu - Configuration / Media
2908 [GUI] INFO  emu -     [X] Use Media Engine
2908 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2908 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2908 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
2909 [GUI] INFO  emu - Configuration / Compiler
2909 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2909 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2909 [GUI] INFO  emu -     [3000] Maximum method size
2910 [GUI] INFO  emu - Configuration / Crypto
2910 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2910 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2910 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2911 [GUI] INFO  emu - Configuration / Display
2911 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2911 [GUI] INFO  emu -     Resolution:                              [Native]
2911 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2911 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3063 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3064 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3065 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3084 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3085 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3085 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

ADHOC connection test.

Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
54216     PSPNET_Init     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x8000, calloutThreadPri=0x10, calloutThreadStack=0x1000, netinitThreadPri=0x10, netinitThreadStack=0x1000)
54216     PSPNET_Init     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
54217     PSPNET_Init     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x4000, priority=16, product=0x09FBCAA0
54218     PSPNET_Init     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8c760b4, adhocctlHandlerArg=0x0)
54296     PSPNET_CreateSessionAndMatch     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x08CF2BB8('KKGame')
54382     PSPNET_MatchingInitServer     WARN     hle.sceNetAdhocMatching     IGNORING: sceNetAdhocMatchingInit: memsize=0x20000
54384     PSPNET_MatchingInitServer     WARN     hle.sceNetAdhocMatching     UNIMPLEMENTED: sceNetAdhocMatchingCreate mode=1, maxPeers=2, port=4, bufSize=16384, helloDelay=2000000, pingDelay=10000000, initCount=3, msgDelay=500000, callback=0x08C78530
54387     PSPNET_MatchingInitServer     WARN     hle.sceNetAdhocMatching     UNIMPLEMENTED: sceNetAdhocMatchingStart matchingId=99, evthPri=16, evthStack=0x4000, inthPri=16, inthStack=0x4000, optLen=10, optData=0x09FBC9A0: 0x09FBC9A0 30303030 76726573 7265 >0000server<
54394     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPtpListen scrMacAddr=0x08FC1714(C6:62:4A:6C:27:90), srcPort=1234, bufSize=0x4000, retryDelay=250000, retryCount=20, queue=1, unk1=0
54478     user_main     WARN     hle.sceNetAdhocMatching     UNIMPLEMENTED: sceNetAdhocMatchingGetMembers matchingId=99, lengthAddr=0x09FFF65C(0), buf=0x00000000
54478     user_main     WARN     hle.sceNetAdhocMatching     UNIMPLEMENTED: sceNetAdhocMatchingGetMembers matchingId=99, lengthAddr=0x09FFF65C(0), buf=0x08FC258C
54479     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPtpAccept id=105, peerMacAddr=0x09FFF658, peerPort=0x09FFF65E, timeout=0, nonblock=1
54482     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPtpAccept id=105, peerMacAddr=0x09FFF658, peerPort=0x09FFF65E, timeout=0, nonblock=1
54483     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPtpAccept id=105, peerMacAddr=0x09FFF658, peerPort=0x09FFF65E, timeout=0, nonblock=1
...