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Ninja Gaiden 3: Razor's Edge [BLJM61010] - Printable Version

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+----- Thread: Ninja Gaiden 3: Razor's Edge [BLJM61010] (/showthread.php?tid=189154)



Ninja Gaiden 3: Razor's Edge [BLJM61010] - GrantKane - 06-13-2017

RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.


RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Hybrid - 07-24-2017


I got to the intro,Can't pass the save screen.
Please move to Intro.

Use this custom build: https://rpcs3.net/blog/wp-content/uploads/2017/07/p5/rpcs3-spurs-scheduler3.7z

Log attached.
All Errors:
Code:
E {PPU[0x1000000] Thread (main_thread) [0x02c13e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {SPU[0x2000005] Thread (systemCellSpursKernel0)} SPU: [0x0f7bc] Branch-to-next with $LR
E {SPU[0x2000001] Thread (mainCellSpursKernel1)} SPU: [0x08d7c] Branch-to-next with $LR
E {SPU[0x2000003] Thread (mainCellSpursKernel3)} SPU: [0x08ccc] Branch-to-next with $LR
E {PPU[0x100001a] Thread (_LpcmDecInputThrFunc) [0x031210f4]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000013] Thread (_sys_mixerSurBusReq) [0x00b547c0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000012] Thread (_sys_MixerChStripMain) [0x00b5a724]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00b55964]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN
E {PPU[0x1000000] Thread (main_thread) [0x00a70a8c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
F {PPU[0x100001d] Thread () [0x00a9bd8c]} MEM: Access violation reading location 0x4c



RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Annie - 07-30-2017

It's not on a master build, doesn't count for compatibility. Still Nothing.
I issued you a warning because you duplicated the thread. Deleted the other one.


RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Hybrid - 07-31-2017

Goes ingame with the zcull_wip branch,
Weird fog follows you in training mode.
In story mode in 3D graphics almost everything is green.

EDIT:
Now working with the master branch.
Tested with 7f4f3a06


RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Annie - 08-01-2017

None of those is a master build, still Nothing