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Chaos;Head Noah [BLJM60542] - Printable Version

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Chaos;Head Noah [BLJM60542] - digitaldude - 02-04-2017 08:15 PM

rpcs3-v0.0.1-2017-02-04-a809f334_win64

Black FPS


RE: Chaos;Head Noah [BLJM60542] - digitaldude - 02-26-2017 08:25 AM

rpcs3-v0.0.1-2017-02-25-d0afef47_win64

Goes ingame now but freezes during game.


RE: Chaos;Head Noah [BLJM60542] - rockleevk - 03-13-2017 12:05 AM

Tested on https://github.com/RPCS3/rpcs3/commit/bd2e1a63401102efb07924e9667b1818796aeb6a

Menus are glitchy and went for a while and no crash/freeze by now, will keep playing to see if it does anything. Posting examples on pics.

Log Here
(50MB+)

Suggestion to move as Playable.


RE: Chaos;Head Noah [BLJM60542] - Annie - 03-14-2017 06:07 PM

Please compress your logs when uploading, uploading uncompressed logs is wasting bandwidth.
Moving to Playable since it's a working Visual Novel that should be Playable.


RE: Chaos;Head Noah [BLJM60542] - digitaldude - 03-14-2017 06:45 PM

No one checked if it saves though.


RE: Chaos;Head Noah [BLJM60542] - Annie - 03-14-2017 06:49 PM

Seems like it does on that screenshot, can anyone check though?


RE: Chaos;Head Noah [BLJM60542] - sunspyre - 07-30-2017 04:28 PM

Is this really playable?

I'm getting severe graphical errors with debilitating flickering. All menus are glitchy as said. Video sequences are all black with audio. At certain points the picture starts flickering between normal and upside-down repeatedly, though the text field generally remains as it should. With OpenGL, OBS records it as upside down.

One example is early during the intro after just having booted the game, at the image when the character is lying on the ground. Another is after the intro when looking at the monitor (at the text エンスーっていうのは、僕がライフワークにしているMMORPGの略称).





It resets to normal after a while but returns eventually. Settings are LLVM, ASMJIT, Vulkan, and Invalidate cache.


RE: Chaos;Head Noah [BLJM60542] - digitaldude - 07-31-2017 05:35 AM

Okay, so it's not playable.


RE: Chaos;Head Noah [BLJM60542] - Annie - 08-01-2017 02:06 PM

Moved to Ingame until further confirmation