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White Knight Chronicles II [BCES01085] - Printable Version

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+----- Thread: White Knight Chronicles II [BCES01085] (/showthread.php?tid=177582)



White Knight Chronicles II [BCES01085] - BlackDaemon - 02-03-2017

Tested on modded build v0.0.1-9916f0e5 (PR #2326). Stuck on loading screen after starting new game. Make sure to decrypt .sdat files before running game. Requires minor hack in cellNetCtl.cpp to bypass unimplemented functions

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellNetCtl); return CELL_OK;

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx



RE: White Knight Chronicles II [BCES01085] - Megamouse - 06-15-2017

Stuck here after choosing WKK2 on openGL or vulkan (both interpreter and recompiler)
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4933/artifacts

.zip   RPCS3.zip (Size: 1.61 MB / Downloads: 89)