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Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - Printable Version

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+----- Thread: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] (/showthread.php?tid=177298)

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RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - Annie - 07-30-2017

Missing log, still intro


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - zjackie - 07-31-2017

(07-29-2017, 04:14 PM)cft05857 Wrote: [youtube]3nf2X7ns7nA[/youtube]

[youtube]LO_dlyUCVBA[/youtube]

[youtube]3nf2X7ns7nA[/youtube]

[youtube]8aLSkBtT9VQ[/youtube]

[youtube]OkZCsE5ksoc[/youtube]

[youtube]wvc09ST2Erg[/youtube]

this look awsome you know how to config this?


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - prokit - 07-31-2017

Followed his config. Managed to get into 1st stage after the intro stage and the review of previous events.
This is the log which I stopped at the beginning of the 1st stage.


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - cft05857 - 07-31-2017

[youtube]vKd4cd4dakM[/youtube]

The current game will crash randomly, usually in the menu.

My configuration method is in the movie


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - prokit - 07-31-2017

I see you have changed to OpenGL and a few other option. It is seems the game work best when you limit framerate at 30.
Also you should post Log file for the team to look at. Especially when the game crash.

Edit: Added Log file. Game just crashed


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - cft05857 - 07-31-2017

(07-31-2017, 02:37 PM)prokit Wrote: I see you have changed to OpenGL and a few other option. It is seems the game work best when you limit framerate at 30.
Also you should post Log file for the team to look at. Especially when the game crash.

Edit: Added Log file. Game just crashed

GUP settings
When the settings for the OpenGL can be normal display Fighting animation, but the drawback is that the map will be directly outside the Stop the game, in addition to the regular Stop the game.

The settings vulkan or dx12 can be cut back Stop the game, but the drawback is that it is very easy to appear in the Fighting animation Black screen (no picture).


CPU settings
In the PPU settings for the fast can reduce the Stop the game, but the drawback is only in the map FPS 10 below, or even less than FPS 5, The game is not very smooth.

And changed to LLVM can be maintained in the FPS30, but in the Menu is very easy to stop the game.


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - prokit - 08-01-2017

Require a change of status for the game in the compability list. The game should be listed as Ingame now.
Can we have that please ?

Edit: Another crash. Added Log


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - cft05857 - 08-02-2017

[youtube]6GOoCZWEmsM[/youtube]

---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 000000000032d370.
Instruction address: 000000000032d370.
Function address: 000000000032d355 (base+0x31d355).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
Enter
---------------------------


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - prokit - 08-02-2017

Bruh. If you are too tired to watch the whole combat sequences. Press the equivalent of X on the PS controller. It will skip the sequence.


RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - cft05857 - 08-03-2017

(08-02-2017, 05:20 PM)prokit Wrote: Bruh. If you are too tired to watch the whole combat sequences. Press the equivalent of X on the PS controller. It will skip the sequence.

This is to test, speed up the fighting animation caused by crash.

Game log, hoping to improve the crash problem.