Armored Core 4 Demo [NPEB90009] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=194) +----- Thread: Armored Core 4 Demo [NPEB90009] (/showthread.php?tid=174378) |
Armored Core 4 Demo [NPEB90009] - Keksus - 03-18-2016 Settings: Interpreter 2 Recompiler (ASMJIT) DirectX12 LLE: cellFiber_Library v1.1 CELL_L10N_PRX_MODULE_NAME v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 Code: {PPU Thread[0x1b8] (Unnamed DL2 thread)[0x00dc8f54]} Exception: invalid map<K, T> key RE: Armored Core 4 Demo [NPEB90009] - Annie - 03-18-2016 This happens on a few games. I found it happening more commonly on games that have an early Game ID count, usually before XX100. If you swap the PARAM.SFO for one coming from a game that works, the game will boot. |