PixelJunk Shooter 2 [NPEA00181] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: PixelJunk Shooter 2 [NPEA00181] (/showthread.php?tid=173932) |
PixelJunk Shooter 2 [NPEA00181] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd. RE: PixelJunk Shooter 2 [NPEA00181] - ps0ne - 04-19-2017 Some progress, game pass intro, usual calibration scfreen and few accpettations. Font is corrupted though. Game crashes at F 0:07:53.228599 {SPU[0x2000001] Thread (qgl_HidefMain_CellSpursKernel1)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) during some music. I resumed but aparently didnt help |