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PixelJunk Racers 2nd Lap [NPUA80395] - Printable Version

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+----- Thread: PixelJunk Racers 2nd Lap [NPUA80395] (/showthread.php?tid=173930)



PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-10-2016

Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd.


RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 02-08-2016

My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.


RE: PixelJunk Racers 2nd Lap [NPUA80395] - tambre - 02-09-2016

(02-08-2016, 09:06 PM)ps0ne Wrote: My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.

The game probably doesn't support that resolution.


RE: PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-28-2017

Tested on modified build v0.0.1-8-60bd2fb. Shows intros and PSN login screen. After choosing "No" to "PSN login" dialog it shows this odd, practice-like screen. Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx



RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 04-19-2017

same menu without any hacks with current build.

Unfortunately it doesnt react on any button to start the game