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Payday: The Heist [NPUA30073] - Printable Version

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+----- Thread: Payday: The Heist [NPUA30073] (/showthread.php?tid=173925)



Payday: The Heist [NPUA30073] - BlackDaemon - 01-10-2016

Tested on recent master build. Stuck after show a few intros. Requires libSre and SpursJq LLE'd.
Code:
E {SPU[0x49] Thread (spurs1CellSpursKernel0)[0x03414]} Exception: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20)
(in file Emu\Cell\SPUThread.cpp:1156, in function SPUThread::set_ch_value)



RE: Payday: The Heist [NPUA30073] - BlackDaemon - 02-13-2017

Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Shows menus, but crashes on shaders at level loading
Code:
E {rsx::thread} RSX: Failed to compile shader: 0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx



RE: Payday: The Heist [NPUA30073] - digitaldude - 03-13-2017

Goes Ingame before crashing when you get to first objective point.