Ghostbusters: The Video Game - USA - ULUS10486 - BlackDaemon - 08-08-2010
Previous thread on JPCSP forum.
Probably playable, but i can't check it since on single-core CPU it runs extremely slow.
r1725
Load with decrypted boot.bin
Code: 6735 [GUI] INFO misc - Jpcsp v0.5 1725
6782 [GUI] INFO misc - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10486
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 6.00
REGION = 32768
TITLE = Ghostbusters: The Video Game
probably homebrew? false
6813 [GUI] DEBUG hle - Loading HLE firmware up to version 600
6828 [GUI] INFO misc - Loading global compatibility settings
6828 [GUI] INFO ge - Only GE Graphics: false
6953 [GUI] INFO hle.audio - Audio ChReserve disabled: false
6953 [GUI] INFO hle.audio - Audio Blocking disabled: false
6953 [GUI] INFO hle - Audio threads disabled: false
6953 [GUI] INFO memory - Ignore invalid memory access: false
6953 [GUI] DEBUG misc - No patch file found for this game
7453 [GUI] DEBUG runtime - RuntimeContext.reset
7766 [GUI] DEBUG hle - Loading HLE firmware up to version 600
7813 [GUI] WARN misc - .shstrtab section not found
7813 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08D02C1C - 09000384
7938 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
7938 [GUI] DEBUG memory - PH alloc consumption 007FC36C (mem 002FD768)
7938 [GUI] WARN misc - ELF is not PRX, but has no section headers!
7938 [GUI] WARN misc - Manually locating ModuleInfo at address: 0x8c0c8ac
7938 [GUI] INFO misc - Found ModuleInfo name:'Spy3' version:0101 attr:00000000 gp:08d0ac10
7938 [GUI] DEBUG memory - Reserving 0x7FC36C bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
7938 [GUI] DEBUG hle - malloc partition=2, type=PSP_SMEM_Addr, size=0x7FC384, addr=0x08804000: returns 0x08804000
7953 [GUI] INFO misc - Found 201 imports from 25 modules
7953 [GUI] DEBUG misc - module_start found: nid=0xD632ACDB, function=0x08804120
7969 [GUI] DEBUG misc - module_stop found: nid=0xCEE8593C, function=0x088044C4
7969 [GUI] DEBUG misc - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
7969 [GUI] DEBUG misc - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
7969 [GUI] DEBUG misc - module_info found: nid=0xF01D73A7, addr=0x08C0C8AC
7969 [GUI] WARN misc - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
7969 [GUI] WARN misc - Failed to map import at 0x08C0C358 [0xC6A8BEE2] Module 'sceCcc'(attempt 1)
7969 [GUI] INFO misc - 200 NIDS mapped
7969 [GUI] INFO misc - 1 remaining unmapped NIDS
7985 [GUI] DEBUG hle - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
8000 [GUI] DEBUG hle - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8000 [GUI] DEBUG runtime - Switching to Thread root
8016 [GUI] INFO hle - pspiofilemgr - filepath disc0/
8110 [GUI] INFO ge - OpenGL version: 2.1.2
8157 [GUI] INFO ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - dan83 - 10-11-2010
yes it's playable,i'm capturing slimer
in laptop dual core 1,6Ghz
jpcsp 1785
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - Alastor - 10-11-2010
Moved to Playable .
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - gid15 - 08-02-2011
Code: 7969 [GUI] WARN misc - Failed to map import at 0x08C0C358 [0xC6A8BEE2] Module 'sceCcc'(attempt 1)
I've implemented this function in r2250. Could you check if there are any changes? Please post an updated log file.
Thanks!
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - nash67 - 11-10-2012
using r 2839
still goes ingame
during the intro there is no voices or music
here is the info log
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - nash67 - 04-26-2013
here is a Jpcsp Trace
might help out with no sound in the intro
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - gid15 - 04-26-2013
(04-26-2013, 06:57 AM)nash67 Wrote: here is a Jpcsp Trace
might help out with no sound in the intro
Code: 10:40:16 INFO hle.scePsmfPlayer - threadMain - 'disc0:/PSP_GAME/USRDIR/VIDEO/INTRO_MIX.PMF' PSMF file loaded.
10:40:16 INFO hle.scePsmfPlayer - threadMain - Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0x1, audioStreamNum=1, playMode=0, playSpeed=1
10:40:17 INFO hle - threadMain - Stereo AT3+ audio stream could not be decoded by the external decoder
10:40:17 ERROR me - threadMain - MediaEngine: No audio streams found!
It looks like the .oma file could not be converted by SonicStage
RE: Ghostbusters: The Video Game - USA - ULUS10486 [Encrypted] - nash67 - 04-26-2013
i just tried to play it in Sonic Stage but it doesn't play
must be protected or something ??
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