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Caladrius Blaze [BLJM61188] - Printable Version

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+----- Thread: Caladrius Blaze [BLJM61188] (/showthread.php?tid=164514)



Caladrius Blaze [BLJM61188] - BlackDaemon - 10-03-2014

Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major memory leak.




RE: Caladrius Blaze [BLJM61188] - Ru4slan - 10-03-2014

This is amazing.Japanese games working well.


RE: Caladrius Blaze [BLJM61188] - Dante38490 - 10-13-2014

Last build error
Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcode
And after press resume
Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
E {RSXThread} null cmd: cmd=0x0, put=0xc515c, get=0xc4d84 (addr=0x302c4d84)



RE: Caladrius Blaze [BLJM61188] - BlackDaemon - 10-13-2014

Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes

comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];



RE: Caladrius Blaze [BLJM61188] - Dante38490 - 10-13-2014

Not works, in show black screen :/
The modified file, I do not know, I may be misunderstood ^^
.rar   RSXThread.rar (Size: 10.47 KB / Downloads: 74)


RE: Caladrius Blaze [BLJM61188] - GrantKane - 05-15-2017

RPCS3 v0.0.2-3-2845617 Alpha
Ingame.