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Breakout X - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Homebrew Games (https://www.emunewz.net/forum/forumdisplay.php?fid=165) +----- Forum: RPCS3 - Homebrew - Loadable (https://www.emunewz.net/forum/forumdisplay.php?fid=170) +----- Thread: Breakout X (/showthread.php?tid=162400) |
Breakout X - ps0ne - 06-01-2014 Shows something Log: http://pastebin.com/SMWiYDtB shaders.bin are from different game RE: Breakout X - emunewzdecade - 06-10-2014 rpcs3 - latest version. It was necessary to add this path (/host_root/c:/usr/local/cell/) to search for the file "shaders.bin" thus may be viewed graphs of homebrew. first log using the quit option: http://pastebin.com/5GpdbXkY RE: Breakout X - ssshadow - 08-27-2014 This has had a great speed improvement compared to what was previously posted (also, this should be moved to playable, or at least half playable maybe?) EDIT: To get it to run you need to start with write color and depth buffers. You can then turn it off for the extra speed. |