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Dustforce [NPEB01878] - Printable Version

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+----- Thread: Dustforce [NPEB01878] (/showthread.php?tid=158648)



Dustforce [NPEB01878] - Dante38490 - 03-06-2014

Update git 06/03 Creatte folder Trophy and install trophy working.
   


RE: Dustforce [NPEB01878] - pnkie666 - 03-11-2014

so...it's a nice progress, i think. :3 [Image: 8g8zdwe380Y.jpg]


RE: Dustforce [NPEB01878] - Ekaseo - 12-02-2014

just a tiny update, it displays a yes or no option. when you press yes, the game freezes and when you press no the game shows an access violation error and stops


RE: Dustforce [NPEB01878] - Annie - 10-17-2016

Shows loading animation at 60FPS

Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)

If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)

Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936

The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
   


RE: Dustforce [NPEB01878] - digitaldude - 03-15-2017

Goes ingame and saves progress but no sound second time I encounter this issue, I suggest someone else test this game and if they get sound working send it to playable. For now ingame.


RE: Dustforce [NPEB01878] - digitaldude - 05-21-2017

rpcs3-v0.0.2-2017-05-21-2d736ea8_win64

Now playable at 60fps with vulkan and has sound.


RE: Dustforce [NPEB01878] - Annie - 05-25-2017

Moving to Playable, everything appears to work.