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Grand Knights History - ULJS00394 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Grand Knights History - ULJS00394 (/showthread.php?tid=14999) Pages:
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Grand Knights History - ULJS00394 - godwind - 11-26-2011 No background music. Sound only Got black screen after intro. And few glitch when intro going Happend in r2390/r2393 x86 RE: Grand knights history [ULJS00394] - MediocreJoker - 06-27-2012 (11-26-2011, 02:36 AM)godwind Wrote: No background music. Sound only I'm getting no BGM as well on r2570, SE works. Anyone have a solution yet? Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder. RE: Grand knights history [ULJS00394] - Alvianto - 06-28-2012 maybe you should mention your settings for the game, it would be easier for them to answer RE: Grand knights history [ULJS00394] - MediocreJoker - 06-28-2012 Doesn't everyone use the same audio settings? Use Media Engine, SonicStage, etc. RE: Grand knights history [ULJS00394] - nash67 - 10-19-2012 using r 2788 still the same problem (No background music. Sound only Got black screen after intro. And few glitches when the intro is playing ) a few warnings in the log WARN hle.sceAtrac3plus - CRI Server Manager - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, unknownAddr=0x09FBC8B0 WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB0F40, decodePosAddr=0x09FBAA54 WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB1F40, decodePosAddr=0x09FBAA54 WARN hle.sceAtrac3plus - CRI Atom Atrac Decode - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C7DA94, decodeAddr=0x09FBAA50, samplesAddr=0x08CB2F40, decodePosAddr=0x09FBAA54 here is the info log RE: Grand knights history [ULJS00394] - gid15 - 10-20-2012 (10-19-2012, 03:32 PM)nash67 Wrote: WARN hle.sceAtrac3plus - CRI Server Manager - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, unknownAddr=0x09FBC8B0A draft implementation of sceAtracLowLevelDecode is now available in r2789. Any improvements? RE: Grand knights history [ULJS00394] - nash67 - 10-21-2012 using r 2793 the music plays now during the intro but still a black screen after the intro RE: Grand knights history [ULJS00394] - nash67 - 10-22-2012 using r 2794 goes ingame now can be moved to playable RE: Grand knights history [ULJS00394] - cyber12 - 11-23-2012 Using jpcsp-2871-windows-amd64. 1.)Tried random combinations under Video setting:
2.) Activated Use Software Rendering and disabled all other Video setting:
Windows 7 64bit Intel® Core i5 CPU 760 @ 2.80GHz RAM 4GB NVIDIA GeForce GTX 460 RE: Grand knights history [ULJS00394] - cyber12 - 12-02-2012 Re-tried with r 2871 x64 and 2887 x64. Randomly read some forum posts and I come across this: (09-19-2012, 09:42 PM)whynot Wrote:(09-11-2012, 01:18 PM)Zantetsuken Wrote: BTW, I found out what was causing black squares around numbers on the screen, it was the "Enable saving GE screen to Textures instead of Memory" option. Disabling it makes textures look pixelated and sprites as well, but removes the black squares around numbers I've mentioned earlier.Try this, enable - "Enable saving GE screen to Textures instead of Memory", during game, right click on screen > options > Video > Filters > None. Therefore, I test with the following settings. Code: |Video| Findings: (1) Disabling "Enable saving GE screen to Textures instead of Memory" + Only enabling "Only GE graphics":
(3) Enabling "Enable saving GE screen to Textures instead of Memory" or "Use shaders (experimental)" messes up graphics. Must close jpcsp and re-execute the program to get back graphic without glitches. |