A connection error has occured - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: A connection error has occured (/showthread.php?tid=124033) |
A connection error has occured - Agnor - 01-23-2013 Hello, sorry for my bad english I play Yu-Gi-Oh Tag Force, and I want to make multiplayer combat Parts are identified by a two computers. But when I validate the duel, the connection stop and write "A connection error has occurred" How to solve the problems? Thanks edit : add screen for help and add "Info" 894636 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 896661 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 898662 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 900669 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 902671 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 904690 [SceNetAdhocMatchingEvent] INFO stdout - HELLO from fc:a8:1a:1e:86:9e 905471 [SceNetAdhocMatchingEvent] INFO stdout - REQUEST from 10:cc:eb:74:09:ee 905525 [SceNetAdhocMatchingEvent] INFO stdout - ESTABLISHED from 10:cc:eb:74:09:ee 919493 [user_main] INFO hle.sceUtility - sceUtilityNetconfInitStart 0x08E27298-0x08E272D8: SceUtilityNetconf[address=0x08E27298, netAction=4, groupName=NYBRROS, timeout=20] 920024 [user_main] WARN hle.ThreadManForUser - hleKernelReceiveMbx unknown uid=0xffffffff 920025 [user_main] INFO hle.sceUtility - sceUtilityMsgDialogInitStart 0x08E27048-0x08E2728C: result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_TEXT errorValue 0x00000000 message 'Erreur de connexion.' options 0x00000000 buttonPressed 0x00000000 929987 [snd_thread_main] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=1, loopStart=37797, loopEnd=2860200 RE: A connection error has occured - hyakki - 01-24-2013 Adhoc support is still limited and doesn't work in all games. RE: A connection error has occured - Agnor - 01-24-2013 No solution then? ... Cheat Hyakki, Is it possible to help the developers to fix it? RE: A connection error has occured - hyakki - 01-24-2013 You can try to post a log for both the client and server, it might help the devs figure out the problem, though its no guarantee. RE: A connection error has occured - gid15 - 01-25-2013 Add the following lines into the file LogSettings.xml on both computers Code: <logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger> Thank you! RE: A connection error has occured - Agnor - 01-25-2013 I had little problems to capture logs but I'm finally!. Thank you for your help! Here is the log of both computers LogConnxeion error.zip (Size: 541.15 KB / Downloads: 109) RE: A connection error has occured - gid15 - 01-25-2013 Code: 16:57:44 DEBUG hle.sceNetAdhocctl - user_main - sceNetAdhocctlGetPeerInfo macAddress=0x08E26FF8(f0:78:86:8b:e4:39), size=0x98, peerInfoAddr=0x09FFF5E8 RE: A connection error has occured - Agnor - 01-26-2013 2963 version has been posted. I test with this version? If not, where is the version R2962? RE: A connection error has occured - hyakki - 01-26-2013 you can test with r2963 RE: A connection error has occured - Agnor - 01-26-2013 I'm back after testing. In this test, there is no blockage after pressing the button. But in choosing the deck, we have the same error message. Here are the logs INFO. Wants you to others as a test? log64bitsR2963.txt (Size: 31.44 KB / Downloads: 86) |