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New AMD/ATI drivers bug identified: workaround in r2015 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: New AMD/ATI drivers bug identified: workaround in r2015 (/showthread.php?tid=3894) |
RE: New AMD/ATI drivers bug identified: workaround in r2015 - darkcloudl - 03-13-2011 ok i upload a new log with ubo disabled dissidia graphics works ok but reaaaaly slow naruto unh3 wors fine too a bit slow than normal but ok, only when i entered in practice mode crashes 3rd birthday is still broken, i upload 2 screenshots, in 1st and 3rd person view ![]() ignore the top of the image, my mistake XDDD... RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-13-2011 Can someone explain how to get KHBBS working on 17. Oh and Crisis core have this invisible bug now. I forgot to get some screenies. _________ Okay got some. UGH I FORGOT A LOG RAWR! RE: New AMD/ATI drivers bug identified: workaround in r2015 - chicoguay - 03-14-2011 i have the invisible bug turn off shader RE: New AMD/ATI drivers bug identified: workaround in r2015 - Darth1701 - 03-14-2011 (03-14-2011, 11:47 PM)chicoguay Wrote: i have the invisible bug turn off shader Yeah, good idea. But the purpose of the whole thread is to spot the problems with AMD with shaders ON! ![]() ![]() RE: New AMD/ATI drivers bug identified: workaround in r2015 - chicoguay - 03-14-2011 (03-14-2011, 11:52 PM)Darth1701 Wrote:(03-14-2011, 11:47 PM)chicoguay Wrote: i have the invisible bug turn off shader sorry i guess that i shoul read the firs post dow for it work with vertex cache on shader on disable ubo on dinamyc shader generation on that solve the invisible problem on megaman. right now i dont have ff cc i gona find it and try . ... just try ff cc whit that config and work well no invisible character and later try kingdoms heart and i got the same result like beanclr i am using win 7 ultimate 64 bits and a ati 5670 512mb RE: New AMD/ATI drivers bug identified: workaround in r2015 - zackdx - 03-16-2011 my catalyst 11.4 shaders doest work here =/ shaders enable in dissiidia and crisis core = bug GPU HD RADEON my catalyst 11.4 RE: New AMD/ATI drivers bug identified: workaround in r2015 - theball - 03-16-2011 (03-16-2011, 08:02 PM)zackdx Wrote: my catalyst 11.4 Hu ? AMD ATI has released only 11.2 the last month and it's always this version for now, How can you have a 11.4 version ??? RE: New AMD/ATI drivers bug identified: workaround in r2015 - beanclr - 03-16-2011 LOL I had that same thought. Might be a miss-spelled RE: New AMD/ATI drivers bug identified: workaround in r2015 - zackdx - 03-16-2011 (03-16-2011, 08:16 PM)theball Wrote:(03-16-2011, 08:02 PM)zackdx Wrote: my catalyst 11.4 Here catalyst 11.4 : http://support.amd.com/us/kbarticles/Pages/Catalyst114earlypreview.aspx AMD Catalyst™ Driver 11.4 early Preview Features: · Delivers performance enhancements for the AMD Radeon™ HD 6000 Series & Windows 7. · Includes enhancements to the AMD Catalyst Control Center™ o New task based Display Management controls § Simplifies the configuration of displays and display settings o New Eyefinity setup group § Setting up an Eyefinity group has never been easier o New branding (based on system configuration) § AMD based platform – AMD VISION Engine Control Center § Discrete AMD GPU with Intel CPU – AMD Catalyst Control Center™ o AMD Catalyst update notification (found within the Information Center) § Please note this functionality is not yet enabled, but will be in a future AMD Catalyst release § This feature will be used to notify users that new AMD Catalyst software packages are available · Includes fixes where Dragon Age 2 would hang in DirectX11 on ATI Radeon™ HD 5800 Series products. · Includes fixes where MediaEspresso 6.5 and 6.0 may crash while initializing and dowload here : https://a248.e.akamai.net/f/674/20307/1m/www2.ati.com/drivers/hotfix/radeon_6990_antilles/amd_catalyst_11.4_preview_win7_march7.exe My test in street fighter iv : Catalyst 10.2 Score :9093 FPS: 46.87 Catalys 11.4 Score 9655 =D FPS 53.49 =D Sorry my english im from brazil ![]() RE: New AMD/ATI drivers bug identified: workaround in r2015 - darkcloudl - 03-16-2011 with r2023 in 3rd bithday improved slightly the render of aya brea, i can see some parts of her body in correct position but another parts have the same bugs of my previous test with 2016 ff dissidia have the same speed issue (around 7 fps, without shaders in x86 i have 20-30 fps) naruto ultimate ninja heroes 3 now runs amazingggg in x64 i think is fullspeed, in x86 almost fullspeed, but have a small bug with black models when i make a special move. castlevania dracula x chronicles now runs again, have some bugs with textures maybe? (just like naruto some black or bug chararter) but the models generation is ok. im very busy right now but tomorrow i upload the respective screens and logs, thank you gid15, amazing work ![]() |