The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.29 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



EmuNewz Network
r2159 - Viewport Resize Filter - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56)
+---- Thread: r2159 - Viewport Resize Filter (/showthread.php?tid=4828)

Pages: 1 2 3 4 5 6


RE: r2159 - Viewport Resize Filter - danity - 06-08-2011

(05-31-2011, 01:23 AM)jacky400 Wrote: Enable 'Only GE graphic' fix the screen flickering issue however the speed ....

and 2x resize show a big black block in some of the games .see attached.

I have the same problem and again in r2168 no fix for that black block Sad


RE: r2159 - Viewport Resize Filter - andutrache - 06-09-2011

yup i confirm this bug has been introduced in r2167


RE: r2159 - Viewport Resize Filter - hyperspeedgx - 06-11-2011

I confirm the flashing screen.

We can't use GE screen to texture, when 2X + resize filter is ON.


RE: r2159 - Viewport Resize Filter - gid15 - 06-17-2011

Could you test again with r2189. I've submitted major improvements for the resizing feature.


RE: r2159 - Viewport Resize Filter - karotsu - 06-17-2011

Just wanted to say that that r2189-90 fixed the resizing. =]


RE: r2159 - Viewport Resize Filter - legend80 - 06-17-2011

(06-17-2011, 02:56 PM)gid15 Wrote: Could you test again with r2189. I've submitted major improvements for the resizing feature.

Does this affect full screen or just windowed for now?


RE: r2159 - Viewport Resize Filter - BlackDaemon - 06-17-2011

gid15,

Great job! God of War: Chains of Olympus looks like fixed now, thanks alot! Smile


RE: r2159 - Viewport Resize Filter - serio - 06-17-2011

with the new update the emulator becomes completely unresponsive at any attempt to resize it. the fps gets a massive drop (from 45+ to 1-5, and from 20+ to complete 0. nothing works then, you can't even close the emulator without manually killing it).

in 1x size the screen sometimes stops displaying anything after it was resized to higher scale, then back down.

settings used to test:
Code:
108750 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
108750 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
108750 [GUI] INFO  emu -     [ ] Use vertex cache
108750 [GUI] INFO  emu -     [X] Use shaders (experimental)
108750 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
108750 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
108750 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
108750 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
108750 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
108750 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
108766 [GUI] INFO  emu -     [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
108766 [GUI] INFO  emu -     [X] Enable the shader implementation for the "Color Mask" (more accurate but slower)
108766 [GUI] INFO  emu - Configuration / Audio
108766 [GUI] INFO  emu -     [ ] Disable audio threads
108766 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
108766 [GUI] INFO  emu -     [ ] Disable audio blocking
108766 [GUI] INFO  emu - Configuration / Memory
108766 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
108766 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
108766 [GUI] INFO  emu - Configuration / Media
108766 [GUI] INFO  emu -     [X] Use Media Engine
108766 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
108766 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
108766 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
108766 [GUI] INFO  emu - Configuration / Compiler
108766 [GUI] INFO  emu -     [X] Use compiler (dynarec)
108766 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
108766 [GUI] INFO  emu -     [100] Maximum method size
108766 [GUI] INFO  emu - Configuration / Crypto
108766 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
108766 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
108766 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder

oh, and i'm using a geforce fx 9500 gt and an amd athlon x2 240 cpu with 2 gb of ram on a 32 bit win xp.


RE: r2159 - Viewport Resize Filter - gid15 - 06-17-2011

(06-17-2011, 07:21 PM)serio Wrote: with the new update the emulator becomes completely unresponsive at any attempt to resize it. the fps gets a massive drop (from 45+ to 1-5, and from 20+ to complete 0. nothing works then, you can't even close the emulator without manually killing it).
Using the cube demo?
Could you post a log file, there might be some hints about the unresponsiveness...


RE: r2159 - Viewport Resize Filter - serio - 06-18-2011

the cube demo works more less fine (although in 3x the speed goes down by half). the unresponsive state happens for regular games.

if i resize cube to 2x/3x and then back to 1x the screen will stop updating, so i guess there's a slight problem there.

attached the cube log. it's set to debug level for 1x scale, then somewhere in the middle i switch to 3x size, and then back to 1x. in debug mode the speed goes down to <10 fps regardless of what scale it's in though.