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Emulating PSP CPU overclock? - Printable Version

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RE: Emulating PSP CPU overclock? - gid15 - 02-21-2012

(02-20-2012, 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.
Could you insert the following line into your LogSettings.xml and post a log file at INFO level?

Code:
<logger name='hle.scePower'> <level value='debug' /> </logger>

This will log all the scePower calls performed by this game.


RE: Emulating PSP CPU overclock? - freefive - 02-21-2012

(02-21-2012, 09:40 AM)gid15 Wrote:
(02-20-2012, 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.
Could you insert the following line into your LogSettings.xml and post a log file at INFO level?

Code:
<logger name='hle.scePower'> <level value='debug' /> </logger>

This will log all the scePower calls performed by this game.

with the logger I tested yet again, and they magically all run well, the default one,666 one, 800 one and the 1100 one. The log files are the same, so I guess that something had happened when I first tested them.

Sorry...please forgive me for my mistake...I was overwhelmed with joy at the thought of making it faster by editing scePower and forgot to do further tests...Blush


RE: Emulating PSP CPU overclock? - gid15 - 02-21-2012

Code:
scePower_EBD177D6 pll: 222, cpu: 222, bus: 111
scePower_EBD177D6 pll: 333, cpu: 333, bus: 166
The game is just setting the CPU clock to 333MHz and not querying anything. Jpcsp is ignoring these values. So this will definitely have no impact on Jpcsp speed.


RE: Emulating PSP CPU overclock? - bugmenot - 02-21-2012

Then I guess the lag bug lies elsewhere... I wonder if it's something to do with very high FPS count fraps show (upward of three to six hundreds)?