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Emulating PSP CPU overclock? - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: Emulating PSP CPU overclock? (/showthread.php?tid=26799) |
RE: Emulating PSP CPU overclock? - gid15 - 02-21-2012 (02-20-2012, 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.Could you insert the following line into your LogSettings.xml and post a log file at INFO level? Code: <logger name='hle.scePower'> <level value='debug' /> </logger> This will log all the scePower calls performed by this game. RE: Emulating PSP CPU overclock? - freefive - 02-21-2012 (02-21-2012, 09:40 AM)gid15 Wrote:(02-20-2012, 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.Could you insert the following line into your LogSettings.xml and post a log file at INFO level? with the logger I tested yet again, and they magically all run well, the default one,666 one, 800 one and the 1100 one. The log files are the same, so I guess that something had happened when I first tested them. Sorry...please forgive me for my mistake...I was overwhelmed with joy at the thought of making it faster by editing scePower and forgot to do further tests... ![]() RE: Emulating PSP CPU overclock? - gid15 - 02-21-2012 Code: scePower_EBD177D6 pll: 222, cpu: 222, bus: 111 RE: Emulating PSP CPU overclock? - bugmenot - 02-21-2012 Then I guess the lag bug lies elsewhere... I wonder if it's something to do with very high FPS count fraps show (upward of three to six hundreds)? |