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EmuNewz Network
Save Data - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191)
+--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51)
+---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57)
+---- Thread: Save Data (/showthread.php?tid=39705)

Pages: 1 2


RE: Save Data - Zekro - 04-03-2012

(04-02-2012, 05:52 PM)serio Wrote: magic save's just another prx plugin, it needs a game to start.
http://wololo.net/talk/viewtopic.php?f=28&t=7947

i couldn't get it to recognize the raw decrypted save with any of its settings.

edit: huh, savegame deemer worked once. i made a new save and changed the protagonist's name with a hex editor, and this time the change actually appeared. maybe the data's just too different between the jpcsp save and a new, clean one.

edit2: or rather, only the stuff in param.sfo/sdinfo.bin changed. the main data file either doesn't want to load, or is overwritten by the game's stuff after starting it, making it impossible to change because it deletes all changes and overwrites them with decrypted stuff as soon as the game's started. even a simple hex edit of the original psp savefile failed.
So we don't have any plugin that doesn't use a game and we can't make it work.The only solution is if Hykem can make jpcsp write encrypted savedata rather than just reading it