Wildarms XF - ULUS10339 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Wildarms XF - ULUS10339 (/showthread.php?tid=2796) |
RE: Wildarms XF - ULUS10339 - Gashet - 04-19-2011 as far as i can tell its working perfectly fine now edit: added some screens and made it to the first savepoint- qualifies as playable if you ask me RE: Wildarms XF - ULUS10339 - hyakki - 04-19-2011 thanks! it looks great, now the only issue is the audio, there is no voice and no BGM when in-game (after the menu, for some reason bgm audio and music player works fine at the menu), I see it decode the BGM , but for some reason it doesn't play the audio, other sfx work though like message click noise, item selection ..etc added debug log. RE: Wildarms XF - ULUS10339 [Status: Playable] - Gashet - 04-20-2011 r2096 fixes the BGM, awesome work RE: Wildarms XF - ULUS10339 - hyakki - 04-20-2011 (04-20-2011, 04:14 PM)Gashet Wrote: r2096 fixes the BGM, awesome work where do you see this?, voice and bgm doesn't work in r2096 to test when in a town go to the menu (triangle) and select system -> music library , then try to play a track , no audio bgm only works at the first game menu (menu with New Game / Continue / music library) RE: Wildarms XF - ULUS10339 - Gashet - 04-20-2011 (04-20-2011, 08:25 PM)hyakki Wrote:bgm is worked on the worldmap, in towns and for scenes, but stopps while fighting. voices when attacking/defending are working fine.(04-20-2011, 04:14 PM)Gashet Wrote: r2096 fixes the BGM, awesome work i just checked: music library while in a town is playing as it should edit: some songs seem to break it, 1-4 work fine, but when I play song 5, it makes a weird sound and they all stop working RE: Wildarms XF - ULUS10339 - hyakki - 04-20-2011 hm thats really strange, for me the audio doesn't even get sent to himdrender when on the in-game music player, your game is ULUS10339 ? also did you try from new game or a save game (maybe different locations work?) besides for bgm i know battle voices are ok, but what about in-game voice (right after new game you should hear voice), does that work for you? RE: Wildarms XF - ULUS10339 - Gashet - 04-21-2011 (04-20-2011, 09:34 PM)hyakki Wrote: hm thats really strange, for me the audio doesn't even get sent to himdrender when on the in-game music player, your game is ULUS10339 ?yeah, ULUS10339 I used a savegame from the worldmap, as fights seem to break the music (most likely because they load one of the songs that do not work) no voices at all when I start new game plus, just battlesounds (intro song after first battle is playing fine though) RE: Wildarms XF - ULUS10339 - hyakki - 04-22-2011 ok strange i did some more testing on this game and it seems some bgm audio tracks break the bgm audio for the rest of the game for example if you do new game -> bgm audio will be broken through the rest of the session after the intro screen, the next town also breaks bgm. (even if loaded from a save) however if you save / load at certain locations (ie the world map) then load that save you will get bgm again for some towns maps until it gets a bad track again (or whatever causes it, all the music tracks play fine in the music player so must be some command it gets that breaks it) quick log the first 3 bgm work the last one breaks maybe it has something to do with this 37282 stdout - Err GetSeVolumeInfo. Code: 0 [sgx-psp-freq-thr] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/BGM_E/BGM.SGB flags = 1 permissions = 00 RE: Wildarms XF - ULUS10339 - Dash101 - 04-22-2011 Hi All, I will agree that it is playable on r2097, except for a few things.. I get slow fps (around 7-13), I also get a white screen with the text boxes showing and lastly, in the second battle, the movement range is all messed up and shaky.. Other then that, it all seems good. Any help or hints is awesome, but if not hey, I can still play the game Dash101. RE: Wildarms XF - ULUS10339 - ionelush2001 - 04-25-2011 I got a problem at Stage 3-8 (Elensia) after the fight with the knights, when Alexia and the King talking after some time when they stop talking, the game freez. Here is the save before the fight: |