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Eiyuu Densetsu: Zero no Kiseki - JAP - NPJH50311 - Printable Version

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+----- Thread: Eiyuu Densetsu: Zero no Kiseki - JAP - NPJH50311 (/showthread.php?tid=2393)

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RE: Eiyuu Densetsu (LoH) - Zero no Kiseki - JAP - NPJH50311 [encrypted] - cisen01 - 12-07-2010

hi again ...
later of had a lot of test and stuff ... sunday i was bored and look for the iso in google .. i found it and downloaded it .. and i test some stuff ....

first ....
Posted by Darth1701: I just tested it and it really works. After loading that save and exiting to title and start a new game it goes beyond the tunnel but then it is stuck again before the switch to the train Weird - but it's Falcom

about that .... i try it .... and yes u r right .. the game stuck again ... BUT ... i past the tunnel and then i do save ... i reset the game ... i load that save data after the tunnel ... and the game no stuck in the train part ... WEIRD as u said ...
but its seem the game could stuck in any part ... later i was testin .. and stuck again .. i did the same trick with save data ... and the game dont stuck ...

the important thing its why the game stuck .. and i sorry, i dont have that answer xD

Second ... btw configuration (use vertex cache - use media engine - decode with sonic stage) and i tested with R1881 (the game has more FPS than R182X)

i try sonic stage function .. and "sound" great ... isnt a bad option to have BGM and stuff .... but there's 3 issues with that ....

1.- the BGM its a little over speeded (no big deal, still sound great)
2.- if the BGM end ... theres no replay function ( u have to do everythin before the BGM end lol)
3.- if the BGM end ... also the game go mute ...even the SFX, voice, etc. (the big issues is this one)

so i think theres everything i have to info atm ...
PD: i would try emulator at linux (ubuntu, but the other day i had a problem with java ... if u know how run it u can help me pls...thx =D)
PD2: i should start a thread about sonic stage ? i think its a important function to have BGM if works good =)

so that its ... sorry for the large post ...
bye thx for read =)

sorry for my english btw Tongue

Tested in:
AMD64 3200
1GB ram DDR1
ATI HD2600xt
win XP


RE: Eiyuu Densetsu (LoH) - Zero no Kiseki - JAP - NPJH50311 [encrypted] - Kai3213 - 12-07-2010

(12-07-2010, 08:30 PM)cisen01 Wrote: hi again ...
later of had a lot of test and stuff ... sunday i was bored and look for the iso in google .. i found it and downloaded it .. and i test some stuff ....

I can't understand why some people are so open to piracy on this forum? Is there a forum rules thread that newcomers can be directed to?


RE: Eiyuu Densetsu (LoH) - Zero no Kiseki - JAP - NPJH50311 [encrypted] - cisen01 - 12-07-2010

its just for test ... i dont have any intention to play like that =) .. also i cant play with this PC haha just 30 fps

bye thx


RE: Eiyuu Densetsu (LoH) - Zero no Kiseki - JAP - NPJH50311 [encrypted] - Darth1701 - 12-29-2010

r1942

After the changes in r1941 this game now should be playable. It goes beyond all the intro scenes without a problem and I expect no problems ahead anymore. Please correct me if I'm wrong and also provide a save game so the problem can be verified.

Settings: Media Engine + Decode with SonicStage

Voice OK (the game is not fully voiced), Musik OK, loops, Movie OK, but is out-of-sync


RE: Eiyuu Densetsu (LoH) - Zero no Kiseki - JAP - NPJH50311 [encrypted] - nash67 - 11-11-2012

using r 2841
still goes ingame
no problems so far
here is the info log



RE: Eiyuu Densetsu: Zero no Kiseki - JAP - NPJH50311 - nash67 - 10-17-2015

using jpcsp revision 1f53a08
still goes ingame
problem with the music
no music plays now
here is an info log

15:37:15 ERROR atrac3plus - SOUND_THREAD - GHA amplitude mode 0
15:37:15 ERROR atrac3plus - SOUND_THREAD - Invalid start bit
15:37:15 ERROR atrac3plus - SOUND_THREAD - Invalid number of transmitted units