RE: STAR OCEAN: First Departure - ULES01154 - hyakki - 09-25-2010
(09-24-2010, 06:41 PM)Hykem Wrote: Any differences in r1773? nope, at least not for me
enix logo -> movie - > black screen
I'll let it run for 20 minutes and see if anything appears maybe its just slow.
RE: STAR OCEAN: First Departure - ULES01154 - hyakki - 10-22-2010
r1800 it gets to the menu but then freezes
if i enable "Disable Audio Threads" the menu works. but then just a black screen after new game
Code: 0 [GUI] INFO emu - Jpcsp v0.6 1800
31 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01154
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = STAR OCEAN: First Departure
probably homebrew? false
46 [GUI] INFO emu - Loading global compatibility settings
46 [GUI] INFO ge - Only GE Graphics: false
46 [GUI] INFO hle.sceMpeg - Using JPCSP connector
46 [GUI] INFO hle.sceMpeg - Media Engine enabled
78 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
78 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
78 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: true
78 [GUI] INFO memory - Ignore invalid memory access: false
358 [GUI] INFO emu - Found ModuleInfo name:'sopsp' version:0101 attr:00000000 gp:08a2a800
358 [GUI] INFO emu - Found 162 imports from 21 modules
358 [GUI] INFO emu - 162 NIDS mapped
452 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
499 [GUI] INFO ge - OpenGL version: 3.3.0
514 [GUI] INFO ge - Using VBO
514 [GUI] INFO ge - Using shaders with Skinning
514 [GUI] INFO ge - Using Geometry Shader for SPRITES
655 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1842 [root] WARN hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09fffe00 00000000
1933 [xpLibSpu] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
1936 [xpLibSpu] INFO hle.sceSasCore - PARTIAL: __sceSasInit
2225 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
2226 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
2242 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
2266 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
2270 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
2272 [pspFileManager::start(int)] INFO hle.IoFileMgrForUser - hleIoOpen filename = so1pack.bin flags = 1 permissions = 00
2325 [ps_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
2439 [StickCheck] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E28B5C, mode=11, gameName=ULES01154, saveName=SO1*, fileName=DEFAULT.SYS
2776 [ps_main] INFO hle.sceMpeg - sceMpegInit
2781 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
2816 [ps_main] WARN hle.ThreadManForUser - sceKernelStartThread SceUID=40 name:'SoundThread' banned, not starting
2819 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
2914 [DecodeThread] ERROR hle - MediaEngine: No audio streams found!
3074 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=0) ok
12960 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
12963 [DisplayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
13998 [ps_main] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd SceUID=40 name:'SoundThread' banned, not waiting
14009 [ps_main] INFO hle.sceMpeg - sceMpegFinish
14010 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
14143 [ps_main] INFO hle.sceMpeg - sceMpegInit
14144 [ps_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
14163 [ps_main] WARN hle.ThreadManForUser - sceKernelStartThread SceUID=50 name:'SoundThread' banned, not starting
14163 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
14239 [DecodeThread] ERROR hle - MediaEngine: No audio streams found!
14244 [ps_main] WARN hle.ThreadManForUser - sceKernelStartThread SceUID=27 name:'pspAt3Player' banned, not starting
14309 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
21552 [ps_main] WARN hle.ThreadManForUser - hleKernelWaitThreadEnd SceUID=50 name:'SoundThread' banned, not waiting
21553 [ps_main] INFO hle.sceMpeg - sceMpegFinish
RE: STAR OCEAN: First Departure - ULES01154 - Baldino - 10-28-2010
Same results with r1814
RE: STAR OCEAN: First Departure - ULES01154 - hyakki - 12-15-2010
half-playable in r1913 movies are working, when gets to game no character is displayed onscreen (or they are drawn off-screen), same problem with star ocean 2 when going into certain houses
RE: STAR OCEAN: First Departure - ULES01154 - tr4nquility - 03-20-2011
On r2038, still no visible character in game...
Code: 3187 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
53460 [ps_main] INFO hle.UtilsForUser - sceKernelIcacheInvalidateAll
54834 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
55223 [pspAt3Player] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
55229 [pspAt3Player] INFO hle.sceAtrac3plus - hleAtracSetData atracID=123, bufferSize=0x99ccc, fileSize=0x99ccc
55231 [pspAt3Player] INFO hle - AT3+ data decoded by the external decoder.
55232 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Initializing file protocol handler: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55232 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - url->filename: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav->tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55233 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - attempting to open xuggler:8eb2fe06-e592-4425-9d4b-f1267eb773f3-com.xuggle.xuggler.io.FileProtocolHandler-5a1e6b with flags 0
55233 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,422 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Opening file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55233 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,422 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - read mode "r" for file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55234 [pspAt3Player] INFO emu - 2011-03-20 14:08:29,423 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Opened file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55274 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
55503 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 04-09-2011
yeah no character displays but whats weird is in this one spot the character pops up (then disappears again when you move away)
sometimes the character falls through the floor since you loose control :p
RE: STAR OCEAN: First Departure - ULUS10374 - Hykem - 04-10-2011
Any improvements in r2064?
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 04-10-2011
Nope, characters are invisible still , tried turning on / off shaders / vertex and only ge but same result.
RE: STAR OCEAN: First Departure - ULUS10374 - hyakki - 04-14-2011
I wanted to see what would happen if I could get to the next area (world map), so I just played invisible for abit, I made past the the first few battles, but then it kept crashing with out of memory errors
attached savegame for anyone else who want to try, all you have to do is walk up to initiate the scene then walk down to get into the fight :p
(notice in the screenshots that some of the graphics and text are positioned wrong, mostly ss 3 and 4)
Edit :::
finally made it out of the town after a few trys, the world map is just a black screen, I cant tell if its frozen or just hidden, I can hear the bgm audio though (infolog - logtry3)
http://www.megavideo.com/?v=E6KKGVLK
RE: STAR OCEAN: First Departure - ULUS10374 - Hykem - 04-16-2011
Hmm...
After the changes in sceDisplay for the frame buffer set/get methods, have you tried running this game with all options off (except for Media Engine, and probably Sonic Stage, since those have nothing to do with the GE bug I suspect that may be affecting this one), hyakki?
|