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Savegame Troubles - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Savegame Troubles (/showthread.php?tid=149035) Pages:
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RE: Savegame Troubles - gid15 - 08-01-2013 (07-26-2013, 09:24 AM)nightflyer Wrote:The reason is for games using multiple file names in SAVEDATA_FILE_LIST: when only one file is updated, the SAVEDATA_FILE_LIST is created and this one file name is stored in PARAM.SFO. But the other files are not necessarily being updated and thus not stored in SAVEDATA_FILE_LIST. In such a situation, we have a mix inside one savadata directory: the updated files can be handled according to SAVEDATA_FILE_LIST but the other files have to be handled the old way.(07-26-2013, 06:34 AM)gid15 Wrote:(07-25-2013, 09:37 PM)sum2012 Wrote: r3325Jpcsp is using the date of the savedata file to find out if this is a pre-r3306 file or not: I hope to get rid of this compatibility option in a few months... when nobody tries to read old savedata anymore. RE: Savegame Troubles - nightflyer - 08-08-2013 As far as I see, isSecureFile is called for every file individually. If we have the situation you described, we have a SAVEDATA_FILE_LIST(because PARAMS.SFO has been updated upon saving a file). Now if an old savedata-file is loaded, the check for the existance of the SAVEDATA_FILE_LIST works and we only get a fail because the file we are looking at is not included in the SAVEDATA_FILE_LIST. What I'm proposing is this: If isSecureFile returns false, check if we have a valid value for saveFileSecureEntriesAddr before we declare it to be saved as normal. That would be a fix that works if there is a SAVEDATA_FILE_LIST as well as when there is none. RE: Savegame Troubles - Pa010 - 09-10-2014 hey guys, I'm a new member here, but I've been following this thread since last year because I encountered the same problem with the post 3306 saves getting treated as corrupt. I can be considered as a normal user but I do have some understanding with file systems and I just want to ask for help. I've stopped playing VC2 after the r3306 problem and decided to let some updates fix it and inadvertently forgot about it until a few days ago. From what I can understand, I need to load the save game on an r3304, make a save, then load that save on an r3326 or something, correct? Do I need to have the crypto mode on? Because I use the raw save and from what I know there are no easy way of encrypting/decrypting save files without a psp. I want to play my pre-r3306 save on a newer revision for better emulation quality. Please advise. RE: Savegame Troubles - onelight - 09-10-2014 (09-10-2014, 10:34 AM)Pa010 Wrote: hey guys, I'm a new member here, but I've been following this thread since last year because I encountered the same problem with the post 3306 saves getting treated as corrupt. I can be considered as a normal user but I do have some understanding with file systems and I just want to ask for help.please share you savedata, I will help you. RE: Savegame Troubles - Pa010 - 09-10-2014 Here it is. Created in r3262 with Crypto mode off. Thanks for taking the trouble to help me. RE: Savegame Troubles - onelight - 09-10-2014 (09-10-2014, 01:47 PM)Pa010 Wrote: Here it is. Created in r3262 with Crypto mode off. Thanks for taking the trouble to help me.done ![]() RE: Savegame Troubles - Pa010 - 09-10-2014 (09-10-2014, 03:15 PM)onelight Wrote:(09-10-2014, 01:47 PM)Pa010 Wrote: Here it is. Created in r3262 with Crypto mode off. Thanks for taking the trouble to help me.done Dude it works. You have my gratitude *bows* Sorry for the late reply, I fell asleep. Savegame Troubles - pearlofen - 01-14-2015 Hey everyone, How can i load a savegame of a noname DMD map ? Thanks in advance - Dark18 |