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  WinUAE 2.1.0 beta 18 released
Posted by: shadow - 03-21-2010 07:25 PM
4030 Views - 1 Replies

- fixed blank RTG fullscreen 8-bit modes if "Match host and RTG color depth if possible" was enabled
- D3D RTG performance improved when whole screen gets refreshed (see below for more info)
- fixed original extended adf (factor 5 images) handling (broke in b11)
- command line parsing heap corruption fix (2.0.0 bug but only caused problems randomly)
- added "minimize when focus is lost" option to misc panel (for example if you want to emulate fullscreen alt-tab in windowed or full window modes)
- always capture mouse when fullwindow mode gains focus (like real fullscreen mode does)
- D3D Null filter does memory copy again because it might be faster (D3D internally uses "doublebuffered" textures if it is told that texture data will be completely rewritten. This prevents GPU stall if previous frame is still being rendered)

Download it from here : http://rapidshare.com/files/366392683/wi...100b18.zip

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  DCexel v2010.03 Released
Posted by: Alastor - 03-21-2010 01:25 PM
3498 Views - No Replies

DCexel is Exelvision Emulator .

Changes(Google Translate) :
* New function to simulate the keyboard with the contents of the clipboard
* Removing the size limit of tapes
* Enhancement of the output tape, by integrating the signal over the sampling period
* Developer Version: display settings of the timer 3 TMS7042
* Developer Version: memory addresses and memory dumps VRAM
* Developer Version: dialogs separate the CPU and the WTP
* Several minor improvements to the emulation tms7000
* Several minor improvements to the emulation tms3556
* Programming the function 6 tms7042: initialize serial port and timer 3

http://dcexel.free.fr/

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SNES Slayers English v1.00
Posted by: Alastor - 03-21-2010 01:09 PM
3149 Views - No Replies

Quote:After eight years (to the exact day!) of intense labors by many - some tragic and others triumphant - Matt's Messy Room and D-D are jointly announcing the penultimate closure of another success story. We are releasing Slayers English on its 8th anniversary - the final day of winter. Except for a few small details planned for our first update, Slayers is finished and 100% compatible with real hardware. Because older emulators do not appear to fully support this game, including the Japanese ROM, we are recommending BSNES as the emulator of choice.

Please consult the Readme.doc in our Slayers V1.00 archive for additional information, especially you Slayers anime and novel fans who may not be familiar with playing console videogames on PCs through the implementation of hardware emulators.

Players are also invited to visit our Slayers forum to discuss any matters pertaining to your experiences with our patch. We welcome being apprised of any problems, glitches, or typos you might encounter. In fact, we are highly receptive to gaming feedback from everyone - including n00bs - that is presented in a thoughtful manner that properly respects the great effort we have put into this patch.

We wrote the English story to the best of our abilities - for our own enjoyment - in a Western localization style attuned to our own interpretation of the Slayers culture. The results turned out so well, in our opinions, we voted to share our English patch with the world. Thus, players may obtain our Slayers patch through the Downloads link above or proceed to the Slayers section under Projects (Ongoing or Completed, depending on when you visit). Enjoy!

The Slayers English translation project is the culmination of a joint effort between D-D and Matt's Messy Room.

http://www.dynamic-designs.us/

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saturn SSF Ver0.11 alpha R4' Released
Posted by: Alastor - 03-21-2010 12:57 PM
3351 Views - No Replies

SSF is a Sega Saturn Emulator .

Changes (Google Translate) :
Fixed VDP2 color processing.
Setting.ini does not reflect the bug.
Fixed a bug VDP2 become one and the number of threads to more than 10 drawing.

http://www7a.biglobe.ne.jp/~phantasy/ssf...00321.html

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wii UAE Wii V5 Released
Posted by: Alastor - 03-20-2010 05:03 PM
3339 Views - No Replies

This is a port of UAE to Nintendo Wii which enables Amiga games to be played on the Nintendo Wii .

Changes :
*Fix the workbench graphics issue
*(Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)

http://code.google.com/p/uae-wii/

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  Wine 1.1.41 Released
Posted by: Alastor - 03-20-2010 02:52 PM
3402 Views - No Replies

Wine is a free software application that aims to allow Unix-like computer operating systems to execute programs written for Microsoft Windows .

Changes :
- A wide range of Direct3D improvements.
- Support for SHA-256, SHA-384, and SHA-512 algorithms.
- A number of MSHTML fixes.
- Support for mp3 decoding on Mac OS X.
- Various widl improvements.
- More typelib fixes.
- OLE storage improvements.
- Various bug fixes.

http://www.winehq.org/

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dos AmpShell v1.1.2.6 Released
Posted by: Alastor - 03-20-2010 02:41 PM
3784 Views - No Replies

AmpShell is a DOSBox front-end for Windows and GNU/Linux (runnable under GNU/Linux if the Mono librairies are installed).

Changes:
Improvment (AutoConfig) : search for DOSBox´ executable in Program Files if Portable Mode isn´t active, not if AmpShell isn´t in Program Files.

http://ampshell.tuxfamily.org/

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c64 CCS64 v3.8 Released
Posted by: Alastor - 03-20-2010 02:24 PM
3810 Views - No Replies

CCS64 is a Commodore 64 Emulator for PC .

Changes :
- FIX: Fixed a bug in the sprite-to-sprite collision-detection register.
- FIX: Fixed a bug with the ´Windows´ menu Options -> Video behaviour.
- FIX: Made the graphics-drawing routines multi-threaded, for better performance.
- FIX: Fixed a bug which caused the QuickLoad/QuickSave features to hang.
- ADD: Two new Filter options, called CRT Television and CRT Monitor, which work only with the Window 2x screen mode and not with any other non-default video settings. These new Filter options include the after-lightening effect.
- INF: CCS64 V3.7 was compiled with Visual Studio 2008, which led to an in-compatibility with Windows 98/ME, but greater compatibility with Windows 7; when previous versions were compiled with Visual Studio 2005, this had the opposite effect.

http://www.ccs64.com/

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DS iDeaS 1.0.3.4 Final Version for Windows Released
Posted by: Alastor - 03-19-2010 06:37 AM
3893 Views - No Replies

Changes :
* Fixed bugs in HALTCNT register and bios's routines.
* Fixed bug loading an external firmware.
* Fixed bug loading games.
* Fixed bug in plugins management.
* Fixed bug (ARM7 & ARM9) for opcodes that use PC register.
* Fixed some bugs in debug and memory windows.
* Added messages on console for Flash and Firmware memory.

http://ideasemu.biz/

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  RetroCopy v0.720 has been released!
Posted by: shadow - 03-17-2010 11:14 AM
3843 Views - No Replies

Here is a list of changes:

-[EMU] Improved speed by average 20% in all cores
-[EMU] Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP
-[EMU] Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte)
-[EMU] Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games [Sasha]
-[EMU] Fixed a few Genesis/Megadrive memory map issues [Eke]
-[EMU] Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now)
-[EMU] Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste) [Sasha]
-[EMU] Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches) [Eke,Sasha]
-[EMU] Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states
-[EMU] Added "full display" option to Game Gear. Shows the full Game Gear frame which often has valid screen data.
-[EMU] Added native sampling to YM2413 FM chip (SMS)
-[EMU] Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE)
-[EMU] Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality.
-[EMU] Fixed bug in Z80 LD R, A instruction
-[EMU] Implemented Z80 IM2 support
-[EMU] Added some config options to set frequency cutoffs and mixing levels of certain audio devices

-[SOUND] Added new high quality resampling engine with different settings for speed. Every sound chip now uses it.
-[SOUND] Added 3 band equalizer (using Linkwitz Riley 4th order) , low (bass boost), medium and high frequencies can now be amplified separately
-[SOUND] Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through

-[CORE] Added reset button which forces hard reset
-[CORE] Added automatic save states to all systems. Simply leave a game and resume it at any time at same point you left. Can also do manual saves
-[CORE] Added SSE2 optimizations throughout (now a requirement)
-[CORE] Added memory alignment functions for better multithreading performance of video/audio buffers
-[CORE] Upgraded to boost 1.42
-[CORE] Fixed bug that didn't recognize .SMD files for Genesis/Megadrive conversion [lolcano118]
-[GUI] Fixed bug that wasn't translating some keys correctly like the underscore [Pixel_Crusher, Entrax]
-[GUI] Added new slider control for volume/bass/etc adjustment

Download it from : http://www.retrocopy.com/download.aspx

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unofficial New jpcsp revision 3f30013
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