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  unofficial New jpcsp revision 49debcb
Posted by: sum2012 - 05-13-2020 10:59 PM
1553 Views - No Replies

Code:
Improved sceHeap: avoid memory fragmentation and correct allocation with PSP_SMEM_High.

Only windows 64 bit
https://drive.google.com/file/d/1Skn8TBN...sp=sharing

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  unofficial New jpcsp revision d02d4ba
Posted by: sum2012 - 05-12-2020 10:27 PM
1453 Views - No Replies

Code:
Improved recognition of a few HLE modules.

Only windows 64 bit
https://drive.google.com/file/d/1Tg0HZhh...sp=sharing

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  unofficial New jpcsp revision f9a116f
Posted by: sum2012 - 05-12-2020 11:40 AM
1397 Views - No Replies

Code:
Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256

in the optional arguments.

Only windows 64 bit
https://drive.google.com/file/d/1paq2nxz...sp=sharing

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  unofficial New jpcsp revision 1880d18
Posted by: sum2012 - 05-04-2020 01:13 PM
1421 Views - No Replies

Code:
Fixed rare compiler issue: when a module is loaded/unloaded multiple

times, it could happen that we try to compile a code block with an
instanceIndex lower than a previous code block. Always use the highest
instanceIndex for the next one.
See http://www.emunewz.net/forum/showthread.php?tid=242597&pid=364769#pid364769

Only windows 64 bit
https://drive.google.com/file/d/1W7q1E2k...sp=sharing

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  unofficial New jpcsp revision dd9b09a
Posted by: sum2012 - 05-02-2020 03:11 PM
1325 Views - No Replies

Code:
Improved sceKernelLoadModuleXXX and sceKernelUnloadModuleXXX HLE
functions: these functions can modify MIPS code and the compiler needs
to check if any code block has been modified. This is mainly the case
when the application is performing a call to sceKernelLoadModule() and
then using directly one of the loaded function in the same code block.

Only windows 64 build

https://drive.google.com/file/d/1rEbXGH7...sp=sharing

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psp New jpcsp software renderer plugin revision f5f617a
Posted by: Live Downloads - 04-09-2020 07:05 AM
3607 Views - 3 Replies

The revision f5f617a of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://filez.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://filez.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX1: http://filez.emunewz.net/builds/jpcsp_so...2-AVX1.zip
windows-x86-32-AVX2: http://filez.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-64-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://filez.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://filez.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX1: http://filez.emunewz.net/builds/jpcsp_so...4-AVX1.zip
windows-x86-64-AVX2: http://filez.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM).
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

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psp New jpcsp revision 503d3e6f
Posted by: Live Downloads - 04-09-2020 06:05 AM
1824 Views - No Replies

The revision 503d3e6f of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
Improvement for a rare situation: try to keep the UI responsive when the application is submitting a list but is keeping it in a stalled state for a long time.
check out the Live Downloads section for more builds

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psp New jpcsp revision 8afa36ff
Posted by: Live Downloads - 03-30-2020 04:16 PM
1604 Views - No Replies

The revision 8afa36ff of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM). This is probably helpful for videos that were running too fast (e.g. 60FPS instead of 30FPS). Based on test results from a real PSP-1000 using the vramspeed.pbp test application.
check out the Live Downloads section for more builds

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psp New jpcsp revision 8d12eac8
Posted by: Live Downloads - 03-15-2020 06:00 PM
1711 Views - No Replies

The revision 8d12eac8 of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
LLE: add predecrypted data to decrypt flash2:/OPNSSMP.BIN
check out the Live Downloads section for more builds

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psp New jpcsp software renderer plugin revision 97c0bf3
Posted by: Live Downloads - 03-12-2020 08:08 AM
1623 Views - No Replies

The revision 97c0bf3 of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://filez.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://filez.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX1: http://filez.emunewz.net/builds/jpcsp_so...2-AVX1.zip
windows-x86-32-AVX2: http://filez.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-64-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://filez.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://filez.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX1: http://filez.emunewz.net/builds/jpcsp_so...4-AVX1.zip
windows-x86-64-AVX2: http://filez.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Fix when using a scaled FrameBuffer as a texture with a CLUT8 format
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

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Latest Threads
  Thread Title Replies Views Last Post
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Latest Posts
unofficial New jpcsp revision 3f30013
Posted by: onelight
07-28-2021 12:15 AM
unofficial New jpcsp revision 89f1e76
Posted by: onelight
07-27-2021 12:22 AM
unofficial New jpcsp revision 7d13359
Posted by: onelight
07-26-2021 01:32 AM
unofficial New jpcsp revision 73afbd1
Posted by: onelight
07-22-2021 11:27 PM
unofficial New jpcsp revision 7097b22
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