Time |
Thread |
Level |
Category |
Message |
0 |
GUI |
INFO |
emu |
Java version: 1.6.0_20 (1.6.0_20-b20) |
3 |
GUI |
INFO |
emu |
Jpcsp v0.6 2016 |
4 |
GUI |
INFO |
emu |
UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10195
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = Sonic Rivals™
probably homebrew? false |
21 |
GUI |
INFO |
emu |
Loading global compatibility settings |
22 |
GUI |
INFO |
ge |
Only GE Graphics: false |
53 |
GUI |
INFO |
ge |
Using Async Vertex Cache |
53 |
GUI |
INFO |
hle.sceAudio |
Audio ChReserve disabled: false |
54 |
GUI |
INFO |
hle.sceAudio |
Audio Blocking disabled: false |
55 |
GUI |
INFO |
hle.ThreadManForUser |
Audio threads disabled: false |
55 |
GUI |
INFO |
memory |
Ignore invalid memory access: false |
517 |
GUI |
INFO |
emu |
Found ModuleInfo name:'"Rivals Main"' version:0101 attr:00000000 gp:08973180 |
520 |
GUI |
INFO |
emu |
Found 217 imports from 28 modules |
521 |
GUI |
INFO |
emu |
217 NIDS mapped |
529 |
GUI |
INFO |
hle.sceDisplay |
Saving GE to Textures |
598 |
GUI |
INFO |
hle.IoFileMgrForUser |
pspiofilemgr - filepath disc0/ |
707 |
GUI |
INFO |
ge |
Using RenderingEngineLwjgl31 |
708 |
GUI |
INFO |
ge |
OpenGL version: 3.3.10524 Compatibility Profile Context |
708 |
GUI |
INFO |
ge |
Shading Language version: 3.30 |
709 |
GUI |
INFO |
ge |
GL_CONTEXT_FLAGS; 0x0 |
709 |
GUI |
INFO |
ge |
GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) |
717 |
GUI |
INFO |
ge |
Using VBO |
730 |
GUI |
INFO |
ge |
Using shaders with Skinning |
731 |
GUI |
INFO |
ge |
Using dynamic shaders |
731 |
GUI |
INFO |
ge |
Using Geometry Shader for SPRITES |
732 |
GUI |
INFO |
ge |
Using Native Color Lookup Tables (CLUT) |
793 |
GUI |
ERROR |
ge |
Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:88: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:88: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
|
810 |
GUI |
ERROR |
ge |
Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:88: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:88: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
|
3078 |
AWT-EventQueue-0 |
INFO |
hle.ThreadManForUser |
----------------------------- ThreadMan exit ----------------------------- |