Time |
Thread |
Level |
Category |
Message |
203826 |
GUI |
DEBUG |
ge |
finish (0) |
203826 |
GUI |
DEBUG |
ge |
end pc=0x84c02d8 |
203826 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
203837 |
GUI |
DEBUG |
ge |
Wait for sync while END reached |
203837 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
203846 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
203846 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt GE(0x19) at 0x08AF2080 |
203846 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC) |
203846 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x08AF2080 |
203846 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x08AF2080 |
203846 |
LoadingThread |
DEBUG |
hle.sceGe_user |
hleGeOnAfterCallback restarting list id=0x3c PSP_GE_LIST_END_REACHED |
203847 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203847 |
GUI |
DEBUG |
hle.sceGe_user |
hleGeListSyncDone list id=0x3c PSP_GE_LIST_DONE, done |
203847 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203847 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - saving the GE to memory 0x04088000 |
203847 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203847 |
GUI |
DEBUG |
ge |
bindTexture 1 |
203847 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203848 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
203848 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203848 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
203848 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203848 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
203848 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203849 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
203849 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 0 |
203849 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
203849 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203849 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
203849 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203850 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
203850 |
LoadingThread |
DEBUG |
hle.sceDisplay |
sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0) |
203850 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
203850 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue(list=0x8400000,stall=0x0,cbid=0x7c,arg=0x9fcb210) |
203850 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
203850 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue returning 0x3d |
203851 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
203851 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203851 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
203851 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203851 |
GUI |
DEBUG |
ge |
setBones count=0 |
203851 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203852 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
203852 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203852 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
203852 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF608 |
203852 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
203852 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08961974 |
203853 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
203853 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelSignalSema id=0xd name='SuspendSema' signal=1 |
203853 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
203853 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203853 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203853 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
203854 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=33333, callbacks=false |
203854 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
203854 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread' |
203854 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
203854 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203855 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
203855 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
203855 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
203855 |
LoadingThread |
DEBUG |
runtime |
Switching from Thread LoadingThread to decode 1 |
203855 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
203855 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1 |
203856 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
203856 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
203856 |
LoadingThread |
DEBUG |
runtime |
Waiting to be scheduled... |
203856 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203856 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
203856 |
decode 1 |
DEBUG |
hle |
free buffer 1606364024 |
203857 |
GUI |
DEBUG |
ge |
disableClientState 1 |
203857 |
decode 1 |
DEBUG |
hle |
free buffer 1606423784 |
203857 |
GUI |
DEBUG |
ge |
enableClientState 3 |
203857 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203857 |
GUI |
DEBUG |
ge |
bindBuffer 0, 4 |
203857 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40) |
203858 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
203858 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203858 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
203858 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203858 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
203858 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
203859 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
203859 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
203859 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
203859 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1 |
203859 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
203860 |
sound thread 1 |
DEBUG |
runtime |
Scheduled, restarting... |
203860 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
203860 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203860 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
203860 |
sound thread 1 |
DEBUG |
hle |
free buffer 1606446776 |
203860 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
203861 |
sound thread 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
203861 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
203861 |
sound thread 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40180) |
203861 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
203861 |
sound thread 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
203861 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
203862 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203862 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
203862 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
203862 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
203862 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
203862 |
GUI |
DEBUG |
ge |
endDirectRendering |
203863 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1 |
203863 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=4 |
203863 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
203863 |
sound thread 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
203863 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203863 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
203864 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203864 |
GUI |
DEBUG |
ge |
getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU |
203864 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203864 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203865 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203865 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203865 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203866 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
203866 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203866 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - rendering the FB 0x04088000 |
203866 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203866 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=3 |
203866 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203867 |
GUI |
DEBUG |
ge |
setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 |
203867 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203867 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203867 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
203867 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
203867 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
203868 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
203868 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
203868 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1 |
203868 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
203868 |
sound thread 1 |
DEBUG |
runtime |
Scheduled, restarting... |
203868 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
203869 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203869 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
203869 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8d81700) |
203869 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
203869 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
203870 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203870 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
203870 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetPauseFlag(sasCore=0x8d81700) |
203870 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
203870 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
203870 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
203871 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203871 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
203871 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08D81700, out=0x08D40580 |
203871 |
GUI |
DEBUG |
ge |
setBones count=0 |
203871 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
203872 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
203872 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread' |
203872 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
203872 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203872 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
203872 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
203873 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
203873 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
203873 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
203873 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1 |
203873 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
203874 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
203874 |
sound thread 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
203874 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203874 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
203874 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
203874 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
203875 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203875 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203875 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
203875 |
decode 1 |
DEBUG |
hle |
free buffer 1606423784 |
203875 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
203876 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203876 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
203876 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40) |
203876 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
203876 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203876 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
203877 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203877 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203877 |
GUI |
DEBUG |
ge |
enableClientState 3 |
203877 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203877 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
203878 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203878 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
203878 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
203878 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
203878 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203879 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203879 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
203879 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203879 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
203879 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40) |
203879 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
203880 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203880 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
203880 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203880 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
203880 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
203881 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
203881 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
203881 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
203881 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203881 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
203881 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203882 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
203882 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203882 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
203882 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203882 |
GUI |
DEBUG |
ge |
endDirectRendering |
203883 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203883 |
GUI |
DEBUG |
ge |
endDisplay |
203883 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - end display |
203883 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203883 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
203884 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203884 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203892 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203892 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203892 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
203893 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
203893 |
decode 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
203893 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203894 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203894 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203894 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203894 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
203895 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
203896 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
203896 |
decode 1 |
DEBUG |
hle |
free buffer 1606423784 |
203896 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=45, restLength=2003, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203897 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=45, restLength=2003, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40) |
203897 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=45, restLength=3027, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
203898 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule |
203898 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=7f name:'LoadingThread' |
203898 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to LoadingThread |
203899 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203899 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203900 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203900 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203900 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203901 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203901 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
203902 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203902 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203902 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203903 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203903 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=LoadingThread |
203904 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
203904 |
LoadingThread |
DEBUG |
runtime |
Scheduled, restarting... |
203904 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203905 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelRotateThreadReadyQueue priority=16 |
203905 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203906 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203906 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false |
203906 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema - 'SuspendSema' fast check succeeded |
203907 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203907 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203908 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974 |
203908 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410 |
203908 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
203909 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203909 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203909 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
203910 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203910 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203911 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
203911 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203911 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203912 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF410 |
203912 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C |
203913 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF43C |
203913 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C |
203914 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E178 |
203914 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E178 |
203915 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C |
203915 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E38C |
203915 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4 |
203916 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C |
203916 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED7C |
203917 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90 |
203917 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED90 |
203917 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4 |
203918 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897EDA4 |
203918 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E3B4 |
203919 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF48C |
203919 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64 |
203919 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08937B64 |
203920 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8 |
203920 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E748 |
203921 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
203921 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203921 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203922 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203922 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203923 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203923 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203923 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
203924 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203924 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203925 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203925 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203926 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203926 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203926 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980668, returnAddress=0x08980484 |
203927 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980484 |
203927 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x089827A8, returnAddress=0x08980498 |
203928 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980498 |
203928 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089804B4 |
203928 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804B4 |
203929 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x089804D0 |
203929 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804D0 |
203930 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534 |
203930 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980534 |
203931 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570 |
203931 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90 |
203931 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
203932 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
203932 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
203932 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
203933 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
203933 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
203934 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
203934 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
203935 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
203935 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
203935 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
203936 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
203936 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
203936 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
203937 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
203937 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84 |
203937 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898F820, returnAddress=0x08985428 |
203938 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985428 |
203938 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D550, returnAddress=0x08985494 |
203939 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985494 |
203939 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8 |
203939 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690 |
203940 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985690 |
203940 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
203941 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
203941 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF03C4 |
203941 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
203942 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
203942 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203943 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203943 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203943 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203944 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203944 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203945 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
203945 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203945 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203946 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203946 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203946 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203947 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203947 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
203948 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
203948 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
203949 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0390 |
203949 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
203949 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
203950 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089854F8 |
203950 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943C84 |
203950 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980570 |
203951 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0 |
203951 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805D0 |
203952 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089805EC |
203952 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805EC |
203953 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x08980608 |
203953 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980608 |
203953 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E748 |
203954 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C |
203954 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E76C |
203955 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
203955 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
203956 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203956 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203956 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
203957 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203957 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203958 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0038 |
203958 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
203958 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203959 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203959 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF5F8 |
203959 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608 |
203973 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - start display |
203974 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT0 |
203974 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT1 |
203974 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT2 |
203974 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT3 |
203975 |
GUI |
DEBUG |
ge |
startDisplay |
203975 |
GUI |
DEBUG |
ge |
setViewport x=0, y=0, width=480, height=272 |
203975 |
GUI |
DEBUG |
ge |
executeList id=0x3d PSP_GE_LIST_DRAWING |
203975 |
GUI |
DEBUG |
ge |
psm=3(PSM_8888) |
203975 |
GUI |
DEBUG |
ge |
fbw fbp=88000, fbw=512 |
203976 |
GUI |
DEBUG |
ge |
fbp fbp=0, fbw=512 |
203976 |
GUI |
DEBUG |
ge |
zbp=110000, zbw=512 |
203976 |
GUI |
DEBUG |
ge |
zbp=110000, zbw=512 |
203976 |
GUI |
DEBUG |
ge |
base 08000000 |
203976 |
GUI |
DEBUG |
ge |
jump old PC: 0x0840001C, new PC: 0x0840019C |
203977 |
GUI |
DEBUG |
hle.sceDisplay |
hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272 |
203977 |
GUI |
DEBUG |
ge |
Reloading GE Memory (0x04000000-0x04088000) to screen (480x272) |
203977 |
GUI |
DEBUG |
ge |
bindTexture 1 |
203977 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=4 |
203977 |
GUI |
DEBUG |
ge |
setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 |
203978 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
203978 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
203978 |
GUI |
DEBUG |
ge |
disableFlag GU_ALPHA_TEST |
203979 |
GUI |
DEBUG |
ge |
disableFlag GU_FOG |
203979 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHTING |
203979 |
GUI |
DEBUG |
ge |
disableFlag GU_COLOR_LOGIC_OP |
203979 |
GUI |
DEBUG |
ge |
disableFlag GU_STENCIL_TEST |
203979 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
203980 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
203980 |
GUI |
DEBUG |
ge |
enableFlag GU_TEXTURE_2D |
203980 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
203980 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
203980 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
203981 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
203981 |
GUI |
DEBUG |
ge |
setDepthMask disabled |
203981 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
203981 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
203981 |
GUI |
DEBUG |
ge |
setFrontFace clockwise |
203982 |
GUI |
DEBUG |
ge |
setBones count=0 |
203982 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
203982 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
203982 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
203982 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
203983 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
203983 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
203983 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
203983 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
203983 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
203984 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
203984 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
203984 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
203984 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
203984 |
GUI |
DEBUG |
ge |
enableClientState 0 |
203985 |
GUI |
DEBUG |
ge |
disableClientState 1 |
203985 |
GUI |
DEBUG |
ge |
disableClientState 2 |
203985 |
GUI |
DEBUG |
ge |
enableClientState 3 |
203985 |
GUI |
DEBUG |
ge |
bindBuffer 0, 4 |
203985 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
203986 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
203986 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
203986 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
203986 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
203987 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
203987 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
203987 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
203987 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
203987 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
203988 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
203988 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
203988 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
203988 |
GUI |
DEBUG |
ge |
endDirectRendering |
203988 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
203989 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
203989 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
203989 |
GUI |
DEBUG |
ge |
disableFlag GU_TEXTURE_2D |
203989 |
GUI |
DEBUG |
ge |
disableFlag GU_COLOR_TEST |
203989 |
GUI |
DEBUG |
ge |
enableFlag GU_STENCIL_TEST |
203990 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
203990 |
GUI |
DEBUG |
ge |
setStencilFunc func=1, ref=0x00, mask=0x00 |
203990 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
203990 |
GUI |
DEBUG |
ge |
setStencilOp fail=0, zfail=0, zpass=1 |
203990 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
203990 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
203991 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
203991 |
GUI |
DEBUG |
ge |
setDepthFunc 1 |
203991 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
203991 |
GUI |
DEBUG |
ge |
setDepthMask enabled |
203991 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203992 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
203992 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
203992 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 2 |
203992 |
GUI |
DEBUG |
ge |
setBones count=0 |
203992 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
203993 |
GUI |
DEBUG |
ge |
startClearMode color=true, stencil=true, depth=true |
203993 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
203993 |
GUI |
DEBUG |
ge |
clear mode : 7 |
203993 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
203993 |
GUI |
DEBUG |
ge |
vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12 |
203994 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
203994 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
203994 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
203994 |
GUI |
DEBUG |
ge |
base 08000000 |
203995 |
GUI |
DEBUG |
ge |
vaddr 0840001c |
203995 |
GUI |
DEBUG |
ge |
Texture.hashCode: 131072 bytes |
203995 |
GUI |
DEBUG |
ge |
bindTexture 54 |
203995 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
203995 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
203996 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 54 |
203996 |
GUI |
DEBUG |
ge |
prim sprites 16x |
203996 |
GUI |
DEBUG |
ge |
setScissor x=0, y=0, width=480, height=272 |
203996 |
GUI |
DEBUG |
ge |
sceGuEnable(GU_SCISSOR_TEST) |
203996 |
GUI |
DEBUG |
ge |
setBlendFunc src=2, dst=3 |
203997 |
GUI |
DEBUG |
ge |
setProjectionMatrix 1,000 0,000 0,000 0,000 |
203997 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 1,000 0,000 0,000 |
203997 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 1,000 0,000 |
203997 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 0,000 1,000 |
203998 |
GUI |
DEBUG |
ge |
setDepthRange zpos=0,500000, zscale=0,500000, near=0,000000, far=1,000000 |
203998 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
203998 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
203998 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 0,000 0,000 |
203998 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -1,000 1,000 |
203999 |
GUI |
DEBUG |
ge |
setViewMatrix 1,000 0,000 0,000 0,000 |
203999 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 1,000 0,000 0,000 |
203999 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 1,000 0,000 |
203999 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 0,000 1,000 |
203999 |
GUI |
DEBUG |
ge |
setModelMatrix 1,000 0,000 0,000 0,000 |
204000 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 1,000 0,000 0,000 |
204000 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 1,000 0,000 |
204000 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 0,000 1,000 |
204000 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204001 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,002 0,000 0,000 0,000 |
204001 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,004 0,000 0,000 |
204001 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204001 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204001 |
GUI |
DEBUG |
ge |
disableFlag RE_COLOR_MATERIAL |
204002 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204002 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204002 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204002 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204002 |
GUI |
DEBUG |
ge |
setBones count=0 |
204003 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (0,0,65535)-(32,272,65535) |
204003 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (32,0,65535)-(64,272,65535) |
204003 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (64,0,65535)-(96,272,65535) |
204003 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (96,0,65535)-(128,272,65535) |
204004 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (128,0,65535)-(160,272,65535) |
204004 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (160,0,65535)-(192,272,65535) |
204004 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (192,0,65535)-(224,272,65535) |
204004 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (224,0,65535)-(256,272,65535) |
204004 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (256,0,65535)-(288,272,65535) |
204005 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (288,0,65535)-(320,272,65535) |
204005 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (320,0,65535)-(352,272,65535) |
204005 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (352,0,65535)-(384,272,65535) |
204005 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (384,0,65535)-(416,272,65535) |
204006 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (416,0,65535)-(448,272,65535) |
204006 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (448,0,65535)-(480,272,65535) |
204006 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (480,0,65535)-(512,272,65535) |
204006 |
GUI |
DEBUG |
ge |
bindBuffer 0, 2 |
204006 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=1792, buffer size=8388608, usage=0 |
204007 |
GUI |
DEBUG |
ge |
disableClientState 0 |
204007 |
GUI |
DEBUG |
ge |
enableClientState 1 |
204007 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204007 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=28, offset=0 |
204007 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=28, offset=16 |
204008 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=64 |
204008 |
GUI |
DEBUG |
ge |
disableFlag GU_STENCIL_TEST |
204008 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204008 |
GUI |
DEBUG |
ge |
enableFlag GU_TEXTURE_2D |
204009 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204009 |
GUI |
DEBUG |
ge |
setStencilFunc func=0, ref=0x00, mask=0x00 |
204009 |
GUI |
DEBUG |
ge |
setStencilOp fail=0, zfail=0, zpass=0 |
204009 |
GUI |
DEBUG |
ge |
setDepthMask disabled |
204009 |
GUI |
DEBUG |
ge |
endClearMode |
204010 |
GUI |
DEBUG |
ge |
clear mode end |
204010 |
GUI |
DEBUG |
ge |
sceGuViewport(cx=2048, cy=2048, w=240 h=-136) |
204010 |
GUI |
DEBUG |
ge |
base 08000000 |
204010 |
GUI |
DEBUG |
ge |
jump old PC: 0x084001CC, new PC: 0x0840022C |
204010 |
GUI |
DEBUG |
ge |
base 08000000 |
204011 |
GUI |
DEBUG |
ge |
jump old PC: 0x08400234, new PC: 0x08400240 |
204011 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x9880c50)) |
204011 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, X, lo(pointer=0x90ae2d0)) |
204011 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, width=512, height=128, X, X) |
204011 |
GUI |
DEBUG |
ge |
tflush (deferring to prim) |
204012 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, hi(cbp=0x98a0c50)) |
204012 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, lo(cbp=0x90be2d0)) |
204012 |
GUI |
DEBUG |
ge |
sceGuClutLoad(num_blocks=32, X) |
204012 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204012 |
GUI |
DEBUG |
ge |
sceGuDisable(GU_BLEND) |
204013 |
GUI |
DEBUG |
ge |
sceGuTexScale(u=0.7999878, v=2.0) |
204013 |
GUI |
DEBUG |
ge |
sceGuTexOffset(u=1.8839722, v=1.5699768) |
204013 |
GUI |
DEBUG |
ge |
vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24 |
204013 |
GUI |
DEBUG |
ge |
base 08000000 |
204013 |
GUI |
DEBUG |
ge |
iaddr 08400234 |
204014 |
GUI |
DEBUG |
ge |
base 08000000 |
204014 |
GUI |
DEBUG |
ge |
vaddr 084001cc |
204014 |
GUI |
DEBUG |
ge |
Texture.hashCode: 65536 bytes |
204014 |
GUI |
DEBUG |
ge |
bindTexture 53 |
204015 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204015 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204015 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 53 |
204015 |
GUI |
DEBUG |
ge |
prim triangle 2x |
204015 |
GUI |
DEBUG |
ge |
setBlendFunc src=2, dst=3 |
204016 |
GUI |
DEBUG |
ge |
setProjectionMatrix 2,300 0,000 0,000 0,000 |
204016 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 4,089 0,000 0,000 |
204016 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 1,001 1,000 |
204016 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -0,600 0,000 |
204017 |
GUI |
DEBUG |
ge |
setDepthRange zpos=0,499992, zscale=0,499992, near=0,000000, far=0,999985 |
204017 |
GUI |
DEBUG |
ge |
setViewMatrix 1,000 0,000 0,000 0,000 |
204017 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 1,000 0,000 0,000 |
204017 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 1,000 0,000 |
204017 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 0,000 1,000 |
204018 |
GUI |
DEBUG |
ge |
setModelMatrix 1,000 0,000 0,000 0,000 |
204018 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 1,000 0,000 0,000 |
204018 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 1,000 0,000 |
204018 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 0,000 1,000 |
204018 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204019 |
GUI |
DEBUG |
ge |
disableFlag RE_TEXTURE_GEN_S |
204019 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_S) |
204019 |
GUI |
DEBUG |
ge |
disableFlag RE_TEXTURE_GEN_T |
204019 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_T) |
204020 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,800 0,000 0,000 0,000 |
204020 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 2,000 0,000 0,000 |
204020 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204020 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,884 1,570 0,000 1,000 |
204020 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204021 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204021 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204021 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204021 |
GUI |
DEBUG |
ge |
setBones count=0 |
204021 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=216, buffer size=8388608, usage=0 |
204022 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204022 |
GUI |
DEBUG |
ge |
enableClientState 0 |
204022 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204022 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204022 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204023 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=36, offset=0 |
204023 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204023 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=36, offset=8 |
204023 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204023 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=36, offset=24 |
204024 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204024 |
GUI |
DEBUG |
ge |
drawArrays type=3, first=0, count=6 |
204024 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204024 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x90ae2d0)) |
204024 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 2 |
204025 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, X, lo(pointer=0x9880c50)) |
204025 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204025 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, width=512, height=256, X, X) |
204025 |
GUI |
DEBUG |
ge |
tflush (deferring to prim) |
204025 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204026 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, hi(cbp=0x90be2d0)) |
204026 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204026 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, lo(cbp=0x98a0c50)) |
204026 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204027 |
GUI |
DEBUG |
ge |
sceGuClutLoad(num_blocks=32, X) |
204027 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204027 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204027 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204027 |
GUI |
DEBUG |
ge |
sceGuEnable(GU_BLEND) |
204028 |
GUI |
DEBUG |
ge |
sceGuTexScale(u=1.0, v=1.0) |
204028 |
GUI |
DEBUG |
ge |
sceGuTexOffset(u=0.0, v=0.0) |
204028 |
GUI |
DEBUG |
ge |
vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24 |
204028 |
GUI |
DEBUG |
ge |
base 08000000 |
204029 |
GUI |
DEBUG |
ge |
iaddr 08400234 |
204029 |
GUI |
DEBUG |
ge |
base 08000000 |
204029 |
GUI |
DEBUG |
ge |
vaddr 084001cc |
204029 |
GUI |
DEBUG |
ge |
bindTexture 54 |
204030 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204030 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204030 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 54 |
204030 |
GUI |
DEBUG |
ge |
prim triangle 2x |
204030 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_S) |
204031 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_T) |
204031 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204031 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204031 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204031 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204032 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204032 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204032 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204032 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204033 |
GUI |
DEBUG |
ge |
setBones count=0 |
204033 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=216, buffer size=8388608, usage=0 |
204033 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204033 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=36, offset=0 |
204033 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=36, offset=8 |
204034 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=36, offset=24 |
204034 |
GUI |
DEBUG |
ge |
drawArrays type=3, first=0, count=6 |
204034 |
GUI |
DEBUG |
ge |
finish (0) |
204034 |
GUI |
DEBUG |
ge |
end pc=0x84002d8 |
204035 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
204046 |
GUI |
DEBUG |
ge |
Wait for sync while END reached |
204046 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
204054 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204054 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt GE(0x19) at 0x08AF2080 |
204054 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC) |
204054 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x08AF2080 |
204054 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x08AF2080 |
204055 |
LoadingThread |
DEBUG |
hle.sceGe_user |
hleGeOnAfterCallback restarting list id=0x3d PSP_GE_LIST_END_REACHED |
204055 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204055 |
GUI |
DEBUG |
hle.sceGe_user |
hleGeListSyncDone list id=0x3d PSP_GE_LIST_DONE, done |
204055 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204055 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - saving the GE to memory 0x04000000 |
204056 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204056 |
GUI |
DEBUG |
ge |
bindTexture 1 |
204056 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204056 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
204056 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204057 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204057 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204057 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204057 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204057 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204058 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 0 |
204058 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
204058 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204058 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
204059 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204059 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
204059 |
LoadingThread |
DEBUG |
hle.sceDisplay |
sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0) |
204059 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204059 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue(list=0x84c0000,stall=0x0,cbid=0x7c,arg=0x9fcb210) |
204060 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
204060 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue returning 0x3e |
204060 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204060 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204060 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204061 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204061 |
GUI |
DEBUG |
ge |
setBones count=0 |
204061 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204061 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204062 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204062 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204062 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF608 |
204062 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
204062 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08961974 |
204063 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
204063 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelSignalSema id=0xd name='SuspendSema' signal=1 |
204063 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
204063 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204063 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
204064 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204064 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
204064 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=33333, callbacks=false |
204064 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
204065 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread' |
204065 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204065 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204065 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204065 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204066 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204066 |
LoadingThread |
DEBUG |
runtime |
Switching from Thread LoadingThread to decode 1 |
204066 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204066 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1 |
204067 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
204067 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204067 |
LoadingThread |
DEBUG |
runtime |
Waiting to be scheduled... |
204067 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204067 |
GUI |
DEBUG |
ge |
disableClientState 1 |
204068 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204068 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204068 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204068 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
204068 |
GUI |
DEBUG |
ge |
bindBuffer 0, 4 |
204069 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204069 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204069 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
204069 |
decode 1 |
DEBUG |
hle |
free buffer 1606364024 |
204070 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
204070 |
decode 1 |
DEBUG |
hle |
free buffer 1606423784 |
204070 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
204070 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204070 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
204071 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40) |
204071 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204071 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204071 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204071 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204072 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
204072 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204072 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204072 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204073 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204073 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204073 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
204073 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204073 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204074 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204074 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204074 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204074 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204075 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204075 |
GUI |
DEBUG |
ge |
endDirectRendering |
204075 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204075 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=4 |
204075 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204076 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
204076 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204076 |
GUI |
DEBUG |
ge |
getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU |
204076 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204077 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204077 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204077 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204077 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204078 |
decode 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
204078 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204078 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204078 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - rendering the FB 0x04000000 |
204078 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204079 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204079 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=3 |
204079 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
204079 |
GUI |
DEBUG |
ge |
setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 |
204080 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204080 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204080 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204080 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204080 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204081 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40) |
204081 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204081 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204081 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
204082 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204082 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
204082 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204082 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
204082 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204083 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204083 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1 |
204083 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
204083 |
sound thread 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204083 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204084 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204084 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204084 |
sound thread 1 |
DEBUG |
hle |
free buffer 1606446776 |
204084 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204085 |
sound thread 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
204085 |
GUI |
DEBUG |
ge |
setBones count=0 |
204085 |
sound thread 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40580) |
204085 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204086 |
sound thread 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
204086 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204086 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204086 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
204087 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204087 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
204087 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
204087 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
204087 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1 |
204088 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
204088 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204088 |
sound thread 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204088 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204088 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
204089 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204089 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204089 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
204090 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
204090 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204090 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204090 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204090 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204091 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204091 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204091 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204091 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204092 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
204092 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204092 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204092 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204092 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
204093 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204093 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
204093 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204093 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
204094 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204094 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
204094 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204094 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204095 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204095 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204095 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204095 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
204095 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204096 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204096 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204096 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204096 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1 |
204097 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
204097 |
sound thread 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204097 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204097 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204097 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204098 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8d81700) |
204098 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204098 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
204098 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204099 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204099 |
GUI |
DEBUG |
ge |
endDirectRendering |
204099 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetPauseFlag(sasCore=0x8d81700) |
204099 |
GUI |
DEBUG |
ge |
endDisplay |
204100 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - end display |
204100 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
204100 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204101 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08D81700, out=0x08D40180 |
204109 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
204109 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread' |
204109 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule |
204110 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=7f name:'LoadingThread' |
204110 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to LoadingThread |
204111 |
sound thread 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204111 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204111 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204112 |
sound thread 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204112 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204113 |
sound thread 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204113 |
sound thread 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204113 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204114 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204115 |
sound thread 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204115 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204115 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=LoadingThread |
204116 |
sound thread 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204116 |
LoadingThread |
DEBUG |
runtime |
Scheduled, restarting... |
204117 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204117 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelRotateThreadReadyQueue priority=16 |
204117 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204118 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204118 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false |
204119 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema - 'SuspendSema' fast check succeeded |
204119 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204120 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204120 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974 |
204121 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410 |
204121 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
204122 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204122 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204122 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
204123 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204123 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204124 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
204124 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204124 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204125 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF410 |
204125 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C |
204126 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF43C |
204126 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C |
204126 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E178 |
204127 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E178 |
204128 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C |
204128 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E38C |
204128 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4 |
204129 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C |
204130 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED7C |
204130 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90 |
204130 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED90 |
204131 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4 |
204132 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897EDA4 |
204132 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E3B4 |
204132 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF48C |
204133 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64 |
204134 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08937B64 |
204134 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8 |
204134 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E748 |
204135 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
204135 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204136 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204136 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204137 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204137 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204138 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204138 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204138 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204139 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204139 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204140 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204140 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204141 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204141 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980668, returnAddress=0x08980484 |
204142 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980484 |
204142 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x089827A8, returnAddress=0x08980498 |
204143 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980498 |
204143 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089804B4 |
204144 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804B4 |
204144 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x089804D0 |
204145 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804D0 |
204145 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534 |
204145 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980534 |
204146 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570 |
204146 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90 |
204147 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204147 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
204148 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204148 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204149 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204149 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204150 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
204150 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204150 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
204151 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
204151 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
204152 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
204152 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204152 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204153 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204153 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84 |
204154 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898F820, returnAddress=0x08985428 |
204154 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985428 |
204155 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D550, returnAddress=0x08985494 |
204155 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985494 |
204156 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8 |
204156 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690 |
204157 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985690 |
204157 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
204158 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
204158 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF03C4 |
204159 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
204159 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
204159 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
204160 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
204160 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0390 |
204161 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
204161 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
204162 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089854F8 |
204162 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943C84 |
204163 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980570 |
204163 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0 |
204163 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805D0 |
204164 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089805EC |
204164 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805EC |
204165 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x08980608 |
204165 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980608 |
204165 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E748 |
204166 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C |
204166 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E76C |
204167 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
204167 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204168 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204168 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204169 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204169 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204169 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204170 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204170 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204171 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204171 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204172 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204172 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204173 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204173 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204174 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
204174 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204175 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204175 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
204175 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204176 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204176 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0038 |
204177 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
204177 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204178 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204178 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF5F8 |
204178 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608 |
204192 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - start display |
204192 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT0 |
204193 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT1 |
204193 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT2 |
204193 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHT3 |
204193 |
GUI |
DEBUG |
ge |
startDisplay |
204194 |
GUI |
DEBUG |
ge |
setViewport x=0, y=0, width=480, height=272 |
204194 |
GUI |
DEBUG |
ge |
executeList id=0x3e PSP_GE_LIST_DRAWING |
204194 |
GUI |
DEBUG |
ge |
psm=3(PSM_8888) |
204194 |
GUI |
DEBUG |
ge |
fbw fbp=0, fbw=512 |
204195 |
GUI |
DEBUG |
ge |
fbp fbp=88000, fbw=512 |
204195 |
GUI |
DEBUG |
ge |
zbp=110000, zbw=512 |
204195 |
GUI |
DEBUG |
ge |
zbp=110000, zbw=512 |
204195 |
GUI |
DEBUG |
ge |
base 08000000 |
204196 |
GUI |
DEBUG |
ge |
jump old PC: 0x084C001C, new PC: 0x084C019C |
204196 |
GUI |
DEBUG |
hle.sceDisplay |
hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272 |
204196 |
GUI |
DEBUG |
ge |
Reloading GE Memory (0x04088000-0x04110000) to screen (480x272) |
204196 |
GUI |
DEBUG |
ge |
bindTexture 1 |
204197 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=4 |
204197 |
GUI |
DEBUG |
ge |
setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 |
204198 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204198 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204198 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204198 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204198 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204199 |
GUI |
DEBUG |
ge |
disableFlag GU_ALPHA_TEST |
204199 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204199 |
GUI |
DEBUG |
ge |
disableFlag GU_FOG |
204199 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204200 |
GUI |
DEBUG |
ge |
disableFlag GU_LIGHTING |
204200 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204200 |
GUI |
DEBUG |
ge |
disableFlag GU_COLOR_LOGIC_OP |
204200 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204201 |
GUI |
DEBUG |
ge |
disableFlag GU_STENCIL_TEST |
204201 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 2 |
204201 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204201 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204201 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
204202 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204202 |
GUI |
DEBUG |
ge |
enableFlag GU_TEXTURE_2D |
204202 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204202 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
204203 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204203 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
204203 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204203 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204204 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204204 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
204204 |
GUI |
DEBUG |
ge |
setDepthMask disabled |
204205 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204205 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204205 |
GUI |
DEBUG |
ge |
setFrontFace clockwise |
204205 |
GUI |
DEBUG |
ge |
setBones count=0 |
204206 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204206 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204206 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
204206 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
204207 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
204207 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
204207 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
204207 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
204208 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204208 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204208 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204208 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204209 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
204209 |
GUI |
DEBUG |
ge |
enableClientState 0 |
204209 |
GUI |
DEBUG |
ge |
disableClientState 1 |
204209 |
GUI |
DEBUG |
ge |
disableClientState 2 |
204210 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204210 |
GUI |
DEBUG |
ge |
bindBuffer 0, 4 |
204210 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
204210 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
204211 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
204211 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
204211 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204211 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204212 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
204212 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204212 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204212 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
204213 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204213 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204213 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204213 |
GUI |
DEBUG |
ge |
endDirectRendering |
204214 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204214 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204214 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204214 |
GUI |
DEBUG |
ge |
disableFlag GU_TEXTURE_2D |
204215 |
GUI |
DEBUG |
ge |
disableFlag GU_COLOR_TEST |
204215 |
GUI |
DEBUG |
ge |
enableFlag GU_STENCIL_TEST |
204215 |
GUI |
DEBUG |
ge |
setStencilFunc func=1, ref=0x00, mask=0x00 |
204215 |
GUI |
DEBUG |
ge |
setStencilOp fail=0, zfail=0, zpass=1 |
204216 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204216 |
GUI |
DEBUG |
ge |
setDepthFunc 1 |
204216 |
GUI |
DEBUG |
ge |
setDepthMask enabled |
204216 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204217 |
GUI |
DEBUG |
ge |
setBones count=0 |
204217 |
GUI |
DEBUG |
ge |
startClearMode color=true, stencil=true, depth=true |
204217 |
GUI |
DEBUG |
ge |
clear mode : 7 |
204217 |
GUI |
DEBUG |
ge |
vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12 |
204218 |
GUI |
DEBUG |
ge |
base 08000000 |
204218 |
GUI |
DEBUG |
ge |
vaddr 084c001c |
204218 |
GUI |
DEBUG |
ge |
Texture.hashCode: 131072 bytes |
204218 |
GUI |
DEBUG |
ge |
bindTexture 54 |
204219 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204219 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204219 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 54 |
204219 |
GUI |
DEBUG |
ge |
prim sprites 16x |
204220 |
GUI |
DEBUG |
ge |
setScissor x=0, y=0, width=480, height=272 |
204220 |
GUI |
DEBUG |
ge |
sceGuEnable(GU_SCISSOR_TEST) |
204220 |
GUI |
DEBUG |
ge |
setBlendFunc src=2, dst=3 |
204220 |
GUI |
DEBUG |
ge |
setProjectionMatrix 1,000 0,000 0,000 0,000 |
204221 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 1,000 0,000 0,000 |
204221 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 1,000 0,000 |
204221 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 0,000 1,000 |
204221 |
GUI |
DEBUG |
ge |
setDepthRange zpos=0,500000, zscale=0,500000, near=0,000000, far=1,000000 |
204222 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204222 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204222 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 0,000 0,000 |
204222 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -1,000 1,000 |
204223 |
GUI |
DEBUG |
ge |
setViewMatrix 1,000 0,000 0,000 0,000 |
204223 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 1,000 0,000 0,000 |
204223 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 1,000 0,000 |
204223 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 0,000 1,000 |
204224 |
GUI |
DEBUG |
ge |
setModelMatrix 1,000 0,000 0,000 0,000 |
204224 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 1,000 0,000 0,000 |
204224 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 1,000 0,000 |
204225 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 0,000 1,000 |
204225 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204225 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,002 0,000 0,000 0,000 |
204225 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,004 0,000 0,000 |
204226 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204226 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204226 |
GUI |
DEBUG |
ge |
disableFlag RE_COLOR_MATERIAL |
204226 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204227 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204227 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204227 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204227 |
GUI |
DEBUG |
ge |
setBones count=0 |
204228 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (0,0,65535)-(32,272,65535) |
204228 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (32,0,65535)-(64,272,65535) |
204228 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (64,0,65535)-(96,272,65535) |
204228 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (96,0,65535)-(128,272,65535) |
204229 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (128,0,65535)-(160,272,65535) |
204229 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (160,0,65535)-(192,272,65535) |
204229 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (192,0,65535)-(224,272,65535) |
204230 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204230 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (224,0,65535)-(256,272,65535) |
204230 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204230 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (256,0,65535)-(288,272,65535) |
204230 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204231 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (288,0,65535)-(320,272,65535) |
204231 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204231 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (320,0,65535)-(352,272,65535) |
204231 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204232 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (352,0,65535)-(384,272,65535) |
204232 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204232 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (384,0,65535)-(416,272,65535) |
204232 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204233 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 2 |
204232 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (416,0,65535)-(448,272,65535) |
204233 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204233 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (448,0,65535)-(480,272,65535) |
204233 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204234 |
GUI |
DEBUG |
ge |
sprite (0,0)-(0,0) at (480,0,65535)-(512,272,65535) |
204234 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204234 |
GUI |
DEBUG |
ge |
bindBuffer 0, 2 |
204234 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204235 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=1792, buffer size=8388608, usage=0 |
204235 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204235 |
GUI |
DEBUG |
ge |
disableClientState 0 |
204235 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204236 |
GUI |
DEBUG |
ge |
enableClientState 1 |
204236 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204236 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=28, offset=0 |
204237 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=28, offset=16 |
204237 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=64 |
204237 |
GUI |
DEBUG |
ge |
disableFlag GU_STENCIL_TEST |
204238 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204238 |
GUI |
DEBUG |
ge |
enableFlag GU_TEXTURE_2D |
204238 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204238 |
GUI |
DEBUG |
ge |
setStencilFunc func=0, ref=0x00, mask=0x00 |
204239 |
GUI |
DEBUG |
ge |
setStencilOp fail=0, zfail=0, zpass=0 |
204239 |
GUI |
DEBUG |
ge |
setDepthMask disabled |
204239 |
GUI |
DEBUG |
ge |
endClearMode |
204239 |
GUI |
DEBUG |
ge |
clear mode end |
204240 |
GUI |
DEBUG |
ge |
sceGuViewport(cx=2048, cy=2048, w=240 h=-136) |
204240 |
GUI |
DEBUG |
ge |
base 08000000 |
204240 |
GUI |
DEBUG |
ge |
jump old PC: 0x084C01CC, new PC: 0x084C022C |
204240 |
GUI |
DEBUG |
ge |
base 08000000 |
204241 |
GUI |
DEBUG |
ge |
jump old PC: 0x084C0234, new PC: 0x084C0240 |
204241 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x9880c50)) |
204241 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, X, lo(pointer=0x90ae2d0)) |
204241 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, width=512, height=128, X, X) |
204242 |
GUI |
DEBUG |
ge |
tflush (deferring to prim) |
204242 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, hi(cbp=0x98a0c50)) |
204242 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, lo(cbp=0x90be2d0)) |
204242 |
GUI |
DEBUG |
ge |
sceGuClutLoad(num_blocks=32, X) |
204243 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204243 |
GUI |
DEBUG |
ge |
sceGuDisable(GU_BLEND) |
204243 |
GUI |
DEBUG |
ge |
sceGuTexScale(u=0.7999878, v=2.0) |
204243 |
GUI |
DEBUG |
ge |
sceGuTexOffset(u=1.8846436, v=1.5699768) |
204244 |
GUI |
DEBUG |
ge |
vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24 |
204244 |
GUI |
DEBUG |
ge |
base 08000000 |
204244 |
GUI |
DEBUG |
ge |
iaddr 084c0234 |
204244 |
GUI |
DEBUG |
ge |
base 08000000 |
204245 |
GUI |
DEBUG |
ge |
vaddr 084c01cc |
204245 |
GUI |
DEBUG |
ge |
Texture.hashCode: 65536 bytes |
204245 |
GUI |
DEBUG |
ge |
bindTexture 53 |
204245 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204246 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204246 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 53 |
204246 |
GUI |
DEBUG |
ge |
prim triangle 2x |
204246 |
GUI |
DEBUG |
ge |
setBlendFunc src=2, dst=3 |
204247 |
GUI |
DEBUG |
ge |
setProjectionMatrix 2,300 0,000 0,000 0,000 |
204247 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 4,089 0,000 0,000 |
204247 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 1,001 1,000 |
204248 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -0,600 0,000 |
204248 |
GUI |
DEBUG |
ge |
setDepthRange zpos=0,499992, zscale=0,499992, near=0,000000, far=0,999985 |
204248 |
GUI |
DEBUG |
ge |
setViewMatrix 1,000 0,000 0,000 0,000 |
204248 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 1,000 0,000 0,000 |
204249 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 1,000 0,000 |
204249 |
GUI |
DEBUG |
ge |
setViewMatrix 0,000 0,000 0,000 1,000 |
204249 |
GUI |
DEBUG |
ge |
setModelMatrix 1,000 0,000 0,000 0,000 |
204249 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 1,000 0,000 0,000 |
204250 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 1,000 0,000 |
204250 |
GUI |
DEBUG |
ge |
setModelMatrix 0,000 0,000 0,000 1,000 |
204250 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204250 |
GUI |
DEBUG |
ge |
disableFlag RE_TEXTURE_GEN_S |
204251 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_S) |
204251 |
GUI |
DEBUG |
ge |
disableFlag RE_TEXTURE_GEN_T |
204251 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_T) |
204251 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,800 0,000 0,000 0,000 |
204252 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 2,000 0,000 0,000 |
204252 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204252 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,885 1,570 0,000 1,000 |
204253 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204253 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204253 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204253 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204254 |
GUI |
DEBUG |
ge |
setBones count=0 |
204254 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=216, buffer size=8388608, usage=0 |
204254 |
GUI |
DEBUG |
ge |
enableClientState 0 |
204254 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204255 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=36, offset=0 |
204255 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=36, offset=8 |
204255 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=36, offset=24 |
204255 |
GUI |
DEBUG |
ge |
drawArrays type=3, first=0, count=6 |
204256 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x90ae2d0)) |
204256 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, X, X, X, lo(pointer=0x9880c50)) |
204256 |
GUI |
DEBUG |
ge |
sceGuTexImage(level=0, width=512, height=256, X, X) |
204256 |
GUI |
DEBUG |
ge |
tflush (deferring to prim) |
204257 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, hi(cbp=0x90be2d0)) |
204257 |
GUI |
DEBUG |
ge |
sceGuClutLoad(X, lo(cbp=0x98a0c50)) |
204257 |
GUI |
DEBUG |
ge |
sceGuClutLoad(num_blocks=32, X) |
204257 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204258 |
GUI |
DEBUG |
ge |
sceGuEnable(GU_BLEND) |
204258 |
GUI |
DEBUG |
ge |
sceGuTexScale(u=1.0, v=1.0) |
204258 |
GUI |
DEBUG |
ge |
sceGuTexOffset(u=0.0, v=0.0) |
204259 |
GUI |
DEBUG |
ge |
vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24 |
204259 |
GUI |
DEBUG |
ge |
base 08000000 |
204259 |
GUI |
DEBUG |
ge |
iaddr 084c0234 |
204259 |
GUI |
DEBUG |
ge |
base 08000000 |
204260 |
GUI |
DEBUG |
ge |
vaddr 084c01cc |
204260 |
GUI |
DEBUG |
ge |
bindTexture 54 |
204260 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204260 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204261 |
GUI |
DEBUG |
ge |
tflush Reusing cached texture 54 |
204261 |
GUI |
DEBUG |
ge |
prim triangle 2x |
204261 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_S) |
204261 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_TEXTURE_GEN_T) |
204262 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204262 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204262 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204262 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204262 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204263 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204263 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204263 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204263 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204264 |
GUI |
DEBUG |
ge |
sceGuDisable(RE_COLOR_MATERIAL) |
204264 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204264 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204264 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204265 |
GUI |
DEBUG |
ge |
Texture Mipmap base=0, max=0, textureNumMipmaps=0 |
204265 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 2 |
204265 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204266 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204266 |
GUI |
DEBUG |
ge |
setBones count=0 |
204266 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204266 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=216, buffer size=8388608, usage=0 |
204267 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204267 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204267 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204267 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=36, offset=0 |
204268 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204268 |
GUI |
DEBUG |
ge |
setColorPointer size=4, type=6, stride=36, offset=8 |
204268 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204268 |
GUI |
DEBUG |
ge |
setVertexPointer size=3, type=6, stride=36, offset=24 |
204269 |
GUI |
DEBUG |
ge |
drawArrays type=3, first=0, count=6 |
204269 |
GUI |
DEBUG |
ge |
finish (0) |
204269 |
GUI |
DEBUG |
ge |
end pc=0x84c02d8 |
204270 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
204281 |
GUI |
DEBUG |
ge |
Wait for sync while END reached |
204281 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
204292 |
GUI |
DEBUG |
ge |
Wait for sync while END reached |
204292 |
GUI |
DEBUG |
ge |
FINISH / SIGNAL / END reached, waiting for Sync |
204294 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204294 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt GE(0x19) at 0x08AF2080 |
204294 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC) |
204294 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x08AF2080 |
204295 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x08AF2080 |
204295 |
LoadingThread |
DEBUG |
hle.sceGe_user |
hleGeOnAfterCallback restarting list id=0x3e PSP_GE_LIST_END_REACHED |
204295 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204295 |
GUI |
DEBUG |
hle.sceGe_user |
hleGeListSyncDone list id=0x3e PSP_GE_LIST_DONE, done |
204295 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204296 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - saving the GE to memory 0x04088000 |
204296 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204296 |
GUI |
DEBUG |
ge |
bindTexture 1 |
204296 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204297 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
204297 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204297 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204297 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204298 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204298 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204298 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204299 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 0 |
204299 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
204299 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204299 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
204300 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204300 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
204300 |
LoadingThread |
DEBUG |
hle.sceDisplay |
sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0) |
204300 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204301 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue(list=0x8400000,stall=0x0,cbid=0x7c,arg=0x9fcb210) |
204301 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
204301 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeListEnQueue returning 0x3f |
204301 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204302 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204302 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204302 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204303 |
GUI |
DEBUG |
ge |
setBones count=0 |
204303 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204303 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204303 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204304 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204304 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF608 |
204304 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
204304 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08961974 |
204305 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
204305 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelSignalSema id=0xd name='SuspendSema' signal=1 |
204305 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
204305 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204306 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204306 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
204306 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=33333, callbacks=false |
204306 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
204307 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread' |
204307 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
204307 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204307 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204308 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204308 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204308 |
LoadingThread |
DEBUG |
runtime |
Switching from Thread LoadingThread to decode 1 |
204309 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204309 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1 |
204309 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204309 |
decode 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204309 |
LoadingThread |
DEBUG |
runtime |
Waiting to be scheduled... |
204310 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204310 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
204310 |
decode 1 |
DEBUG |
hle |
free buffer 1606423784 |
204311 |
GUI |
DEBUG |
ge |
disableClientState 1 |
204311 |
decode 1 |
DEBUG |
hle |
free buffer 1606364024 |
204311 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204311 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204312 |
GUI |
DEBUG |
ge |
bindBuffer 0, 4 |
204312 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40) |
204312 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
204313 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204313 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
204313 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204313 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
204314 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204314 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204314 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
204314 |
decode 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204315 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204315 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204315 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204315 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204316 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
204316 |
decode 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204316 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204317 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204317 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204317 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204317 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
204318 |
decode 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204318 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204318 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204318 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204319 |
decode 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204319 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204319 |
decode 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204319 |
GUI |
DEBUG |
ge |
endDirectRendering |
204320 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204320 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=4 |
204320 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204321 |
GUI |
DEBUG |
ge |
copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272 |
204321 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204321 |
GUI |
DEBUG |
ge |
getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU |
204321 |
decode 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
204322 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204322 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204322 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204323 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204323 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioSetChannelDataLen channel=2, sampleCount=1024 |
204323 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=decode 1 |
204324 |
decode 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204324 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - rendering the FB 0x04088000 |
204324 |
decode 1 |
DEBUG |
hle |
free buffer 1606364024 |
204324 |
GUI |
DEBUG |
ge |
setPixelStore rowLength=512, alignment=3 |
204325 |
decode 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204325 |
GUI |
DEBUG |
ge |
setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056 |
204325 |
decode 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40) |
204326 |
GUI |
DEBUG |
ge |
disableFlag GU_DEPTH_TEST |
204326 |
decode 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000) |
204326 |
GUI |
DEBUG |
ge |
disableFlag GU_BLEND |
204326 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204326 |
GUI |
DEBUG |
ge |
disableFlag GU_CULL_FACE |
204327 |
decode 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204327 |
GUI |
DEBUG |
ge |
disableFlag GU_SCISSOR_TEST |
204327 |
decode 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204328 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 0 |
204328 |
decode 1 |
DEBUG |
runtime |
syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1 |
204328 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 0 |
204328 |
sound thread 1 |
DEBUG |
runtime |
Scheduled, restarting... |
204328 |
decode 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204329 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204329 |
GUI |
DEBUG |
ge |
setTextureMipmapMaxLevel 0 |
204329 |
sound thread 1 |
DEBUG |
hle |
free buffer 1606446776 |
204330 |
GUI |
DEBUG |
ge |
setTextureWrapMode 1, 1 |
204330 |
sound thread 1 |
DEBUG |
hle.sceAudio |
sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
204330 |
GUI |
DEBUG |
ge |
setTextureFunc func=3 ALPHA |
204331 |
sound thread 1 |
DEBUG |
hle.sceAudio |
doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40180) |
204331 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=1 |
204331 |
sound thread 1 |
DEBUG |
hle |
alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000) |
204331 |
GUI |
DEBUG |
ge |
setBones count=0 |
204332 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204332 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,004 0,000 0,000 0,000 |
204332 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=47 name:'decode 1' |
204332 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 -0,007 0,000 0,000 |
204333 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to decode 1 |
204333 |
GUI |
DEBUG |
ge |
setProjectionMatrix 0,000 0,000 -1,000 0,000 |
204333 |
sound thread 1 |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204333 |
GUI |
DEBUG |
ge |
setProjectionMatrix -1,000 1,000 -0,000 1,000 |
204334 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204334 |
GUI |
DEBUG |
ge |
setModelViewMatrix 1,000 0,000 0,000 0,000 |
204334 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204335 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 1,000 0,000 0,000 |
204335 |
sound thread 1 |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204335 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 1,000 0,000 |
204335 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204336 |
GUI |
DEBUG |
ge |
setModelViewMatrix 0,000 0,000 0,000 1,000 |
204336 |
sound thread 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204336 |
GUI |
DEBUG |
ge |
setTextureMatrix 1,000 0,000 0,000 0,000 |
204336 |
sound thread 1 |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204337 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 1,000 0,000 0,000 |
204337 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204337 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 1,000 0,000 |
204338 |
sound thread 1 |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204338 |
GUI |
DEBUG |
ge |
setTextureMatrix 0,000 0,000 0,000 1,000 |
204338 |
sound thread 1 |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204338 |
GUI |
DEBUG |
ge |
startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272 |
204339 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204339 |
GUI |
DEBUG |
ge |
enableClientState 3 |
204339 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule |
204339 |
GUI |
DEBUG |
ge |
setTexCoordPointer size=2, type=6, stride=16, offset=0 |
204340 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=45 name:'sound thread 1' |
204340 |
GUI |
DEBUG |
ge |
setVertexPointer size=2, type=6, stride=16, offset=8 |
204340 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread decode 1 to sound thread 1 |
204341 |
GUI |
DEBUG |
ge |
setBufferData target=0, size=64, buffer size=64, usage=6 |
204341 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
204341 |
GUI |
DEBUG |
ge |
drawArrays type=7, first=0, count=4 |
204341 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204342 |
GUI |
DEBUG |
ge |
enableFlag GU_DEPTH_TEST |
204342 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetEndFlag(sasCore=0x8d81700) |
204342 |
GUI |
DEBUG |
ge |
enableFlag GU_BLEND |
204343 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
204343 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204343 |
GUI |
DEBUG |
ge |
enableFlag GU_CULL_FACE |
204343 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasGetPauseFlag(sasCore=0x8d81700) |
204344 |
GUI |
DEBUG |
ge |
setTextureFunc func=0 ALPHA |
204344 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1 |
204344 |
sound thread 1 |
DEBUG |
runtime |
syncEmulator immediately=false |
204344 |
GUI |
DEBUG |
ge |
setTextureMapMode mode=0, proj=0 |
204345 |
sound thread 1 |
DEBUG |
hle.sceSasCore |
__sceSasCore 0x08D81700, out=0x08D40580 |
204345 |
GUI |
DEBUG |
ge |
enableFlag GU_SCISSOR_TEST |
204345 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
hleKernelDelayThread micros=5000, callbacks=false |
204346 |
GUI |
DEBUG |
ge |
setTextureMipmapMagFilter 1 |
204346 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
-------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread' |
204346 |
GUI |
DEBUG |
ge |
setTextureMipmapMinFilter 7 |
204346 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule |
204347 |
GUI |
DEBUG |
ge |
setTextureWrapMode 0, 0 |
204347 |
sound thread 1 |
DEBUG |
hle.ThreadManForUser |
---------------------------------------- SceUID=7f name:'LoadingThread' |
204347 |
GUI |
DEBUG |
ge |
endDirectRendering |
204348 |
sound thread 1 |
DEBUG |
runtime |
Switching from Thread sound thread 1 to LoadingThread |
204348 |
GUI |
DEBUG |
ge |
endDisplay |
204348 |
GUI |
DEBUG |
hle.sceDisplay |
sceDisplay.paintGL - end display |
204348 |
sound thread 1 |
DEBUG |
runtime |
syncThread currentThread=sound thread 1, currentRuntimeThread=LoadingThread |
204349 |
sound thread 1 |
DEBUG |
runtime |
Waiting to be scheduled... |
204349 |
LoadingThread |
DEBUG |
runtime |
Scheduled, restarting... |
204357 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204358 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelRotateThreadReadyQueue priority=16 |
204358 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204359 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204359 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204360 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204360 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204361 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204361 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204362 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204362 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204363 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204363 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204364 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204364 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204365 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false |
204365 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
hleKernelWaitSema - 'SuspendSema' fast check succeeded |
204365 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204366 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204367 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974 |
204367 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410 |
204367 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
204368 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204368 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204369 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
204370 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204370 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204370 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
204371 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204371 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204372 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF410 |
204372 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C |
204373 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF43C |
204373 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C |
204374 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E178 |
204374 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E178 |
204375 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C |
204375 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E38C |
204376 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4 |
204376 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C |
204377 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED7C |
204377 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90 |
204378 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897ED90 |
204378 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4 |
204379 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897EDA4 |
204379 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E3B4 |
204380 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF48C |
204380 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64 |
204381 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08937B64 |
204381 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8 |
204382 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980294, returnAddress=0x0897E748 |
204382 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
sceKernelGetThreadId returning uid=0x7f |
204383 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204383 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204384 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204384 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204385 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204385 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204386 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204386 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204387 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204387 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204388 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204388 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204389 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204389 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08980668, returnAddress=0x08980484 |
204390 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980484 |
204390 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x089827A8, returnAddress=0x08980498 |
204391 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980498 |
204391 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089804B4 |
204392 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804B4 |
204392 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x089804D0 |
204393 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089804D0 |
204393 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534 |
204394 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980534 |
204394 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570 |
204395 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90 |
204395 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204396 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
204396 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204397 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204397 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204398 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204398 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90 |
204399 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204399 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
204400 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
204400 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0 |
204401 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0894F4B0 |
204401 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204402 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90 |
204402 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943B90 |
204403 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84 |
204403 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898F820, returnAddress=0x08985428 |
204404 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985428 |
204404 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D550, returnAddress=0x08985494 |
204405 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985494 |
204405 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8 |
204406 |
LoadingThread |
DEBUG |
runtime |
Forced sync() |
204406 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204407 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204407 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204408 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204408 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204409 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204409 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204410 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204410 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204410 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204411 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204412 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204412 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204413 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690 |
204413 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985690 |
204414 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
204414 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
204415 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF03C4 |
204415 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4 |
204416 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
204416 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768 |
204417 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
204417 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0390 |
204418 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390 |
204418 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08985768 |
204419 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089854F8 |
204419 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08943C84 |
204420 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980570 |
204420 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0 |
204421 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805D0 |
204421 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982750, returnAddress=0x089805EC |
204422 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x089805EC |
204422 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x08982760, returnAddress=0x08980608 |
204423 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08980608 |
204423 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E748 |
204423 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C |
204424 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897E76C |
204425 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
204425 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuSuspendIntr interruptsEnabled=true |
204426 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
addDeferredInterrupt |
204426 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204427 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204427 |
LoadingThread |
DEBUG |
hle.Kernel_Library |
sceKernelCpuResumeIntr flag=1 |
204427 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Executing deferred interrupts |
204428 |
LoadingThread |
DEBUG |
hle.sceCtrl |
hleCtrlExecuteSampling |
204429 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Triggering Interrupt VBLANK(0x1E) |
204429 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000) |
204429 |
LoadingThread |
DEBUG |
runtime |
Start of Callback 0x0897C06C |
204430 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204430 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1 |
204431 |
LoadingThread |
DEBUG |
hle.sceGe_user |
sceGeDrawSync mode=1, returning 1 |
204431 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x0897C0D8 |
204432 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8 |
204432 |
LoadingThread |
DEBUG |
runtime |
End of Callback 0x0897C06C |
204433 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204433 |
LoadingThread |
DEBUG |
hle.ThreadManForUser |
End of Interrupt |
204434 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204434 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204435 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08AF0038 |
204435 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038 |
204436 |
LoadingThread |
DEBUG |
runtime |
syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread |
204436 |
LoadingThread |
DEBUG |
runtime |
syncEmulator immediately=false |
204437 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.jumpCall returning 0x08BCF5F8 |
204437 |
LoadingThread |
DEBUG |
runtime |
RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608 |