Log session start time Wed Dec 08 14:11:38 EET 2010

Time Thread Level Category Message
203826 GUI DEBUG ge finish (0)
203826 GUI DEBUG ge end pc=0x84c02d8
203826 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
203837 GUI DEBUG ge Wait for sync while END reached
203837 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
203846 LoadingThread DEBUG runtime Forced sync()
203846 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08AF2080
203846 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC)
203846 LoadingThread DEBUG runtime Start of Callback 0x08AF2080
203846 LoadingThread DEBUG runtime End of Callback 0x08AF2080
203846 LoadingThread DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list id=0x3c PSP_GE_LIST_END_REACHED
203847 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
203847 GUI DEBUG hle.sceGe_user hleGeListSyncDone list id=0x3c PSP_GE_LIST_DONE, done
203847 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
203847 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
203847 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203847 GUI DEBUG ge bindTexture 1
203847 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203848 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
203848 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
203848 GUI DEBUG ge disableFlag GU_DEPTH_TEST
203848 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203848 GUI DEBUG ge disableFlag GU_BLEND
203848 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
203849 GUI DEBUG ge disableFlag GU_CULL_FACE
203849 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 0
203849 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
203849 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203849 GUI DEBUG ge setTextureMipmapMinFilter 0
203849 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203850 GUI DEBUG ge setTextureMipmapMagFilter 0
203850 LoadingThread DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
203850 GUI DEBUG ge setTextureMipmapMaxLevel 0
203850 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue(list=0x8400000,stall=0x0,cbid=0x7c,arg=0x9fcb210)
203850 GUI DEBUG ge setTextureWrapMode 1, 1
203850 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3d
203851 GUI DEBUG ge setTextureFunc func=3 ALPHA
203851 LoadingThread DEBUG runtime End of Callback 0x0897C06C
203851 GUI DEBUG ge setTextureMapMode mode=0, proj=1
203851 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
203851 GUI DEBUG ge setBones count=0
203851 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203852 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
203852 LoadingThread DEBUG runtime syncEmulator immediately=false
203852 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
203852 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF608
203852 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
203852 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08961974
203853 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
203853 LoadingThread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0xd name='SuspendSema' signal=1
203853 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
203853 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203853 LoadingThread DEBUG runtime syncEmulator immediately=false
203853 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
203854 LoadingThread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=33333, callbacks=false
203854 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
203854 LoadingThread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread'
203854 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
203854 LoadingThread DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203855 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
203855 LoadingThread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
203855 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
203855 LoadingThread DEBUG runtime Switching from Thread LoadingThread to decode 1
203855 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
203855 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1
203856 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
203856 decode 1 DEBUG runtime Scheduled, restarting...
203856 LoadingThread DEBUG runtime Waiting to be scheduled...
203856 decode 1 DEBUG runtime syncEmulator immediately=false
203856 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
203856 decode 1 DEBUG hle free buffer 1606364024
203857 GUI DEBUG ge disableClientState 1
203857 decode 1 DEBUG hle free buffer 1606423784
203857 GUI DEBUG ge enableClientState 3
203857 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203857 GUI DEBUG ge bindBuffer 0, 4
203857 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40)
203858 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
203858 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203858 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
203858 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203858 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
203858 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
203859 GUI DEBUG ge drawArrays type=7, first=0, count=4
203859 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
203859 GUI DEBUG ge enableFlag GU_DEPTH_TEST
203859 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1
203859 GUI DEBUG ge enableFlag GU_BLEND
203860 sound thread 1 DEBUG runtime Scheduled, restarting...
203860 decode 1 DEBUG runtime Waiting to be scheduled...
203860 sound thread 1 DEBUG runtime syncEmulator immediately=false
203860 GUI DEBUG ge enableFlag GU_CULL_FACE
203860 sound thread 1 DEBUG hle free buffer 1606446776
203860 GUI DEBUG ge setTextureFunc func=0 ALPHA
203861 sound thread 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
203861 GUI DEBUG ge setTextureMapMode mode=0, proj=0
203861 sound thread 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40180)
203861 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
203861 sound thread 1 DEBUG hle alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
203861 GUI DEBUG ge setTextureMipmapMagFilter 1
203862 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203862 GUI DEBUG ge setTextureMipmapMinFilter 7
203862 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
203862 GUI DEBUG ge setTextureWrapMode 0, 0
203862 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
203862 GUI DEBUG ge endDirectRendering
203863 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1
203863 GUI DEBUG ge setPixelStore rowLength=512, alignment=4
203863 decode 1 DEBUG runtime Scheduled, restarting...
203863 sound thread 1 DEBUG runtime Waiting to be scheduled...
203863 decode 1 DEBUG runtime syncEmulator immediately=false
203863 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
203864 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
203864 GUI DEBUG ge getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU
203864 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203864 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203865 decode 1 DEBUG runtime Start of Callback 0x0897C06C
203865 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203865 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
203866 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
203866 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203866 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
203866 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203866 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
203866 decode 1 DEBUG runtime End of Callback 0x0897C06C
203867 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
203867 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
203867 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203867 GUI DEBUG ge disableFlag GU_DEPTH_TEST
203867 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
203867 GUI DEBUG ge disableFlag GU_BLEND
203868 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
203868 GUI DEBUG ge disableFlag GU_CULL_FACE
203868 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1
203868 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
203868 sound thread 1 DEBUG runtime Scheduled, restarting...
203868 decode 1 DEBUG runtime Waiting to be scheduled...
203869 sound thread 1 DEBUG runtime syncEmulator immediately=false
203869 GUI DEBUG ge setTextureMipmapMinFilter 0
203869 sound thread 1 DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d81700)
203869 GUI DEBUG ge setTextureMipmapMagFilter 0
203869 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
203870 sound thread 1 DEBUG runtime syncEmulator immediately=false
203870 GUI DEBUG ge setTextureMipmapMaxLevel 0
203870 sound thread 1 DEBUG hle.sceSasCore __sceSasGetPauseFlag(sasCore=0x8d81700)
203870 GUI DEBUG ge setTextureWrapMode 1, 1
203870 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
203870 GUI DEBUG ge setTextureFunc func=3 ALPHA
203871 sound thread 1 DEBUG runtime syncEmulator immediately=false
203871 GUI DEBUG ge setTextureMapMode mode=0, proj=1
203871 sound thread 1 DEBUG hle.sceSasCore __sceSasCore 0x08D81700, out=0x08D40580
203871 GUI DEBUG ge setBones count=0
203871 sound thread 1 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
203872 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
203872 sound thread 1 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread'
203872 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
203872 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203872 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
203872 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
203873 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
203873 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
203873 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
203873 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1
203873 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
203874 decode 1 DEBUG runtime Scheduled, restarting...
203874 sound thread 1 DEBUG runtime Waiting to be scheduled...
203874 decode 1 DEBUG runtime syncEmulator immediately=false
203874 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
203874 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
203874 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
203875 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203875 decode 1 DEBUG runtime syncEmulator immediately=false
203875 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
203875 decode 1 DEBUG hle free buffer 1606423784
203875 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
203876 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203876 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
203876 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40)
203876 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
203876 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203876 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
203877 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203877 decode 1 DEBUG runtime syncEmulator immediately=false
203877 GUI DEBUG ge enableClientState 3
203877 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203877 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
203878 decode 1 DEBUG runtime syncEmulator immediately=false
203878 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
203878 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
203878 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
203878 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203879 decode 1 DEBUG runtime syncEmulator immediately=false
203879 GUI DEBUG ge drawArrays type=7, first=0, count=4
203879 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203879 GUI DEBUG ge enableFlag GU_DEPTH_TEST
203879 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40)
203879 GUI DEBUG ge enableFlag GU_BLEND
203880 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203880 GUI DEBUG ge enableFlag GU_CULL_FACE
203880 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203880 GUI DEBUG ge setTextureFunc func=0 ALPHA
203880 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
203881 GUI DEBUG ge setTextureMapMode mode=0, proj=0
203881 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
203881 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
203881 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
203881 GUI DEBUG ge setTextureMipmapMagFilter 1
203881 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203882 GUI DEBUG ge setTextureMipmapMinFilter 7
203882 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203882 GUI DEBUG ge setTextureWrapMode 0, 0
203882 decode 1 DEBUG runtime Start of Callback 0x0897C06C
203882 GUI DEBUG ge endDirectRendering
203883 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203883 GUI DEBUG ge endDisplay
203883 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
203883 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
203883 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
203884 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203884 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203892 decode 1 DEBUG runtime End of Callback 0x0897C06C
203892 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
203892 decode 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
203893 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
203893 decode 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
203893 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203894 decode 1 DEBUG runtime syncEmulator immediately=false
203894 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203894 decode 1 DEBUG runtime syncEmulator immediately=false
203894 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
203895 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
203896 decode 1 DEBUG runtime syncEmulator immediately=false
203896 decode 1 DEBUG hle free buffer 1606423784
203896 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=45, restLength=2003, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203897 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=45, restLength=2003, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40)
203897 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=45, restLength=3027, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
203898 decode 1 DEBUG hle.ThreadManForUser Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule
203898 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=7f name:'LoadingThread'
203898 decode 1 DEBUG runtime Switching from Thread decode 1 to LoadingThread
203899 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
203899 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203900 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203900 decode 1 DEBUG runtime Start of Callback 0x0897C06C
203900 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203901 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
203901 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
203902 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203902 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203902 decode 1 DEBUG runtime End of Callback 0x0897C06C
203903 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
203903 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=LoadingThread
203904 decode 1 DEBUG runtime Waiting to be scheduled...
203904 LoadingThread DEBUG runtime Scheduled, restarting...
203904 LoadingThread DEBUG runtime syncEmulator immediately=false
203905 LoadingThread DEBUG hle.ThreadManForUser sceKernelRotateThreadReadyQueue priority=16
203905 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203906 LoadingThread DEBUG runtime syncEmulator immediately=false
203906 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
203906 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'SuspendSema' fast check succeeded
203907 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203907 LoadingThread DEBUG runtime syncEmulator immediately=false
203908 LoadingThread DEBUG runtime RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974
203908 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410
203908 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
203909 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203909 LoadingThread DEBUG runtime syncEmulator immediately=false
203909 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
203910 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203910 LoadingThread DEBUG runtime syncEmulator immediately=false
203911 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
203911 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203911 LoadingThread DEBUG runtime syncEmulator immediately=false
203912 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF410
203912 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C
203913 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF43C
203913 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C
203914 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E178
203914 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E178
203915 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C
203915 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E38C
203915 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4
203916 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C
203916 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED7C
203917 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90
203917 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED90
203917 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4
203918 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897EDA4
203918 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E3B4
203919 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF48C
203919 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64
203919 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08937B64
203920 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8
203920 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E748
203921 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
203921 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
203921 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203922 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203922 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
203923 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203923 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
203923 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
203924 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203924 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203925 LoadingThread DEBUG runtime End of Callback 0x0897C06C
203925 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
203926 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203926 LoadingThread DEBUG runtime syncEmulator immediately=false
203926 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980668, returnAddress=0x08980484
203927 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980484
203927 LoadingThread DEBUG runtime RuntimeContext.call address=0x089827A8, returnAddress=0x08980498
203928 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980498
203928 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089804B4
203928 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804B4
203929 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x089804D0
203929 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804D0
203930 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534
203930 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980534
203931 LoadingThread DEBUG runtime RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570
203931 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90
203931 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
203932 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
203932 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
203932 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
203933 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
203933 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
203934 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
203934 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
203935 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
203935 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
203935 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
203936 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
203936 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
203936 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
203937 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
203937 LoadingThread DEBUG runtime RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84
203937 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898F820, returnAddress=0x08985428
203938 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985428
203938 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D550, returnAddress=0x08985494
203939 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985494
203939 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8
203939 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690
203940 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985690
203940 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
203941 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
203941 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF03C4
203941 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
203942 LoadingThread DEBUG runtime Forced sync()
203942 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
203943 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203943 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203943 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
203944 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203944 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
203945 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
203945 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203945 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203946 LoadingThread DEBUG runtime End of Callback 0x0897C06C
203946 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
203946 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203947 LoadingThread DEBUG runtime syncEmulator immediately=false
203947 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
203948 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
203948 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
203949 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0390
203949 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
203949 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
203950 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089854F8
203950 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943C84
203950 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980570
203951 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0
203951 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805D0
203952 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089805EC
203952 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805EC
203953 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x08980608
203953 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980608
203953 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E748
203954 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C
203954 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E76C
203955 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
203955 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
203956 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203956 LoadingThread DEBUG runtime syncEmulator immediately=false
203956 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
203957 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203957 LoadingThread DEBUG runtime syncEmulator immediately=false
203958 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0038
203958 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
203958 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203959 LoadingThread DEBUG runtime syncEmulator immediately=false
203959 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF5F8
203959 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608
203973 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
203974 GUI DEBUG ge disableFlag GU_LIGHT0
203974 GUI DEBUG ge disableFlag GU_LIGHT1
203974 GUI DEBUG ge disableFlag GU_LIGHT2
203974 GUI DEBUG ge disableFlag GU_LIGHT3
203975 GUI DEBUG ge startDisplay
203975 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
203975 GUI DEBUG ge executeList id=0x3d PSP_GE_LIST_DRAWING
203975 GUI DEBUG ge psm=3(PSM_8888)
203975 GUI DEBUG ge fbw fbp=88000, fbw=512
203976 GUI DEBUG ge fbp fbp=0, fbw=512
203976 GUI DEBUG ge zbp=110000, zbw=512
203976 GUI DEBUG ge zbp=110000, zbw=512
203976 GUI DEBUG ge base 08000000
203976 GUI DEBUG ge jump old PC: 0x0840001C, new PC: 0x0840019C
203977 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
203977 GUI DEBUG ge Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
203977 GUI DEBUG ge bindTexture 1
203977 GUI DEBUG ge setPixelStore rowLength=512, alignment=4
203977 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
203978 GUI DEBUG ge disableFlag GU_DEPTH_TEST
203978 GUI DEBUG ge disableFlag GU_BLEND
203978 GUI DEBUG ge disableFlag GU_ALPHA_TEST
203979 GUI DEBUG ge disableFlag GU_FOG
203979 GUI DEBUG ge disableFlag GU_LIGHTING
203979 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
203979 GUI DEBUG ge disableFlag GU_STENCIL_TEST
203979 GUI DEBUG ge disableFlag GU_CULL_FACE
203980 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
203980 GUI DEBUG ge enableFlag GU_TEXTURE_2D
203980 GUI DEBUG ge setTextureMipmapMinFilter 0
203980 GUI DEBUG ge setTextureMipmapMagFilter 0
203980 GUI DEBUG ge setTextureMipmapMaxLevel 0
203981 GUI DEBUG ge setTextureWrapMode 1, 1
203981 GUI DEBUG ge setDepthMask disabled
203981 GUI DEBUG ge setTextureFunc func=3 ALPHA
203981 GUI DEBUG ge setTextureMapMode mode=0, proj=1
203981 GUI DEBUG ge setFrontFace clockwise
203982 GUI DEBUG ge setBones count=0
203982 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
203982 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
203982 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
203982 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
203983 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
203983 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
203983 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
203983 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
203983 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
203984 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
203984 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
203984 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
203984 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
203984 GUI DEBUG ge enableClientState 0
203985 GUI DEBUG ge disableClientState 1
203985 GUI DEBUG ge disableClientState 2
203985 GUI DEBUG ge enableClientState 3
203985 GUI DEBUG ge bindBuffer 0, 4
203985 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
203986 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
203986 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
203986 GUI DEBUG ge drawArrays type=7, first=0, count=4
203986 GUI DEBUG ge enableFlag GU_DEPTH_TEST
203987 GUI DEBUG ge enableFlag GU_BLEND
203987 GUI DEBUG ge enableFlag GU_CULL_FACE
203987 GUI DEBUG ge setTextureFunc func=0 ALPHA
203987 GUI DEBUG ge setTextureMapMode mode=0, proj=0
203987 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
203988 GUI DEBUG ge setTextureMipmapMagFilter 1
203988 GUI DEBUG ge setTextureMipmapMinFilter 7
203988 GUI DEBUG ge setTextureWrapMode 0, 0
203988 GUI DEBUG ge endDirectRendering
203988 GUI DEBUG ge disableFlag GU_DEPTH_TEST
203989 GUI DEBUG ge disableFlag GU_BLEND
203989 GUI DEBUG ge disableFlag GU_CULL_FACE
203989 GUI DEBUG ge disableFlag GU_TEXTURE_2D
203989 GUI DEBUG ge disableFlag GU_COLOR_TEST
203989 GUI DEBUG ge enableFlag GU_STENCIL_TEST
203990 LoadingThread DEBUG runtime Forced sync()
203990 GUI DEBUG ge setStencilFunc func=1, ref=0x00, mask=0x00
203990 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
203990 GUI DEBUG ge setStencilOp fail=0, zfail=0, zpass=1
203990 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
203990 GUI DEBUG ge enableFlag GU_DEPTH_TEST
203991 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
203991 GUI DEBUG ge setDepthFunc 1
203991 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
203991 GUI DEBUG ge setDepthMask enabled
203991 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203992 GUI DEBUG ge setTextureFunc func=3 ALPHA
203992 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
203992 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 2
203992 GUI DEBUG ge setBones count=0
203992 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
203993 GUI DEBUG ge startClearMode color=true, stencil=true, depth=true
203993 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
203993 GUI DEBUG ge clear mode : 7
203993 LoadingThread DEBUG runtime End of Callback 0x0897C06C
203993 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
203994 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
203994 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
203994 LoadingThread DEBUG runtime syncEmulator immediately=false
203994 GUI DEBUG ge base 08000000
203995 GUI DEBUG ge vaddr 0840001c
203995 GUI DEBUG ge Texture.hashCode: 131072 bytes
203995 GUI DEBUG ge bindTexture 54
203995 GUI DEBUG ge setTextureMipmapMagFilter 1
203995 GUI DEBUG ge setTextureMipmapMinFilter 7
203996 GUI DEBUG ge tflush Reusing cached texture 54
203996 GUI DEBUG ge prim sprites 16x
203996 GUI DEBUG ge setScissor x=0, y=0, width=480, height=272
203996 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
203996 GUI DEBUG ge setBlendFunc src=2, dst=3
203997 GUI DEBUG ge setProjectionMatrix 1,000 0,000 0,000 0,000
203997 GUI DEBUG ge setProjectionMatrix 0,000 1,000 0,000 0,000
203997 GUI DEBUG ge setProjectionMatrix 0,000 0,000 1,000 0,000
203997 GUI DEBUG ge setProjectionMatrix 0,000 0,000 0,000 1,000
203998 GUI DEBUG ge setDepthRange zpos=0,500000, zscale=0,500000, near=0,000000, far=1,000000
203998 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
203998 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
203998 GUI DEBUG ge setProjectionMatrix 0,000 0,000 0,000 0,000
203998 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -1,000 1,000
203999 GUI DEBUG ge setViewMatrix 1,000 0,000 0,000 0,000
203999 GUI DEBUG ge setViewMatrix 0,000 1,000 0,000 0,000
203999 GUI DEBUG ge setViewMatrix 0,000 0,000 1,000 0,000
203999 GUI DEBUG ge setViewMatrix 0,000 0,000 0,000 1,000
203999 GUI DEBUG ge setModelMatrix 1,000 0,000 0,000 0,000
204000 GUI DEBUG ge setModelMatrix 0,000 1,000 0,000 0,000
204000 GUI DEBUG ge setModelMatrix 0,000 0,000 1,000 0,000
204000 GUI DEBUG ge setModelMatrix 0,000 0,000 0,000 1,000
204000 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204001 GUI DEBUG ge setTextureMatrix 0,002 0,000 0,000 0,000
204001 GUI DEBUG ge setTextureMatrix 0,000 0,004 0,000 0,000
204001 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204001 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204001 GUI DEBUG ge disableFlag RE_COLOR_MATERIAL
204002 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204002 GUI DEBUG ge setTextureWrapMode 0, 0
204002 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204002 GUI DEBUG ge setTextureMipmapMaxLevel 0
204002 GUI DEBUG ge setBones count=0
204003 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,65535)-(32,272,65535)
204003 GUI DEBUG ge sprite (0,0)-(0,0) at (32,0,65535)-(64,272,65535)
204003 GUI DEBUG ge sprite (0,0)-(0,0) at (64,0,65535)-(96,272,65535)
204003 GUI DEBUG ge sprite (0,0)-(0,0) at (96,0,65535)-(128,272,65535)
204004 GUI DEBUG ge sprite (0,0)-(0,0) at (128,0,65535)-(160,272,65535)
204004 GUI DEBUG ge sprite (0,0)-(0,0) at (160,0,65535)-(192,272,65535)
204004 GUI DEBUG ge sprite (0,0)-(0,0) at (192,0,65535)-(224,272,65535)
204004 GUI DEBUG ge sprite (0,0)-(0,0) at (224,0,65535)-(256,272,65535)
204004 GUI DEBUG ge sprite (0,0)-(0,0) at (256,0,65535)-(288,272,65535)
204005 GUI DEBUG ge sprite (0,0)-(0,0) at (288,0,65535)-(320,272,65535)
204005 GUI DEBUG ge sprite (0,0)-(0,0) at (320,0,65535)-(352,272,65535)
204005 GUI DEBUG ge sprite (0,0)-(0,0) at (352,0,65535)-(384,272,65535)
204005 GUI DEBUG ge sprite (0,0)-(0,0) at (384,0,65535)-(416,272,65535)
204006 GUI DEBUG ge sprite (0,0)-(0,0) at (416,0,65535)-(448,272,65535)
204006 GUI DEBUG ge sprite (0,0)-(0,0) at (448,0,65535)-(480,272,65535)
204006 GUI DEBUG ge sprite (0,0)-(0,0) at (480,0,65535)-(512,272,65535)
204006 GUI DEBUG ge bindBuffer 0, 2
204006 GUI DEBUG ge setBufferData target=0, size=1792, buffer size=8388608, usage=0
204007 GUI DEBUG ge disableClientState 0
204007 GUI DEBUG ge enableClientState 1
204007 GUI DEBUG ge enableClientState 3
204007 GUI DEBUG ge setColorPointer size=4, type=6, stride=28, offset=0
204007 GUI DEBUG ge setVertexPointer size=3, type=6, stride=28, offset=16
204008 GUI DEBUG ge drawArrays type=7, first=0, count=64
204008 GUI DEBUG ge disableFlag GU_STENCIL_TEST
204008 GUI DEBUG ge enableFlag GU_BLEND
204008 GUI DEBUG ge enableFlag GU_TEXTURE_2D
204009 GUI DEBUG ge setTextureFunc func=0 ALPHA
204009 GUI DEBUG ge setStencilFunc func=0, ref=0x00, mask=0x00
204009 GUI DEBUG ge setStencilOp fail=0, zfail=0, zpass=0
204009 GUI DEBUG ge setDepthMask disabled
204009 GUI DEBUG ge endClearMode
204010 GUI DEBUG ge clear mode end
204010 GUI DEBUG ge sceGuViewport(cx=2048, cy=2048, w=240 h=-136)
204010 GUI DEBUG ge base 08000000
204010 GUI DEBUG ge jump old PC: 0x084001CC, new PC: 0x0840022C
204010 GUI DEBUG ge base 08000000
204011 GUI DEBUG ge jump old PC: 0x08400234, new PC: 0x08400240
204011 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x9880c50))
204011 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x90ae2d0))
204011 GUI DEBUG ge sceGuTexImage(level=0, width=512, height=128, X, X)
204011 GUI DEBUG ge tflush (deferring to prim)
204012 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x98a0c50))
204012 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x90be2d0))
204012 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
204012 GUI DEBUG ge disableFlag GU_BLEND
204012 GUI DEBUG ge sceGuDisable(GU_BLEND)
204013 GUI DEBUG ge sceGuTexScale(u=0.7999878, v=2.0)
204013 GUI DEBUG ge sceGuTexOffset(u=1.8839722, v=1.5699768)
204013 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
204013 GUI DEBUG ge base 08000000
204013 GUI DEBUG ge iaddr 08400234
204014 GUI DEBUG ge base 08000000
204014 GUI DEBUG ge vaddr 084001cc
204014 GUI DEBUG ge Texture.hashCode: 65536 bytes
204014 GUI DEBUG ge bindTexture 53
204015 GUI DEBUG ge setTextureMipmapMagFilter 1
204015 GUI DEBUG ge setTextureMipmapMinFilter 7
204015 GUI DEBUG ge tflush Reusing cached texture 53
204015 GUI DEBUG ge prim triangle 2x
204015 GUI DEBUG ge setBlendFunc src=2, dst=3
204016 GUI DEBUG ge setProjectionMatrix 2,300 0,000 0,000 0,000
204016 GUI DEBUG ge setProjectionMatrix 0,000 4,089 0,000 0,000
204016 GUI DEBUG ge setProjectionMatrix 0,000 0,000 1,001 1,000
204016 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -0,600 0,000
204017 GUI DEBUG ge setDepthRange zpos=0,499992, zscale=0,499992, near=0,000000, far=0,999985
204017 GUI DEBUG ge setViewMatrix 1,000 0,000 0,000 0,000
204017 GUI DEBUG ge setViewMatrix 0,000 1,000 0,000 0,000
204017 GUI DEBUG ge setViewMatrix 0,000 0,000 1,000 0,000
204017 GUI DEBUG ge setViewMatrix 0,000 0,000 0,000 1,000
204018 GUI DEBUG ge setModelMatrix 1,000 0,000 0,000 0,000
204018 GUI DEBUG ge setModelMatrix 0,000 1,000 0,000 0,000
204018 GUI DEBUG ge setModelMatrix 0,000 0,000 1,000 0,000
204018 GUI DEBUG ge setModelMatrix 0,000 0,000 0,000 1,000
204018 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204019 GUI DEBUG ge disableFlag RE_TEXTURE_GEN_S
204019 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
204019 GUI DEBUG ge disableFlag RE_TEXTURE_GEN_T
204019 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
204020 GUI DEBUG ge setTextureMatrix 0,800 0,000 0,000 0,000
204020 GUI DEBUG ge setTextureMatrix 0,000 2,000 0,000 0,000
204020 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204020 GUI DEBUG ge setTextureMatrix 1,884 1,570 0,000 1,000
204020 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204021 GUI DEBUG ge setTextureWrapMode 0, 0
204021 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204021 GUI DEBUG ge setTextureMipmapMaxLevel 0
204021 GUI DEBUG ge setBones count=0
204021 GUI DEBUG ge setBufferData target=0, size=216, buffer size=8388608, usage=0
204022 LoadingThread DEBUG runtime Forced sync()
204022 GUI DEBUG ge enableClientState 0
204022 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204022 GUI DEBUG ge enableClientState 3
204022 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204023 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=36, offset=0
204023 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204023 GUI DEBUG ge setColorPointer size=4, type=6, stride=36, offset=8
204023 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204023 GUI DEBUG ge setVertexPointer size=3, type=6, stride=36, offset=24
204024 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204024 GUI DEBUG ge drawArrays type=3, first=0, count=6
204024 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204024 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x90ae2d0))
204024 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 2
204025 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x9880c50))
204025 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204025 GUI DEBUG ge sceGuTexImage(level=0, width=512, height=256, X, X)
204025 GUI DEBUG ge tflush (deferring to prim)
204025 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204026 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x90be2d0))
204026 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204026 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x98a0c50))
204026 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204027 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
204027 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204027 GUI DEBUG ge enableFlag GU_BLEND
204027 LoadingThread DEBUG runtime syncEmulator immediately=false
204027 GUI DEBUG ge sceGuEnable(GU_BLEND)
204028 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
204028 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
204028 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
204028 GUI DEBUG ge base 08000000
204029 GUI DEBUG ge iaddr 08400234
204029 GUI DEBUG ge base 08000000
204029 GUI DEBUG ge vaddr 084001cc
204029 GUI DEBUG ge bindTexture 54
204030 GUI DEBUG ge setTextureMipmapMagFilter 1
204030 GUI DEBUG ge setTextureMipmapMinFilter 7
204030 GUI DEBUG ge tflush Reusing cached texture 54
204030 GUI DEBUG ge prim triangle 2x
204030 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
204031 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
204031 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204031 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204031 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204031 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204032 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204032 GUI DEBUG ge setTextureWrapMode 0, 0
204032 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204032 GUI DEBUG ge setTextureMipmapMaxLevel 0
204033 GUI DEBUG ge setBones count=0
204033 GUI DEBUG ge setBufferData target=0, size=216, buffer size=8388608, usage=0
204033 GUI DEBUG ge enableClientState 3
204033 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=36, offset=0
204033 GUI DEBUG ge setColorPointer size=4, type=6, stride=36, offset=8
204034 GUI DEBUG ge setVertexPointer size=3, type=6, stride=36, offset=24
204034 GUI DEBUG ge drawArrays type=3, first=0, count=6
204034 GUI DEBUG ge finish (0)
204034 GUI DEBUG ge end pc=0x84002d8
204035 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
204046 GUI DEBUG ge Wait for sync while END reached
204046 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
204054 LoadingThread DEBUG runtime Forced sync()
204054 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08AF2080
204054 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC)
204054 LoadingThread DEBUG runtime Start of Callback 0x08AF2080
204054 LoadingThread DEBUG runtime End of Callback 0x08AF2080
204055 LoadingThread DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list id=0x3d PSP_GE_LIST_END_REACHED
204055 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204055 GUI DEBUG hle.sceGe_user hleGeListSyncDone list id=0x3d PSP_GE_LIST_DONE, done
204055 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204055 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04000000
204056 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204056 GUI DEBUG ge bindTexture 1
204056 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204056 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
204056 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204057 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204057 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204057 GUI DEBUG ge disableFlag GU_BLEND
204057 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204057 GUI DEBUG ge disableFlag GU_CULL_FACE
204058 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 0
204058 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
204058 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204058 GUI DEBUG ge setTextureMipmapMinFilter 0
204059 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204059 GUI DEBUG ge setTextureMipmapMagFilter 0
204059 LoadingThread DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)
204059 GUI DEBUG ge setTextureMipmapMaxLevel 0
204059 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue(list=0x84c0000,stall=0x0,cbid=0x7c,arg=0x9fcb210)
204060 GUI DEBUG ge setTextureWrapMode 1, 1
204060 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3e
204060 GUI DEBUG ge setTextureFunc func=3 ALPHA
204060 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204060 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204061 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204061 GUI DEBUG ge setBones count=0
204061 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204061 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204062 LoadingThread DEBUG runtime syncEmulator immediately=false
204062 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204062 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF608
204062 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
204062 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08961974
204063 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
204063 LoadingThread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0xd name='SuspendSema' signal=1
204063 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
204063 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204063 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
204064 LoadingThread DEBUG runtime syncEmulator immediately=false
204064 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
204064 LoadingThread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=33333, callbacks=false
204064 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
204065 LoadingThread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread'
204065 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204065 LoadingThread DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204065 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204065 LoadingThread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204066 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204066 LoadingThread DEBUG runtime Switching from Thread LoadingThread to decode 1
204066 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204066 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1
204067 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
204067 decode 1 DEBUG runtime Scheduled, restarting...
204067 LoadingThread DEBUG runtime Waiting to be scheduled...
204067 decode 1 DEBUG runtime syncEmulator immediately=false
204067 GUI DEBUG ge disableClientState 1
204068 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204068 decode 1 DEBUG runtime syncEmulator immediately=false
204068 GUI DEBUG ge enableClientState 3
204068 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
204068 GUI DEBUG ge bindBuffer 0, 4
204069 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204069 decode 1 DEBUG runtime syncEmulator immediately=false
204069 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
204069 decode 1 DEBUG hle free buffer 1606364024
204070 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
204070 decode 1 DEBUG hle free buffer 1606423784
204070 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
204070 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204070 GUI DEBUG ge drawArrays type=7, first=0, count=4
204071 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40)
204071 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204071 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606423784, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204071 GUI DEBUG ge enableFlag GU_BLEND
204071 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204072 GUI DEBUG ge enableFlag GU_CULL_FACE
204072 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204072 GUI DEBUG ge setTextureFunc func=0 ALPHA
204072 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204073 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204073 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
204073 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
204073 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204073 GUI DEBUG ge setTextureMipmapMagFilter 1
204074 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204074 GUI DEBUG ge setTextureMipmapMinFilter 7
204074 decode 1 DEBUG runtime Start of Callback 0x0897C06C
204074 GUI DEBUG ge setTextureWrapMode 0, 0
204075 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204075 GUI DEBUG ge endDirectRendering
204075 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
204075 GUI DEBUG ge setPixelStore rowLength=512, alignment=4
204075 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204076 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
204076 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204076 GUI DEBUG ge getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU
204076 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204077 decode 1 DEBUG runtime End of Callback 0x0897C06C
204077 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
204077 decode 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204077 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204078 decode 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
204078 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204078 decode 1 DEBUG runtime syncEmulator immediately=false
204078 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04000000
204078 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204079 decode 1 DEBUG runtime syncEmulator immediately=false
204079 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
204079 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
204079 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
204080 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204080 decode 1 DEBUG runtime syncEmulator immediately=false
204080 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204080 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204080 GUI DEBUG ge disableFlag GU_BLEND
204081 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40)
204081 GUI DEBUG ge disableFlag GU_CULL_FACE
204081 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=3072, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204081 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
204082 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204082 GUI DEBUG ge setTextureMipmapMinFilter 0
204082 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204082 GUI DEBUG ge setTextureMipmapMagFilter 0
204082 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204083 GUI DEBUG ge setTextureMipmapMaxLevel 0
204083 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1
204083 GUI DEBUG ge setTextureWrapMode 1, 1
204083 sound thread 1 DEBUG runtime Scheduled, restarting...
204083 decode 1 DEBUG runtime Waiting to be scheduled...
204084 sound thread 1 DEBUG runtime syncEmulator immediately=false
204084 GUI DEBUG ge setTextureFunc func=3 ALPHA
204084 sound thread 1 DEBUG hle free buffer 1606446776
204084 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204085 sound thread 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
204085 GUI DEBUG ge setBones count=0
204085 sound thread 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40580)
204085 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204086 sound thread 1 DEBUG hle alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
204086 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204086 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204086 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
204087 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204087 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
204087 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
204087 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
204087 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=decode 1
204088 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
204088 decode 1 DEBUG runtime Scheduled, restarting...
204088 sound thread 1 DEBUG runtime Waiting to be scheduled...
204088 decode 1 DEBUG runtime syncEmulator immediately=false
204088 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
204089 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204089 decode 1 DEBUG runtime syncEmulator immediately=false
204089 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
204090 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
204090 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204090 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
204090 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204090 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204091 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204091 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204091 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204091 decode 1 DEBUG runtime Start of Callback 0x0897C06C
204092 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
204092 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204092 GUI DEBUG ge enableClientState 3
204092 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
204092 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
204093 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204093 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
204093 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204093 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
204094 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204094 GUI DEBUG ge drawArrays type=7, first=0, count=4
204094 decode 1 DEBUG runtime End of Callback 0x0897C06C
204094 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204095 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
204095 GUI DEBUG ge enableFlag GU_BLEND
204095 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204095 GUI DEBUG ge enableFlag GU_CULL_FACE
204095 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204096 GUI DEBUG ge setTextureFunc func=0 ALPHA
204096 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204096 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204096 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1
204097 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
204097 sound thread 1 DEBUG runtime Scheduled, restarting...
204097 decode 1 DEBUG runtime Waiting to be scheduled...
204097 sound thread 1 DEBUG runtime syncEmulator immediately=false
204097 GUI DEBUG ge setTextureMipmapMagFilter 1
204098 sound thread 1 DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d81700)
204098 GUI DEBUG ge setTextureMipmapMinFilter 7
204098 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
204098 GUI DEBUG ge setTextureWrapMode 0, 0
204099 sound thread 1 DEBUG runtime syncEmulator immediately=false
204099 GUI DEBUG ge endDirectRendering
204099 sound thread 1 DEBUG hle.sceSasCore __sceSasGetPauseFlag(sasCore=0x8d81700)
204099 GUI DEBUG ge endDisplay
204100 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
204100 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
204100 sound thread 1 DEBUG runtime syncEmulator immediately=false
204101 sound thread 1 DEBUG hle.sceSasCore __sceSasCore 0x08D81700, out=0x08D40180
204109 sound thread 1 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
204109 sound thread 1 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread'
204109 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule
204110 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=7f name:'LoadingThread'
204110 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to LoadingThread
204111 sound thread 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
204111 sound thread 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204111 sound thread 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204112 sound thread 1 DEBUG runtime Start of Callback 0x0897C06C
204112 sound thread 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204113 sound thread 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
204113 sound thread 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204113 sound thread 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204114 sound thread 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204115 sound thread 1 DEBUG runtime End of Callback 0x0897C06C
204115 sound thread 1 DEBUG hle.ThreadManForUser End of Interrupt
204115 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=LoadingThread
204116 sound thread 1 DEBUG runtime Waiting to be scheduled...
204116 LoadingThread DEBUG runtime Scheduled, restarting...
204117 LoadingThread DEBUG runtime syncEmulator immediately=false
204117 LoadingThread DEBUG hle.ThreadManForUser sceKernelRotateThreadReadyQueue priority=16
204117 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204118 LoadingThread DEBUG runtime syncEmulator immediately=false
204118 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
204119 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'SuspendSema' fast check succeeded
204119 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204120 LoadingThread DEBUG runtime syncEmulator immediately=false
204120 LoadingThread DEBUG runtime RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974
204121 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410
204121 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
204122 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204122 LoadingThread DEBUG runtime syncEmulator immediately=false
204122 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
204123 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204123 LoadingThread DEBUG runtime syncEmulator immediately=false
204124 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
204124 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204124 LoadingThread DEBUG runtime syncEmulator immediately=false
204125 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF410
204125 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C
204126 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF43C
204126 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C
204126 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E178
204127 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E178
204128 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C
204128 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E38C
204128 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4
204129 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C
204130 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED7C
204130 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90
204130 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED90
204131 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4
204132 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897EDA4
204132 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E3B4
204132 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF48C
204133 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64
204134 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08937B64
204134 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8
204134 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E748
204135 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
204135 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204136 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204136 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204137 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204137 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204138 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204138 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204138 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204139 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204139 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204140 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204140 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204141 LoadingThread DEBUG runtime syncEmulator immediately=false
204141 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980668, returnAddress=0x08980484
204142 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980484
204142 LoadingThread DEBUG runtime RuntimeContext.call address=0x089827A8, returnAddress=0x08980498
204143 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980498
204143 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089804B4
204144 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804B4
204144 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x089804D0
204145 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804D0
204145 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534
204145 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980534
204146 LoadingThread DEBUG runtime RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570
204146 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90
204147 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204147 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
204148 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204148 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204149 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204149 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204150 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
204150 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204150 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
204151 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
204151 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
204152 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
204152 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204152 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204153 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204153 LoadingThread DEBUG runtime RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84
204154 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898F820, returnAddress=0x08985428
204154 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985428
204155 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D550, returnAddress=0x08985494
204155 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985494
204156 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8
204156 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690
204157 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985690
204157 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
204158 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
204158 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF03C4
204159 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
204159 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
204159 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
204160 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
204160 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0390
204161 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
204161 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
204162 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089854F8
204162 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943C84
204163 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980570
204163 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0
204163 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805D0
204164 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089805EC
204164 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805EC
204165 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x08980608
204165 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980608
204165 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E748
204166 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C
204166 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E76C
204167 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
204167 LoadingThread DEBUG runtime Forced sync()
204168 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204168 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204169 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204169 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204169 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204170 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204170 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204171 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204171 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204172 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204172 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204173 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204173 LoadingThread DEBUG runtime syncEmulator immediately=false
204174 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
204174 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204175 LoadingThread DEBUG runtime syncEmulator immediately=false
204175 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
204175 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204176 LoadingThread DEBUG runtime syncEmulator immediately=false
204176 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0038
204177 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
204177 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204178 LoadingThread DEBUG runtime syncEmulator immediately=false
204178 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF5F8
204178 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608
204192 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
204192 GUI DEBUG ge disableFlag GU_LIGHT0
204193 GUI DEBUG ge disableFlag GU_LIGHT1
204193 GUI DEBUG ge disableFlag GU_LIGHT2
204193 GUI DEBUG ge disableFlag GU_LIGHT3
204193 GUI DEBUG ge startDisplay
204194 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
204194 GUI DEBUG ge executeList id=0x3e PSP_GE_LIST_DRAWING
204194 GUI DEBUG ge psm=3(PSM_8888)
204194 GUI DEBUG ge fbw fbp=0, fbw=512
204195 GUI DEBUG ge fbp fbp=88000, fbw=512
204195 GUI DEBUG ge zbp=110000, zbw=512
204195 GUI DEBUG ge zbp=110000, zbw=512
204195 GUI DEBUG ge base 08000000
204196 GUI DEBUG ge jump old PC: 0x084C001C, new PC: 0x084C019C
204196 GUI DEBUG hle.sceDisplay hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272
204196 GUI DEBUG ge Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)
204196 GUI DEBUG ge bindTexture 1
204197 GUI DEBUG ge setPixelStore rowLength=512, alignment=4
204197 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
204198 LoadingThread DEBUG runtime Forced sync()
204198 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204198 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204198 GUI DEBUG ge disableFlag GU_BLEND
204198 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204199 GUI DEBUG ge disableFlag GU_ALPHA_TEST
204199 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204199 GUI DEBUG ge disableFlag GU_FOG
204199 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204200 GUI DEBUG ge disableFlag GU_LIGHTING
204200 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204200 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
204200 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204201 GUI DEBUG ge disableFlag GU_STENCIL_TEST
204201 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 2
204201 GUI DEBUG ge disableFlag GU_CULL_FACE
204201 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204201 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
204202 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204202 GUI DEBUG ge enableFlag GU_TEXTURE_2D
204202 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204202 GUI DEBUG ge setTextureMipmapMinFilter 0
204203 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204203 GUI DEBUG ge setTextureMipmapMagFilter 0
204203 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204203 GUI DEBUG ge setTextureMipmapMaxLevel 0
204204 LoadingThread DEBUG runtime syncEmulator immediately=false
204204 GUI DEBUG ge setTextureWrapMode 1, 1
204204 GUI DEBUG ge setDepthMask disabled
204205 GUI DEBUG ge setTextureFunc func=3 ALPHA
204205 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204205 GUI DEBUG ge setFrontFace clockwise
204205 GUI DEBUG ge setBones count=0
204206 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204206 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204206 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
204206 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
204207 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
204207 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
204207 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
204207 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
204208 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204208 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204208 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204208 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204209 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
204209 GUI DEBUG ge enableClientState 0
204209 GUI DEBUG ge disableClientState 1
204209 GUI DEBUG ge disableClientState 2
204210 GUI DEBUG ge enableClientState 3
204210 GUI DEBUG ge bindBuffer 0, 4
204210 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
204210 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
204211 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
204211 GUI DEBUG ge drawArrays type=7, first=0, count=4
204211 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204211 GUI DEBUG ge enableFlag GU_BLEND
204212 GUI DEBUG ge enableFlag GU_CULL_FACE
204212 GUI DEBUG ge setTextureFunc func=0 ALPHA
204212 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204212 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
204213 GUI DEBUG ge setTextureMipmapMagFilter 1
204213 GUI DEBUG ge setTextureMipmapMinFilter 7
204213 GUI DEBUG ge setTextureWrapMode 0, 0
204213 GUI DEBUG ge endDirectRendering
204214 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204214 GUI DEBUG ge disableFlag GU_BLEND
204214 GUI DEBUG ge disableFlag GU_CULL_FACE
204214 GUI DEBUG ge disableFlag GU_TEXTURE_2D
204215 GUI DEBUG ge disableFlag GU_COLOR_TEST
204215 GUI DEBUG ge enableFlag GU_STENCIL_TEST
204215 GUI DEBUG ge setStencilFunc func=1, ref=0x00, mask=0x00
204215 GUI DEBUG ge setStencilOp fail=0, zfail=0, zpass=1
204216 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204216 GUI DEBUG ge setDepthFunc 1
204216 GUI DEBUG ge setDepthMask enabled
204216 GUI DEBUG ge setTextureFunc func=3 ALPHA
204217 GUI DEBUG ge setBones count=0
204217 GUI DEBUG ge startClearMode color=true, stencil=true, depth=true
204217 GUI DEBUG ge clear mode : 7
204217 GUI DEBUG ge vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
204218 GUI DEBUG ge base 08000000
204218 GUI DEBUG ge vaddr 084c001c
204218 GUI DEBUG ge Texture.hashCode: 131072 bytes
204218 GUI DEBUG ge bindTexture 54
204219 GUI DEBUG ge setTextureMipmapMagFilter 1
204219 GUI DEBUG ge setTextureMipmapMinFilter 7
204219 GUI DEBUG ge tflush Reusing cached texture 54
204219 GUI DEBUG ge prim sprites 16x
204220 GUI DEBUG ge setScissor x=0, y=0, width=480, height=272
204220 GUI DEBUG ge sceGuEnable(GU_SCISSOR_TEST)
204220 GUI DEBUG ge setBlendFunc src=2, dst=3
204220 GUI DEBUG ge setProjectionMatrix 1,000 0,000 0,000 0,000
204221 GUI DEBUG ge setProjectionMatrix 0,000 1,000 0,000 0,000
204221 GUI DEBUG ge setProjectionMatrix 0,000 0,000 1,000 0,000
204221 GUI DEBUG ge setProjectionMatrix 0,000 0,000 0,000 1,000
204221 GUI DEBUG ge setDepthRange zpos=0,500000, zscale=0,500000, near=0,000000, far=1,000000
204222 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204222 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204222 GUI DEBUG ge setProjectionMatrix 0,000 0,000 0,000 0,000
204222 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -1,000 1,000
204223 GUI DEBUG ge setViewMatrix 1,000 0,000 0,000 0,000
204223 GUI DEBUG ge setViewMatrix 0,000 1,000 0,000 0,000
204223 GUI DEBUG ge setViewMatrix 0,000 0,000 1,000 0,000
204223 GUI DEBUG ge setViewMatrix 0,000 0,000 0,000 1,000
204224 GUI DEBUG ge setModelMatrix 1,000 0,000 0,000 0,000
204224 GUI DEBUG ge setModelMatrix 0,000 1,000 0,000 0,000
204224 GUI DEBUG ge setModelMatrix 0,000 0,000 1,000 0,000
204225 GUI DEBUG ge setModelMatrix 0,000 0,000 0,000 1,000
204225 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204225 GUI DEBUG ge setTextureMatrix 0,002 0,000 0,000 0,000
204225 GUI DEBUG ge setTextureMatrix 0,000 0,004 0,000 0,000
204226 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204226 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204226 GUI DEBUG ge disableFlag RE_COLOR_MATERIAL
204226 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204227 GUI DEBUG ge setTextureWrapMode 0, 0
204227 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204227 GUI DEBUG ge setTextureMipmapMaxLevel 0
204227 GUI DEBUG ge setBones count=0
204228 GUI DEBUG ge sprite (0,0)-(0,0) at (0,0,65535)-(32,272,65535)
204228 GUI DEBUG ge sprite (0,0)-(0,0) at (32,0,65535)-(64,272,65535)
204228 GUI DEBUG ge sprite (0,0)-(0,0) at (64,0,65535)-(96,272,65535)
204228 GUI DEBUG ge sprite (0,0)-(0,0) at (96,0,65535)-(128,272,65535)
204229 GUI DEBUG ge sprite (0,0)-(0,0) at (128,0,65535)-(160,272,65535)
204229 GUI DEBUG ge sprite (0,0)-(0,0) at (160,0,65535)-(192,272,65535)
204229 GUI DEBUG ge sprite (0,0)-(0,0) at (192,0,65535)-(224,272,65535)
204230 LoadingThread DEBUG runtime Forced sync()
204230 GUI DEBUG ge sprite (0,0)-(0,0) at (224,0,65535)-(256,272,65535)
204230 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204230 GUI DEBUG ge sprite (0,0)-(0,0) at (256,0,65535)-(288,272,65535)
204230 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204231 GUI DEBUG ge sprite (0,0)-(0,0) at (288,0,65535)-(320,272,65535)
204231 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204231 GUI DEBUG ge sprite (0,0)-(0,0) at (320,0,65535)-(352,272,65535)
204231 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204232 GUI DEBUG ge sprite (0,0)-(0,0) at (352,0,65535)-(384,272,65535)
204232 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204232 GUI DEBUG ge sprite (0,0)-(0,0) at (384,0,65535)-(416,272,65535)
204232 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204233 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 2
204232 GUI DEBUG ge sprite (0,0)-(0,0) at (416,0,65535)-(448,272,65535)
204233 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204233 GUI DEBUG ge sprite (0,0)-(0,0) at (448,0,65535)-(480,272,65535)
204233 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204234 GUI DEBUG ge sprite (0,0)-(0,0) at (480,0,65535)-(512,272,65535)
204234 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204234 GUI DEBUG ge bindBuffer 0, 2
204234 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204235 GUI DEBUG ge setBufferData target=0, size=1792, buffer size=8388608, usage=0
204235 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204235 GUI DEBUG ge disableClientState 0
204235 LoadingThread DEBUG runtime syncEmulator immediately=false
204236 GUI DEBUG ge enableClientState 1
204236 GUI DEBUG ge enableClientState 3
204236 GUI DEBUG ge setColorPointer size=4, type=6, stride=28, offset=0
204237 GUI DEBUG ge setVertexPointer size=3, type=6, stride=28, offset=16
204237 GUI DEBUG ge drawArrays type=7, first=0, count=64
204237 GUI DEBUG ge disableFlag GU_STENCIL_TEST
204238 GUI DEBUG ge enableFlag GU_BLEND
204238 GUI DEBUG ge enableFlag GU_TEXTURE_2D
204238 GUI DEBUG ge setTextureFunc func=0 ALPHA
204238 GUI DEBUG ge setStencilFunc func=0, ref=0x00, mask=0x00
204239 GUI DEBUG ge setStencilOp fail=0, zfail=0, zpass=0
204239 GUI DEBUG ge setDepthMask disabled
204239 GUI DEBUG ge endClearMode
204239 GUI DEBUG ge clear mode end
204240 GUI DEBUG ge sceGuViewport(cx=2048, cy=2048, w=240 h=-136)
204240 GUI DEBUG ge base 08000000
204240 GUI DEBUG ge jump old PC: 0x084C01CC, new PC: 0x084C022C
204240 GUI DEBUG ge base 08000000
204241 GUI DEBUG ge jump old PC: 0x084C0234, new PC: 0x084C0240
204241 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x9880c50))
204241 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x90ae2d0))
204241 GUI DEBUG ge sceGuTexImage(level=0, width=512, height=128, X, X)
204242 GUI DEBUG ge tflush (deferring to prim)
204242 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x98a0c50))
204242 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x90be2d0))
204242 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
204243 GUI DEBUG ge disableFlag GU_BLEND
204243 GUI DEBUG ge sceGuDisable(GU_BLEND)
204243 GUI DEBUG ge sceGuTexScale(u=0.7999878, v=2.0)
204243 GUI DEBUG ge sceGuTexOffset(u=1.8846436, v=1.5699768)
204244 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
204244 GUI DEBUG ge base 08000000
204244 GUI DEBUG ge iaddr 084c0234
204244 GUI DEBUG ge base 08000000
204245 GUI DEBUG ge vaddr 084c01cc
204245 GUI DEBUG ge Texture.hashCode: 65536 bytes
204245 GUI DEBUG ge bindTexture 53
204245 GUI DEBUG ge setTextureMipmapMagFilter 1
204246 GUI DEBUG ge setTextureMipmapMinFilter 7
204246 GUI DEBUG ge tflush Reusing cached texture 53
204246 GUI DEBUG ge prim triangle 2x
204246 GUI DEBUG ge setBlendFunc src=2, dst=3
204247 GUI DEBUG ge setProjectionMatrix 2,300 0,000 0,000 0,000
204247 GUI DEBUG ge setProjectionMatrix 0,000 4,089 0,000 0,000
204247 GUI DEBUG ge setProjectionMatrix 0,000 0,000 1,001 1,000
204248 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -0,600 0,000
204248 GUI DEBUG ge setDepthRange zpos=0,499992, zscale=0,499992, near=0,000000, far=0,999985
204248 GUI DEBUG ge setViewMatrix 1,000 0,000 0,000 0,000
204248 GUI DEBUG ge setViewMatrix 0,000 1,000 0,000 0,000
204249 GUI DEBUG ge setViewMatrix 0,000 0,000 1,000 0,000
204249 GUI DEBUG ge setViewMatrix 0,000 0,000 0,000 1,000
204249 GUI DEBUG ge setModelMatrix 1,000 0,000 0,000 0,000
204249 GUI DEBUG ge setModelMatrix 0,000 1,000 0,000 0,000
204250 GUI DEBUG ge setModelMatrix 0,000 0,000 1,000 0,000
204250 GUI DEBUG ge setModelMatrix 0,000 0,000 0,000 1,000
204250 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204250 GUI DEBUG ge disableFlag RE_TEXTURE_GEN_S
204251 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
204251 GUI DEBUG ge disableFlag RE_TEXTURE_GEN_T
204251 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
204251 GUI DEBUG ge setTextureMatrix 0,800 0,000 0,000 0,000
204252 GUI DEBUG ge setTextureMatrix 0,000 2,000 0,000 0,000
204252 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204252 GUI DEBUG ge setTextureMatrix 1,885 1,570 0,000 1,000
204253 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204253 GUI DEBUG ge setTextureWrapMode 0, 0
204253 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204253 GUI DEBUG ge setTextureMipmapMaxLevel 0
204254 GUI DEBUG ge setBones count=0
204254 GUI DEBUG ge setBufferData target=0, size=216, buffer size=8388608, usage=0
204254 GUI DEBUG ge enableClientState 0
204254 GUI DEBUG ge enableClientState 3
204255 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=36, offset=0
204255 GUI DEBUG ge setColorPointer size=4, type=6, stride=36, offset=8
204255 GUI DEBUG ge setVertexPointer size=3, type=6, stride=36, offset=24
204255 GUI DEBUG ge drawArrays type=3, first=0, count=6
204256 GUI DEBUG ge sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x90ae2d0))
204256 GUI DEBUG ge sceGuTexImage(level=0, X, X, X, lo(pointer=0x9880c50))
204256 GUI DEBUG ge sceGuTexImage(level=0, width=512, height=256, X, X)
204256 GUI DEBUG ge tflush (deferring to prim)
204257 GUI DEBUG ge sceGuClutLoad(X, hi(cbp=0x90be2d0))
204257 GUI DEBUG ge sceGuClutLoad(X, lo(cbp=0x98a0c50))
204257 GUI DEBUG ge sceGuClutLoad(num_blocks=32, X)
204257 GUI DEBUG ge enableFlag GU_BLEND
204258 GUI DEBUG ge sceGuEnable(GU_BLEND)
204258 GUI DEBUG ge sceGuTexScale(u=1.0, v=1.0)
204258 GUI DEBUG ge sceGuTexOffset(u=0.0, v=0.0)
204259 GUI DEBUG ge vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=24
204259 GUI DEBUG ge base 08000000
204259 GUI DEBUG ge iaddr 084c0234
204259 GUI DEBUG ge base 08000000
204260 GUI DEBUG ge vaddr 084c01cc
204260 GUI DEBUG ge bindTexture 54
204260 GUI DEBUG ge setTextureMipmapMagFilter 1
204260 GUI DEBUG ge setTextureMipmapMinFilter 7
204261 GUI DEBUG ge tflush Reusing cached texture 54
204261 GUI DEBUG ge prim triangle 2x
204261 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_S)
204261 GUI DEBUG ge sceGuDisable(RE_TEXTURE_GEN_T)
204262 LoadingThread DEBUG runtime Forced sync()
204262 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204262 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204262 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204262 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204263 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204263 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204263 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204263 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204264 GUI DEBUG ge sceGuDisable(RE_COLOR_MATERIAL)
204264 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204264 GUI DEBUG ge setTextureWrapMode 0, 0
204264 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204265 GUI DEBUG ge Texture Mipmap base=0, max=0, textureNumMipmaps=0
204265 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 2
204265 GUI DEBUG ge setTextureMipmapMaxLevel 0
204266 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204266 GUI DEBUG ge setBones count=0
204266 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204266 GUI DEBUG ge setBufferData target=0, size=216, buffer size=8388608, usage=0
204267 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204267 GUI DEBUG ge enableClientState 3
204267 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204267 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=36, offset=0
204268 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204268 GUI DEBUG ge setColorPointer size=4, type=6, stride=36, offset=8
204268 LoadingThread DEBUG runtime syncEmulator immediately=false
204268 GUI DEBUG ge setVertexPointer size=3, type=6, stride=36, offset=24
204269 GUI DEBUG ge drawArrays type=3, first=0, count=6
204269 GUI DEBUG ge finish (0)
204269 GUI DEBUG ge end pc=0x84c02d8
204270 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
204281 GUI DEBUG ge Wait for sync while END reached
204281 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
204292 GUI DEBUG ge Wait for sync while END reached
204292 GUI DEBUG ge FINISH / SIGNAL / END reached, waiting for Sync
204294 LoadingThread DEBUG runtime Forced sync()
204294 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt GE(0x19) at 0x08AF2080
204294 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x08AF2080(0x00000000,0x08D788AC)
204294 LoadingThread DEBUG runtime Start of Callback 0x08AF2080
204295 LoadingThread DEBUG runtime End of Callback 0x08AF2080
204295 LoadingThread DEBUG hle.sceGe_user hleGeOnAfterCallback restarting list id=0x3e PSP_GE_LIST_END_REACHED
204295 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204295 GUI DEBUG hle.sceGe_user hleGeListSyncDone list id=0x3e PSP_GE_LIST_DONE, done
204295 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204296 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - saving the GE to memory 0x04088000
204296 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204296 GUI DEBUG ge bindTexture 1
204296 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204297 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
204297 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204297 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204297 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204298 GUI DEBUG ge disableFlag GU_BLEND
204298 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204298 GUI DEBUG ge disableFlag GU_CULL_FACE
204299 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 0
204299 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
204299 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204299 GUI DEBUG ge setTextureMipmapMinFilter 0
204300 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204300 GUI DEBUG ge setTextureMipmapMagFilter 0
204300 LoadingThread DEBUG hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=0)
204300 GUI DEBUG ge setTextureMipmapMaxLevel 0
204301 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue(list=0x8400000,stall=0x0,cbid=0x7c,arg=0x9fcb210)
204301 GUI DEBUG ge setTextureWrapMode 1, 1
204301 LoadingThread DEBUG hle.sceGe_user sceGeListEnQueue returning 0x3f
204301 GUI DEBUG ge setTextureFunc func=3 ALPHA
204302 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204302 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204302 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204303 GUI DEBUG ge setBones count=0
204303 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204303 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204303 LoadingThread DEBUG runtime syncEmulator immediately=false
204304 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204304 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF608
204304 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
204304 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08961974
204305 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
204305 LoadingThread DEBUG hle.ThreadManForUser sceKernelSignalSema id=0xd name='SuspendSema' signal=1
204305 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
204305 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204306 LoadingThread DEBUG runtime syncEmulator immediately=false
204306 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
204306 LoadingThread DEBUG hle.ThreadManForUser hleKernelDelayThread micros=33333, callbacks=false
204306 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
204307 LoadingThread DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=33333 forever:false thread:'LoadingThread' caller:'ThreadManForUser.hleKernelDelayThread'
204307 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
204307 LoadingThread DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204307 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204308 LoadingThread DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204308 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204308 LoadingThread DEBUG runtime Switching from Thread LoadingThread to decode 1
204309 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204309 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=decode 1
204309 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204309 decode 1 DEBUG runtime Scheduled, restarting...
204309 LoadingThread DEBUG runtime Waiting to be scheduled...
204310 decode 1 DEBUG runtime syncEmulator immediately=false
204310 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
204310 decode 1 DEBUG hle free buffer 1606423784
204311 GUI DEBUG ge disableClientState 1
204311 decode 1 DEBUG hle free buffer 1606364024
204311 GUI DEBUG ge enableClientState 3
204311 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204312 GUI DEBUG ge bindBuffer 0, 4
204312 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D70B40)
204312 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
204313 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204313 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
204313 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204313 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
204314 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204314 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204314 GUI DEBUG ge drawArrays type=7, first=0, count=4
204314 decode 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
204315 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204315 decode 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204315 GUI DEBUG ge enableFlag GU_BLEND
204315 decode 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204316 GUI DEBUG ge enableFlag GU_CULL_FACE
204316 decode 1 DEBUG runtime Start of Callback 0x0897C06C
204316 GUI DEBUG ge setTextureFunc func=0 ALPHA
204317 decode 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204317 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204317 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
204317 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
204318 decode 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204318 GUI DEBUG ge setTextureMipmapMagFilter 1
204318 decode 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204318 GUI DEBUG ge setTextureMipmapMinFilter 7
204319 decode 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204319 GUI DEBUG ge setTextureWrapMode 0, 0
204319 decode 1 DEBUG runtime End of Callback 0x0897C06C
204319 GUI DEBUG ge endDirectRendering
204320 decode 1 DEBUG hle.ThreadManForUser End of Interrupt
204320 GUI DEBUG ge setPixelStore rowLength=512, alignment=4
204320 decode 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204321 GUI DEBUG ge copyTexSubImage level=0, xOffset=0, yOffset=0, x=0, y=0, width=480, height=272
204321 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204321 GUI DEBUG ge getTexImage level=0, format=3, type=3, buffer remaining=262144, buffer class=java.nio.DirectIntBufferU
204321 decode 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
204322 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204322 decode 1 DEBUG runtime syncEmulator immediately=false
204322 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204323 decode 1 DEBUG runtime syncEmulator immediately=false
204323 decode 1 DEBUG hle.sceAudio sceAudioSetChannelDataLen channel=2, sampleCount=1024
204323 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=decode 1
204324 decode 1 DEBUG runtime syncEmulator immediately=false
204324 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - rendering the FB 0x04088000
204324 decode 1 DEBUG hle free buffer 1606364024
204324 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
204325 decode 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204325 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
204325 decode 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000), 0x08D71B40)
204326 GUI DEBUG ge disableFlag GU_DEPTH_TEST
204326 decode 1 DEBUG hle alSourceQueueBuffer buffer=1606364024, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=48000)
204326 GUI DEBUG ge disableFlag GU_BLEND
204326 decode 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204326 GUI DEBUG ge disableFlag GU_CULL_FACE
204327 decode 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204327 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
204327 decode 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204328 GUI DEBUG ge setTextureMipmapMinFilter 0
204328 decode 1 DEBUG runtime syncThread currentThread=decode 1, currentRuntimeThread=sound thread 1
204328 GUI DEBUG ge setTextureMipmapMagFilter 0
204328 sound thread 1 DEBUG runtime Scheduled, restarting...
204328 decode 1 DEBUG runtime Waiting to be scheduled...
204329 sound thread 1 DEBUG runtime syncEmulator immediately=false
204329 GUI DEBUG ge setTextureMipmapMaxLevel 0
204329 sound thread 1 DEBUG hle free buffer 1606446776
204330 GUI DEBUG ge setTextureWrapMode 1, 1
204330 sound thread 1 DEBUG hle.sceAudio sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
204330 GUI DEBUG ge setTextureFunc func=3 ALPHA
204331 sound thread 1 DEBUG hle.sceAudio doAudioOuput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08D40180)
204331 GUI DEBUG ge setTextureMapMode mode=0, proj=1
204331 sound thread 1 DEBUG hle alSourceQueueBuffer buffer=1606446776, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
204331 GUI DEBUG ge setBones count=0
204332 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'decode 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204332 GUI DEBUG ge setProjectionMatrix 0,004 0,000 0,000 0,000
204332 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=47 name:'decode 1'
204332 GUI DEBUG ge setProjectionMatrix 0,000 -0,007 0,000 0,000
204333 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to decode 1
204333 GUI DEBUG ge setProjectionMatrix 0,000 0,000 -1,000 0,000
204333 sound thread 1 DEBUG hle.sceCtrl hleCtrlExecuteSampling
204333 GUI DEBUG ge setProjectionMatrix -1,000 1,000 -0,000 1,000
204334 sound thread 1 DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204334 GUI DEBUG ge setModelViewMatrix 1,000 0,000 0,000 0,000
204334 sound thread 1 DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204335 GUI DEBUG ge setModelViewMatrix 0,000 1,000 0,000 0,000
204335 sound thread 1 DEBUG runtime Start of Callback 0x0897C06C
204335 GUI DEBUG ge setModelViewMatrix 0,000 0,000 1,000 0,000
204335 sound thread 1 DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204336 GUI DEBUG ge setModelViewMatrix 0,000 0,000 0,000 1,000
204336 sound thread 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1
204336 GUI DEBUG ge setTextureMatrix 1,000 0,000 0,000 0,000
204336 sound thread 1 DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204337 GUI DEBUG ge setTextureMatrix 0,000 1,000 0,000 0,000
204337 sound thread 1 DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204337 GUI DEBUG ge setTextureMatrix 0,000 0,000 1,000 0,000
204338 sound thread 1 DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204338 GUI DEBUG ge setTextureMatrix 0,000 0,000 0,000 1,000
204338 sound thread 1 DEBUG runtime End of Callback 0x0897C06C
204338 GUI DEBUG ge startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
204339 sound thread 1 DEBUG hle.ThreadManForUser End of Interrupt
204339 GUI DEBUG ge enableClientState 3
204339 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'sound thread 1(Status PSP_THREAD_READY, Wait None)' after reschedule
204339 GUI DEBUG ge setTexCoordPointer size=2, type=6, stride=16, offset=0
204340 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=45 name:'sound thread 1'
204340 GUI DEBUG ge setVertexPointer size=2, type=6, stride=16, offset=8
204340 sound thread 1 DEBUG runtime Switching from Thread decode 1 to sound thread 1
204341 GUI DEBUG ge setBufferData target=0, size=64, buffer size=64, usage=6
204341 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
204341 GUI DEBUG ge drawArrays type=7, first=0, count=4
204341 sound thread 1 DEBUG runtime syncEmulator immediately=false
204342 GUI DEBUG ge enableFlag GU_DEPTH_TEST
204342 sound thread 1 DEBUG hle.sceSasCore __sceSasGetEndFlag(sasCore=0x8d81700)
204342 GUI DEBUG ge enableFlag GU_BLEND
204343 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
204343 sound thread 1 DEBUG runtime syncEmulator immediately=false
204343 GUI DEBUG ge enableFlag GU_CULL_FACE
204343 sound thread 1 DEBUG hle.sceSasCore __sceSasGetPauseFlag(sasCore=0x8d81700)
204344 GUI DEBUG ge setTextureFunc func=0 ALPHA
204344 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=sound thread 1
204344 sound thread 1 DEBUG runtime syncEmulator immediately=false
204344 GUI DEBUG ge setTextureMapMode mode=0, proj=0
204345 sound thread 1 DEBUG hle.sceSasCore __sceSasCore 0x08D81700, out=0x08D40580
204345 GUI DEBUG ge enableFlag GU_SCISSOR_TEST
204345 sound thread 1 DEBUG hle.ThreadManForUser hleKernelDelayThread micros=5000, callbacks=false
204346 GUI DEBUG ge setTextureMipmapMagFilter 1
204346 sound thread 1 DEBUG hle.ThreadManForUser -------------------- hleKernelThreadWait micros=5000 forever:false thread:'sound thread 1' caller:'ThreadManForUser.hleKernelDelayThread'
204346 GUI DEBUG ge setTextureMipmapMinFilter 7
204346 sound thread 1 DEBUG hle.ThreadManForUser Context switching to 'LoadingThread(Status PSP_THREAD_READY, Wait None)' after reschedule
204347 GUI DEBUG ge setTextureWrapMode 0, 0
204347 sound thread 1 DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=7f name:'LoadingThread'
204347 GUI DEBUG ge endDirectRendering
204348 sound thread 1 DEBUG runtime Switching from Thread sound thread 1 to LoadingThread
204348 GUI DEBUG ge endDisplay
204348 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - end display
204348 sound thread 1 DEBUG runtime syncThread currentThread=sound thread 1, currentRuntimeThread=LoadingThread
204349 sound thread 1 DEBUG runtime Waiting to be scheduled...
204349 LoadingThread DEBUG runtime Scheduled, restarting...
204357 LoadingThread DEBUG runtime syncEmulator immediately=false
204358 LoadingThread DEBUG hle.ThreadManForUser sceKernelRotateThreadReadyQueue priority=16
204358 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204359 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204359 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204360 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204360 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204361 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204361 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204362 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204362 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204363 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204363 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204364 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204364 LoadingThread DEBUG runtime syncEmulator immediately=false
204365 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema(id=0xd,signal=1,timeout=0x0) callbacks=false
204365 LoadingThread DEBUG hle.ThreadManForUser hleKernelWaitSema - 'SuspendSema' fast check succeeded
204365 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204366 LoadingThread DEBUG runtime syncEmulator immediately=false
204367 LoadingThread DEBUG runtime RuntimeContext.call address=0x08BCF3BC, returnAddress=0x08961974
204367 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E598, returnAddress=0x08BCF410
204367 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
204368 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204368 LoadingThread DEBUG runtime syncEmulator immediately=false
204369 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
204370 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204370 LoadingThread DEBUG runtime syncEmulator immediately=false
204370 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
204371 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204371 LoadingThread DEBUG runtime syncEmulator immediately=false
204372 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF410
204372 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E424, returnAddress=0x08BCF43C
204373 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF43C
204373 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E13C, returnAddress=0x08BCF48C
204374 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E178
204374 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E178
204375 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E3DC, returnAddress=0x0897E38C
204375 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E38C
204376 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897ED2C, returnAddress=0x0897E3B4
204376 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897ED7C
204377 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED7C
204377 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x0897ED90
204378 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897ED90
204378 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EB84, returnAddress=0x0897EDA4
204379 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897EDA4
204379 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E3B4
204380 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF48C
204380 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897FF7C, returnAddress=0x08937B64
204381 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08937B64
204381 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E718, returnAddress=0x08BCF5F8
204382 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980294, returnAddress=0x0897E748
204382 LoadingThread DEBUG hle.ThreadManForUser sceKernelGetThreadId returning uid=0x7f
204383 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204383 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204384 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204384 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204385 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204385 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204386 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204386 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204387 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204387 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204388 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204388 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204389 LoadingThread DEBUG runtime syncEmulator immediately=false
204389 LoadingThread DEBUG runtime RuntimeContext.call address=0x08980668, returnAddress=0x08980484
204390 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980484
204390 LoadingThread DEBUG runtime RuntimeContext.call address=0x089827A8, returnAddress=0x08980498
204391 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980498
204391 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089804B4
204392 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804B4
204392 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x089804D0
204393 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089804D0
204393 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x08980534
204394 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980534
204394 LoadingThread DEBUG runtime RuntimeContext.call address=0x08943AE0, returnAddress=0x08980570
204395 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894FCB0, returnAddress=0x08943B90
204395 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204396 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
204396 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204397 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204397 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F344, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204398 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204398 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F554, returnAddress=0x08943B90
204399 LoadingThread DEBUG runtime RuntimeContext.jump address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204399 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
204400 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
204400 LoadingThread DEBUG runtime RuntimeContext.call address=0x0894F3EC, returnAddress=0x0894F4B0
204401 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0894F4B0
204401 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204402 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08943B90, address=0x0894F430, returnAddress=0x08943B90, alternativeReturnAddress=0x08943B90
204402 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943B90
204403 LoadingThread DEBUG runtime RuntimeContext.call address=0x08984FE0, returnAddress=0x08943C84
204403 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898F820, returnAddress=0x08985428
204404 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985428
204404 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D550, returnAddress=0x08985494
204405 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985494
204405 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898553C, returnAddress=0x089854F8
204406 LoadingThread DEBUG runtime Forced sync()
204406 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204407 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204407 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204408 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204408 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204409 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204409 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204410 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204410 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204410 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204411 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204412 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204412 LoadingThread DEBUG runtime syncEmulator immediately=false
204413 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E96C, returnAddress=0x08985690
204413 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985690
204414 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
204414 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
204415 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF03C4
204415 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF03C4, address=0x08AF11FC, returnAddress=0x08AF03C4, alternativeReturnAddress=0x08AF03C4
204416 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
204416 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898D7B8, returnAddress=0x08985768
204417 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
204417 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0390
204418 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0390, address=0x08AF11FC, returnAddress=0x08AF0390, alternativeReturnAddress=0x08AF0390
204418 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08985768
204419 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089854F8
204419 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08943C84
204420 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980570
204420 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897EA78, returnAddress=0x089805D0
204421 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805D0
204421 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982750, returnAddress=0x089805EC
204422 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x089805EC
204422 LoadingThread DEBUG runtime RuntimeContext.call address=0x08982760, returnAddress=0x08980608
204423 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08980608
204423 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E748
204423 LoadingThread DEBUG runtime RuntimeContext.call address=0x0898FAEC, returnAddress=0x0897E76C
204424 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897E76C
204425 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
204425 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuSuspendIntr interruptsEnabled=true
204426 LoadingThread DEBUG hle.ThreadManForUser addDeferredInterrupt
204426 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204427 LoadingThread DEBUG runtime syncEmulator immediately=false
204427 LoadingThread DEBUG hle.Kernel_Library sceKernelCpuResumeIntr flag=1
204427 LoadingThread DEBUG hle.ThreadManForUser Executing deferred interrupts
204428 LoadingThread DEBUG hle.sceCtrl hleCtrlExecuteSampling
204429 LoadingThread DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
204429 LoadingThread DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0897C06C(0x00000000,0x00000000)
204429 LoadingThread DEBUG runtime Start of Callback 0x0897C06C
204430 LoadingThread DEBUG runtime RuntimeContext.jump address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204430 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1
204431 LoadingThread DEBUG hle.sceGe_user sceGeDrawSync mode=1, returning 1
204431 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x0897C0D8
204432 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x0897C0D8, address=0x08AF00D8, returnAddress=0x0897C0D8, alternativeReturnAddress=0x0897C0D8
204432 LoadingThread DEBUG runtime End of Callback 0x0897C06C
204433 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204433 LoadingThread DEBUG hle.ThreadManForUser End of Interrupt
204434 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204434 LoadingThread DEBUG runtime syncEmulator immediately=false
204435 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08AF0038
204435 LoadingThread DEBUG runtime RuntimeContext.jump returning 0x08AF0038, address=0x08AEF910, returnAddress=0x08AF0038, alternativeReturnAddress=0x08AF0038
204436 LoadingThread DEBUG runtime syncThread currentThread=LoadingThread, currentRuntimeThread=LoadingThread
204436 LoadingThread DEBUG runtime syncEmulator immediately=false
204437 LoadingThread DEBUG runtime RuntimeContext.jumpCall returning 0x08BCF5F8
204437 LoadingThread DEBUG runtime RuntimeContext.call address=0x0897E8A4, returnAddress=0x08BCF608